Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Bad Boy   [2019]

Bad Boy Released by :
EXclusive ON [web], Samar Productions [web]

Release Date :
16 March 2019

Type :
C64 One-File Demo

Released At :
Forever 2019: 8-Bit Aliens

Achievements :
C64 Demo Competition at Forever 2019: 8-Bit Aliens :  #2

User rating:*********_  9.3/10 (43 votes)   See votestatistics
**********  9.9/10 (11 votes) - Public votes only.

Credits :
Code .... Golara of Desire, Samar Productions
Music .... Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions
Graphics .... Isildur of Samar Productions
Test .... Slajerek of Samar Productions


SIDs used in this release :
Voodoo People!(/MUSICIANS/J/Jammer/Voodoo_People.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Brittle on 19 June 2022
i have no words. that's one helluva cover, holy shit <3
User Comment
Submitted by F7sus4 on 1 June 2020
Nice job, guys.
User Comment
Submitted by Hawk on 31 March 2019
and the graphic is also awesome!!!! fucking nice tribute!!!!
User Comment
Submitted by Hawk on 31 March 2019
jammer Golara = gods !!! Fucking cool release!!!
User Comment
Submitted by Steel on 19 March 2019
the WTF face holds on and on.. AWESOMENESS
User Comment
Submitted by DKT on 18 March 2019
Jammer := Instant Crossbar Raiser :D
Worth mentioning - scroll text by Jammer.
Good work guys, thanks for the tribute.
The Prodigy was my no 1 electronic band for couple years of youth, unforgettable crazy music and performance.
User Comment
Submitted by w4rp8 on 18 March 2019
all that subtle details in this remake, speechless...
User Comment
Submitted by Roysterini on 18 March 2019
Super impressive and touching tribute. RIP.
User Comment
Submitted by Yogibear on 18 March 2019
Great tribute!
User Comment
Submitted by Thierry on 18 March 2019
Exelent !
User Comment
Submitted by Shogoon on 17 March 2019
Jammer, you have elephant ears:P Amazing work:)
User Comment
Submitted by Digger on 17 March 2019
@Golara: hats off sir! I could only do this when I was your age ;-) Nice touch with random line fade in fx that copies data to sprites too. Was wondering if you’d actually copied or used $d015 to hide border sprites. RIP Keith!
User Comment
Submitted by Golara on 17 March 2019
I had code opening the sideborder and showing sprites for all 200 lines + converter done already. I modified it a bit to only use sprites on the right to save memory. Then the small checkerboard intro and linking it together... I took a day off from work and I think we worked on it from 12:00 to 04:00 :P It's always better to release at a party. I also worked on the Desire intro at the same time.
User Comment
Submitted by Mibri on 17 March 2019
Wha... how?!?! Absolutely floored by the cover.

RIP Keith <3
User Comment
Submitted by ChristopherJam on 17 March 2019
@golara Ah, my maths was a little off, I forgot 8 expanded sprites only gives you 4 chars coverage either side of the borders. I was thinking of reusing all the ROLs of the rightmost sprite, but that might need a many as 24 buffers, which is a tad excessive. Never mind!

Anyway, overall a most excellent production, and I’m also still impressed how quickly it was pulled together.
User Comment
Submitted by Dr.j on 17 March 2019
great Tribute guyz!! RIP FLINT!!
User Comment
Submitted by Golara on 17 March 2019
CJAM: Well, If you open the borders and have 8 double X sprites they will not cover all of the screen, so there will be gaps and if you will just move the sprites to the left and then back after 8 or 16 pixels you will see the jumping and appearing of the new chars on the right side which would be ugly. So what you need is static 8 sprites and just ROL the bits (pixels) across all 8 sprites, that's 192 ROLs times the amount of lines of the scroll. Could be double buffered, but that's still a lot of code.
User Comment
Submitted by ChristopherJam on 17 March 2019
Oops, I forgot it's a lower border scroll so the method from After 39 Chars Wide Scroller doesn't directly apply.

But, given it's a sprite scroller I'm not quite following your ROL comment? Or is that because you can't just move the sprites without having gaps at at least one end, given the constraints of border opening?

In which case, CWS may apply after all, just caching already rotated sprites instead of caching already rotated chars :)
User Comment
Submitted by Golara on 17 March 2019
@ChristopherJam I don't know what that method you are talking about is. Scroller is in the lower border btw.
User Comment
Submitted by JCH on 17 March 2019
Really awesome sounds.
User Comment
Submitted by ChristopherJam on 17 March 2019
@Mixer - I see what you did there :D
User Comment
Submitted by ChristopherJam on 17 March 2019
In terms of ROLing graphics, you'd only need to do a few per frame using the 40CWS method, or none at all if the sprites just overlapped the chars.

But really the demo is fine as is, and to pull it together in just one day is seriously impressive as is.
User Comment
Submitted by Joe on 17 March 2019
Cool!
User Comment
Submitted by Mixer on 17 March 2019
What is this voodoo, people?
User Comment
Submitted by TheRyk on 17 March 2019
epic stuff!
User Comment
Submitted by Sidman on 17 March 2019
Fantastic tribute, now for the sound, Man this is insane, Kamil you are a genius.. 50Hz wizardry!
User Comment
Submitted by Cobra/Samar on 17 March 2019
Fantastic msx and gfx
User Comment
Submitted by Golara on 17 March 2019
@Digger. Almost all code for this was done in one day, there was just not enough time for that. I'd also need to ROL the graphics instead of just moving the scroller and swapping characters when they are hidden behind the border. Not sure if there would be enough rastertime for that.
User Comment
Submitted by The Overkiller on 17 March 2019
Really a good one guys!
User Comment
Submitted by Dr.Science on 17 March 2019
Amazing tribute!
User Comment
Submitted by Digger on 17 March 2019
Or even 2 or 4x? Can't believe how well you've captured original FX with SID waveforms @ 1x, Jammer!
Great logos and pic too. Wondering why the scroller was not using sideborders too?
User Comment
Submitted by Carrion on 17 March 2019
Now I wander how this tune would sound like on doubleSID...
Jammer?
User Comment
Submitted by psych on 17 March 2019
Fantastic tribute! Kamil - WTF!
User Comment
Submitted by Walt on 17 March 2019
Fantastic tribute! Lovely in every aspect.
User Comment
Submitted by Orcan on 17 March 2019
Fantastic sounds :)
User Comment
Submitted by Cruzer on 17 March 2019
<3
User Comment
Submitted by Yugorin on 17 March 2019
OMS!
User Comment
Submitted by ChristopherJam on 17 March 2019
The music, the artwork, the scrolltext. A perfect tribute for a heartfelt loss.
User Comment
Submitted by algorithm on 17 March 2019
Perfection. 10/10. At first I wondered where the main highlight of the tracks lead was and there it was after 2.20. Excellent instrument creation and all running with no samples. just updating per frame.
User Comment
Submitted by Stinsen on 17 March 2019
Wtf?
User Comment
Submitted by Jason Page on 16 March 2019
No samples. 50Hz tune. Amazing. 12 out of 10.
User Comment
Submitted by Xiny6581 on 16 March 2019
Those sounds.... <3
User Comment
Submitted by Magic on 16 March 2019
Spox!
User Comment
Submitted by Jammer on 16 March 2019
@Carrion: Nopes ;) 50hz tune.
User Comment
Submitted by rail slave on 16 March 2019
Damn that's impressive :O
trust Jammer not to skip on ANYTHING
User Comment
Submitted by Carrion on 16 March 2019
This looked and sounded so kool on the stream...
Fantastuc tribute guys!
And the Voodoo people cover is amazing!
Any samples in there?
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (46)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Info on other sites
· Pouët
· YouTube
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.121 sec.