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Forums > C64 Coding > Open Source C64 Demos
2023-11-20 08:51
Raistlin

Registered: Mar 2007
Posts: 575
Open Source C64 Demos

Given recent discussions on this, I thought it could be good to collate the various open-source demos in one place..?

I've added several demos that I've worked on (with many other GP'ers of course) here:-
https://github.com/RobertTroughton/C64Demo-PublicReleases
(currently includes Delirious 11, X Marks the Spot, The Dive, Memento Mori, Christmas Megademo and No Bounds .. though we'll of course add more later)

And Bitbreaker/Performers just made the Next Level source public:
https://github.com/bboxy/next-level

Also note that I have the https://www.c64demo.com domain where I plan to blog about all sorts of coding stuff .. hopefully once I finally release Sabre Wulf Remastered I'll have more time to do stuff there too.

I've also attached to each entry on CSDb a ZIP containing the current state of each source branch. That way, it's all hopefully better preserved. I strongly encourage others to think about that too - sometimes (or 99% of the time?) these links on CSDb become stale and stop working .........
2023-11-20 09:06
iAN CooG

Registered: May 2002
Posts: 3137
Uploading the files on CSDb instead of external repos is reccomended, repos gets updated, while the entry on CSDb must reflect the release made that day, always.
Then as you said, they could vanish.
2023-11-20 10:31
Bitbreaker

Registered: Oct 2002
Posts: 501
That public repo is just a copy of a private repo, as i didn't want to share the whole repo with all its history (though the commit messages are for sure entertaining :-D). The private repo of course has all that history stored and it is an easy thing to checkout the relevant branch that leads to the released disk images. Also some clean up was a good idea, not codewise, but regarding unused or outdated files. Repos get messy over time when so many people are involved :-) Release tags may help too.
2023-11-20 10:48
Burglar

Registered: Dec 2004
Posts: 1050
thank you! I can confirm Next Level source builds without any issue on Linux and pretty fast too (+/- 6.5 sec on my system)
2023-11-20 11:08
Bitbreaker

Registered: Oct 2002
Posts: 501
Ah, right, the build is done multithreaded by default, as building times raised a lot over time, thus the focus on a fast compile (with more hassle on finding errors though as they are buried under a huge pile of output from other threads) :-) It should also compile flawless on macOS or cygwin, as we had developers in those departments as well.
2023-11-20 11:13
Krill

Registered: Apr 2002
Posts: 2855
Quoting iAN CooG
Uploading the files on CSDb instead of external repos is reccomended
Artefacts Zoompinski [512 bytes] Fontesquieu 256b etc. =)
2023-11-20 14:51
chatGPZ

Registered: Dec 2001
Posts: 11148
Quote:
Uploading the files on CSDb instead of external repos is reccomended, repos gets updated, while the entry on CSDb must reflect the release made that day, always.

Thats why repos have tags :)
2023-11-20 18:15
JackAsser

Registered: Jun 2002
Posts: 1994
What about games? :) https://bitbucket.org/JackAsser/eye-of-the-beholder-c64/src/mas..
2023-11-20 20:12
ws

Registered: Apr 2012
Posts: 230
Or booze-fueled intros, rushed games and hard-to-use tools alltogether?
2023-11-21 06:15
Martin Piper

Registered: Nov 2007
Posts: 646
Lots of C64 related code: https://github.com/martinpiper/C64
2023-11-21 07:44
Bitbreaker

Registered: Oct 2002
Posts: 501
Quote: Lots of C64 related code: https://github.com/martinpiper/C64

I guess this should be:
https://github.com/martinpiper/C64Public
 
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