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Released At :
The 2015 REU Compo
Achievements :
C64 Demo Competition at The 2015 REU Compo : #4
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by DKT on 11 January 2016
Sure, no need of planes definitions here, just dots :) | User Comment Submitted by Jammer on 11 January 2016
Some culling would help for sure but I assume you don't really use normals here :) | User Comment Submitted by DKT on 11 January 2016
You guys go to Your doctor ;) | User Comment Submitted by Jammer on 11 January 2016
I have similar problem as Oswald does with perspective. Further plots are denser and my eyes decode it as frontal side :D Kinda uncomfortable feeling ;) | User Comment Submitted by DKT on 11 January 2016
Of course it can be optimized even more. In place of LDA ORA STA, just do LDA STA. It will just require analyse of repetitions of used addresses. Together with interesting objects (with hidden/cut back surfaces) makes me wanna do more shit like this. It should looks cool.
First I was thinking to do similar unrestricted mode like ChristopherJam did (when I decided to participate), but as some of You noticed, it was nice to see 3D vector plotter for a change. I thought the same ;).
Thank you all for comments. | User Comment Submitted by Oswald on 4 January 2016
nice job, sadly the perspective is constantly inside out, my brain doesnt wants to see it correctly :) | User Comment Submitted by GeoAnas on 4 January 2016
Great job DKT ! Happy New Year ;-) | User Comment Submitted by ChristopherJam on 1 January 2016
Very smooth. And yes, good to see perspective for a change! | User Comment Submitted by Cruzer on 1 January 2016
A vectorplotter with perspective, that's nice for a change. | User Comment Submitted by Brush on 1 January 2016
Nice to see you in action DKT :) | User Comment Submitted by SplAtterpunk on 1 January 2016 User Comment Submitted by DKT on 1 January 2016
This demo utilizes:
- $67464 bytes of REU
- 288 dots (plotted every frame with full-screen cleaning using DMA transfer of $1f40 bytes)
- 180 frames (for nice smoothness)
- drawing using unrolled code (generator)
Example:
LDA #$80 ; dot 1
ORA BMP+XY1
STA BMP+XY1
LDA #$04 ; dot 2
ORA BMP+XY2
STA BMP+XY2
... ; next dots...
RTS
Code for drawing all dots is transferred every frame from REU.
LDAORASTA(8 bytes) * DOTSNR(288) + RTS = 2305 bytes.
And there is quite a lot of raster time left \o/. But there was no time to do more. Maybe next time ;-)... | User Comment Submitted by HCL on 1 January 2016
320 plots? or is it more? Moves smooth :) | User Comment Submitted by chatGPZ on 31 December 2015
dont let your wife see that you tell people on the internet about your dirty connector.... | User Comment Submitted by hedning on 31 December 2015
Sorry: Got it to work. :) My connectors were dirty.. mm.. diiirty. | User Comment Submitted by hedning on 31 December 2015
DKT: 1541u2 is still not a original REU. Of course I get a positive result on emulator an 1541u2 - but that is uninteresting. | User Comment Submitted by DKT on 31 December 2015
@hedning: tested positively on real HW with U1451II and VICE.
@DGGR: well, maybe release doesn't need it, but I've started my play with REU for the first time 2 days ago and this is the result. | User Comment Submitted by Digger on 31 December 2015
Neat! Why does this need REU though? ;-) | User Comment Submitted by hedning on 31 December 2015
Party Pooper alert: Can't get this to run on my REU. :'( I begin to wonder if it's my REU that is fucked up. Lemming, Groepaz, Taper? | User Comment Submitted by Thierry on 31 December 2015 User Comment Submitted by DKT on 31 December 2015
Happy New Year C64 Freaks!!! |
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