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Forums > C64 Pixeling > About Petscii
2017-10-12 11:39
Oswald

Registered: Apr 2002
Posts: 4092
About Petscii

All these new petscii releases are great, but I'd like to point out that most of them look nice because we have modern displays where the c64 screen looks quite small.

try to view em at fullscreen.

not that there isnt a lot of skill and work involved, sized down many look like much higher color/res pictures which is not easy to achieve, just saying on real full size crt displays these doesnt look as good, its mostly an artefact of today's much bigger resolutions, so 320x200 becames a stamp size on our screens.

"I thought it was a scan on my small phone screen"
 
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2017-10-12 14:46
Groepaz

Registered: Dec 2001
Posts: 8216
most demos also look better when viewed from a distance and the door shut.

the point being? /o\
2017-10-12 16:22
Jammer

Registered: Nov 2002
Posts: 672
Who the fuck runs 320x200 in a window? xD
2017-10-12 17:23
ptoing

Registered: Sep 2005
Posts: 233
How does this only apply to PETSCII? If you view stuff in a tiny window you can not see what the fuck is going on, sure.

I think VICE should have better scaling options to scale up in clean steps, but it still is quite easy to scale up atm.

Also, watch stuff on real hardware!
2017-10-12 22:13
TheRyk

Registered: Mar 2009
Posts: 409
who PETSCIIs on a smartphone display?

And I guess(!) most ppl who do not check stuff on CRT at least use double size window on their emulator.

Of course it's true, few steps back always makes - as of today's standards rather - low res stuff look better. But that also is true for MC, as dithering don't work either if you sit with your nose touching your CRT

BTW I often use Marq's tool first and then get screen and color data into fieserwolf's real C64 tool via monitor for finishing

and that
Quote:
there isnt a lot of skill and work involved

hurt!
a little :P
2017-10-13 08:09
bugjam

Registered: Apr 2003
Posts: 1274
@TheRyK: you overlooked the "not" at the beginning of the sentence. Double negation. ;-)
2017-10-13 14:39
spider-j

Registered: Oct 2004
Posts: 127
@Oswald: I don't think that it's true for "most of" Petscii entries. Indeed, that dog-pic from where you quoted the comment looks more like a pile of random chars in fullscreen. But it was also a "firstie" - I don't remember having seen any picture where this was the case from more experienced graphicians.

But yes, I also feel like CSDb gfx compos are more screenshot-competitions than anything else. I wonder why there are no rules for the screenshot (borders, palette).

EDIT: oh, well CSDb voting doesn't count for this competition anyway. So you can probably forget the last part :-)
2017-10-14 00:18
TheRyk

Registered: Mar 2009
Posts: 409
bugjam thx, oswald my bad /o\
brain is a little squashy recently
next time triple negation or at least an uneven no. of negations, please xD
2017-10-14 16:22
jailpɹıq

Registered: Dec 2001
Posts: 1475
"People judge C64 graphics based on screenshots".

In other news: the sky is blue. Details at eleven.

LOL Oswald, have you been on Mars growing potatoes for the last 15+ years?
2017-10-14 16:53
Oswald

Registered: Apr 2002
Posts: 4092
probably, so I had to start trolling again now that I'm back :)
2017-10-14 20:23
Isildur

Registered: Sep 2006
Posts: 191
Quote: How does this only apply to PETSCII? If you view stuff in a tiny window you can not see what the fuck is going on, sure.

I think VICE should have better scaling options to scale up in clean steps, but it still is quite easy to scale up atm.

Also, watch stuff on real hardware!


That's why I use "C64 Debugger" for watching stuff (also for Resid-fp :) ). It uses OpenGL sharp nearest neighbor or bilinear instead of Directx blurry scaling in Vice.
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