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Forums > C64 Pixeling > What platforms/screen sizes are we pixelling on these days?
2017-07-03 11:53
ChristopherJam

Registered: Aug 2004
Posts: 731
What platforms/screen sizes are we pixelling on these days?

I've an editor in the works, currently cross compiling for OS X, 64bit windows, linux & bsd, though I've only tested the OS X build so far.

Just wondering what y'all's preferred OS and screen resolution is at the moment? It affects my testing and default layout…
 
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2017-07-03 15:38
Bubis

Registered: Oct 2012
Posts: 2
Add Plus/4 support, please.
2017-07-03 20:48
Carrion

Registered: Feb 2009
Posts: 199
Mac 1920x1080
And I support Bubis in +4 version request.
2017-07-03 22:46
Isildur

Registered: Sep 2006
Posts: 192
Win10 x64,
1920x1200 (main),
1920x1080.
2017-07-04 00:09
Cruzer

Registered: Dec 2001
Posts: 921
Linux Mint
1920x1080
2017-07-04 10:49
ChristopherJam

Registered: Aug 2004
Posts: 731
- OS X 64bit
- 13" retina on "looks like 1680x1050"

(ie, rendered to 3360x2100, downsampled to 2560x1600..)
2017-07-04 10:52
ChristopherJam

Registered: Aug 2004
Posts: 731
Plus/4 might have to wait until LLVM adds 6510 as a first class target architecture, though I've seen promising work using x86 as an intermediate representation.

You can get 32MB ram expansions for the Plus/4, right?
2017-07-04 11:18
Deev

Registered: Feb 2002
Posts: 157
Mac OS at 2560 x 1440 (although I rarely go full screen).

Most of my pixelling is currently done in a Windows VM though!
2017-07-04 11:29
Compyx

Registered: Jan 2005
Posts: 283
Debian Stretch 64bit, 1920x1080
2017-07-04 23:08
Slajerek

Registered: May 2015
Posts: 27
MacOS 2880x1800
3840x2160 for viewing demos :)
2017-07-05 00:30
Groepaz

Registered: Dec 2001
Posts: 8367
Plus4? bah. if it doesnt run on VIC20 i dont want it!
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