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Forums > C64 Pixeling > So, what are we using to make pics these days?
2015-06-03 18:03
robak
Account closed

Registered: Jul 2007
Posts: 4
So, what are we using to make pics these days?

Howdy, everyone!

Let's say I am in a mood for getting my hands dirty with some pixels and I dont have anything handy to do so (my C64 is far, faaaar away from me in some forgotten, dusty closet)...

The question is, what tools are available out there for such suckerz as me? Ideally running on Mac OS X, but if not possible, could be for Windows 8 as well. If there's something that would work under some emulator, and could handle a mouse in sane way, that could do the job as well.

Oh, and so that the question wouldnt be too easy to answer, I'd love to be able to try out these new NUFLI (and other) wonders - but hey, HIRES/FLI should suffice ;)

Cheers, R.
2015-06-03 18:45
TheRyk

Registered: Mar 2009
Posts: 2069
http://csdb.dk/release/?id=122077&show=summary#summary
Great stuff for windoze, imho THE cross dev pixeling tool
Said to run on WINE too
2015-06-03 19:23
PAL

Registered: Mar 2009
Posts: 269
I really think this dpaint clone but now much more is super insane fat for pixels!

http://www.cosmigo.com/promotion/index.php
2015-06-03 19:38
chatGPZ

Registered: Dec 2001
Posts: 11111
promotion rocks indeed <3
2015-06-03 19:42
bugjam

Registered: Apr 2003
Posts: 2477
You should still dig out that C64 of yours one day, and especially also the old disks, to be preserved for all. :-)
When it comes to pixelling with mouse in anemulator, I still like to use AmicaPaint 1.8, but VICE 2.2 is the last official release version that has a proper mouse emulation under Win.
2015-06-06 12:10
Bitbreaker

Registered: Oct 2002
Posts: 500
HermIRES 1.29
for Hires or AFLI <3
2015-06-06 21:57
chatGPZ

Registered: Dec 2001
Posts: 11111
Quote:
I still like to use AmicaPaint 1.8, but VICE 2.2 is the last official release version that has a proper mouse emulation under Win.

please dont encourage using ancient VICE versions because of silly reasons like that - use the nightly build instead.
2015-06-07 06:35
bugjam

Registered: Apr 2003
Posts: 2477
Right - like the one that gives you a "device not present" when disabling true drive emulation (2.4.20)?
2015-06-07 07:56
bugjam

Registered: Apr 2003
Posts: 2477
ah ok, got it - virtual dev traps was missing
2015-06-09 14:10
Dr.j

Registered: Feb 2003
Posts: 276
mate if you are not using this tool f
Koala Painter
you are not a real pixel artist !

....before someone will slap my face.. it was a joke !!
good day everyone ;-)
2017-01-12 10:50
El Topo

Registered: Jun 2006
Posts: 43
Quote: http://csdb.dk/release/?id=122077&show=summary#summary
Great stuff for windoze, imho THE cross dev pixeling tool
Said to run on WINE too


It's indeed great and also updated: Pixcen V0.7.0.13
2017-01-12 11:06
Stainless Steel

Registered: Mar 2003
Posts: 966
Fuck Koala Painter Paint Magic is teh real deal.
2017-01-12 11:53
Carrion

Registered: Feb 2009
Posts: 317
Only
Timanthes 3.0 Beta
2017-01-12 12:48
Conjuror

Registered: Aug 2004
Posts: 168
Real pixel artists use graph paper and type in data statements!
2017-01-12 13:07
El Topo

Registered: Jun 2006
Posts: 43
What is this "type" you speak of? I enter my data statements in binary with a row of electrical on/off-switches.
2017-01-12 23:09
TheRyk

Registered: Mar 2009
Posts: 2069
after OS change from Win to Linux (ubuntu mate) I'd also appreciate some non-Win suggestions
2017-01-13 06:23
Marq

Registered: Sep 2011
Posts: 47
Give this a go: Multipaint Version 22.5.2016 (Java is needed but then runs on Win/Lin/OSX)
2017-04-27 09:10
rail slave

Registered: Feb 2016
Posts: 20
Hi, I'm using a cool combo of Grafx 2 (mouse) then ppolizei for error checking.

I'm looking to move to Pixen though; as much as hours and hours of error checking made a man out of me, it sort of zaps the fun out of it (but maybe should be enforced as a kind of discipline for the uninitiated :P)
2017-04-27 12:35
ptoing

Registered: Sep 2005
Posts: 271
Cosmigo Promotion for all things pixel and Grafx2 for error checking for MCOL modes.
2017-04-27 12:41
Shine

Registered: Jul 2012
Posts: 327
Pixcen:
http://hammarberg.github.io/pixcen

Petscii:
http://www.kameli.net/marq/?page_id=2717

This are my base graphics tools at least! <3
2017-04-27 20:24
jailbird

Registered: Dec 2001
Posts: 1576
These are the functions which I'd really miss from Project One if I'd move to another graphics editor:

- most imporantly, custom sized dither bush



- even more importantly, a quickly accessible 1x1 painting with dither mode (ALT + paint in P1)



- pre-existing, "live" C64 graphics modes I am actually painting in at the very moment, so I don't have to fiddle with converting and adjusting colorclashes in order to produce a native C64 image



- grid settings, to adjust them to the liking of my delicate eyeballs



Pixcen comes verrrry close, but IMO, still lacking...
2017-04-27 22:06
Isildur

Registered: Sep 2006
Posts: 274
@JailPoop... something refreshing is coming.

It's based on P1 and slightly on Photoshop.
Please send functionality requests here.
It'll be made by our brilliant and amazing coder Slajerek ;)
2017-04-29 22:05
Digger

Registered: Mar 2005
Posts: 421
Slajerek <3
2017-04-29 23:58
Compyx

Registered: Jan 2005
Posts: 631
Alright, here's a few 'feature requests':

Please make it portable and open source, so it'll work on multiple systems, and if it doesn't work on system X, people can send patches to fix it.

Proper grids while zooming and even while looking at the 'big picture'. This is something missing from many editors, for example Pixcen will only show a grid when zooming in beyond a certain threshold, that's doesn't work for me.

Ability to control colors, especially in multi color mode, ie being able to 'lock' a certain bitpair. For example: lock $d800+ to a single color, or even a per char lock-mode. This feature might not make sense to people doing just graphics, but for coders, a feature like this is very handy.

Proper color-clash handling: either ask what color should be used for the new color (with the possibility of canceling), determine color to replace by determining the lowest count for a color and using that one, or just using the color of the pixel you just 'clicked' on.


Well, that's a few things I'd like to see. Feel free to ask for more suggestions :)
2017-04-30 07:09
Karmic

Registered: Apr 2015
Posts: 66
Suggestion: Fix spelling of "collumn" :)

And yes, please make it open-source. I have no clue why not everybody does :p
2017-04-30 10:30
Oswald

Registered: Apr 2002
Posts: 5017
started working on p1.net because of this thread again. its basicly a line by line rewrite of old p1, but there will be some new stuff like editing multiple picture at the same time. dont get your hopes high I might get bored of it again before releasing anything.

2017-04-30 11:23
Isildur

Registered: Sep 2006
Posts: 274
@Compyx, Win/Linux/Mac versions will be available.

Some features we plan:
- layers
- proper (+manual) color clash management
- painting on borders
- free sprite positioning
- sprite multiplexer
- Fli/AFli modes
- Unrestricted Hires/Multi mode
- full integration with C64Debugger (live painting on running demos etc.)
- proper cycled source code generated for KickAss & 64Tass (opened borders, multiplexer, FLI etc.)

@Oswald, can't wait to test it!
@Karmic: full open-source + portable only.
2017-05-01 17:15
Compyx

Registered: Jan 2005
Posts: 631
Sounds promising!
2017-05-01 19:27
Oswald

Registered: Apr 2002
Posts: 5017
rather sounds pretty crazy, esp the sprite and border stuff :)
2017-05-01 19:46
Isildur

Registered: Sep 2006
Posts: 274
Yes, crazy but true. Slajerek is true genius :)
First version will be released in June @Silesia Party 8 (hope so)together with a new C64Debugger (based on Vice 3.1)
2017-05-01 20:06
Oswald

Registered: Apr 2002
Posts: 5017
here's a suggestion then, to make it more crazy : per line manipulation of d016 / 18 / 21, etc :)
2017-05-01 20:22
Isildur

Registered: Sep 2006
Posts: 274
What for? The main idea of Vic Editor is to be simple, functional and user friendly (as your great P1). Personally I don't need another NUFLI, but expanding picture to the borders is a nice idea (and maybe new standard for compo pics).
2017-05-01 20:37
Slajerek

Registered: May 2015
Posts: 62
I see Isildur is doing a lot of PR here :D

According to the expectactions as Oswald said - it depends how fun it is and "dont get your hopes high I might get bored of it again before releasing anything."

The idea is VIC Display list, which is simple editor for each raster telling if you want to multiplex sprites, open borders, switch modes in that particular line with simple checkboxes.

Then the code is automatically generated based on selections filled with NOPs, and if something's not possible then mark the line with red (eg. bad line sprites), so the painter knows that the selection of checkboxes is not possible.

Lot of coding definitely :)
2017-05-01 20:59
Oswald

Registered: Apr 2002
Posts: 5017
deekay suggested this tho years go, sprites anywhere, borders, change vic registers. Would be pretty cool, frankly. I've played with the idea, but too lazy to implement a lazy vicII emulation :)
2017-05-02 10:55
v3to

Registered: Feb 2005
Posts: 150
Using Timanthes for most bitmap modes like MC, HiRes, *FLI*,...
and Pro Motion for everything else like charmode, sprites, animation, ...
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