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Forums > C64 Composing > GoatTracker 2 Fork - interested?
2018-03-28 23:07
spider-j

Registered: Oct 2004
Posts: 445
GoatTracker 2 Fork - interested?

I fiddled around with the GT2 sources lately - just for my personal interest. It's just visual stuff for "shits and giggles" ...
Currently I'm asking myself (or asking *you* here) if someone else may find this useful.
Checkout http://gt2fork.jansalleine.com/ and tell me what you think about it.
For now I just provided an experimental win32 download, but of course I will share the sources and do some more work on it if anyone bothers ;-)

When I mailed my zeroes to dots idea to Cadaver he said, he liked it, but feels GT development pretty much to be "finished". So I don't know if he'll work on GT anymore.

The current version runs - at least for me - on linux and windows - don't know anything about OSX or whatever this apple system is called yet :-)

Have fun!
spider.
2018-03-29 06:57
cadaver

Registered: Feb 2002
Posts: 1153
If you wanted I could setup you with rights to push / administrate the sourceforge GT repo, so not necessarily need to fork. In that case I'd only have one wish that the original color scheme can be (optionally) restored :)
2018-03-29 07:00
TheRyk

Registered: Mar 2009
Posts: 2070
BLUE?
NO WAY!
I like my GT black and green!
:P

kidding aside, nice you wanna polish old GT2 a little

making color scheme selectable (as planned) is best idea as it might has a soothing effect on musicians who are at home at other trackers if they can switch colors and true GT people can stick to ori colors

something I always found strange is that it wsn't possible to copy&paste from/to to other programs, which would have been practical if you've already got the notes
2018-03-29 07:29
spider-j

Registered: Oct 2004
Posts: 445
@cadaver: I'll maybe come back to that offer when / if I get over the "dirty hack" stage then ;-) And of course colorschemes should be at least be configurable before compiling - in the best case with just a config file for the executable.

@ryk: Not being able to use the system clipboard may also be a limitation of SDL 1 (?). I know SDL 2 has SDL_GetClipboardText, but as cadaver has written a really nice SDL 1 framework/engine (BME) I'll stick to that for now.
2018-03-29 08:33
Linus

Registered: Jun 2004
Posts: 638
Interesting stuff! Cool.

Any plans for more "in-depth" improvements such as a detune per instrument setting e.g.? =)
2018-03-29 10:03
chatGPZ

Registered: Dec 2001
Posts: 11114
thumbs up for diving into this... i kinda gave up on seperating editor/player/packer at some point and came to the conclusion that rewriting it from scratch would atleast be not much less work than trying to hack into it what i want to do :)
2018-03-29 10:14
cadaver

Registered: Feb 2002
Posts: 1153
The player is really horrible / unmaintainable with all the ifdefs for feature optimization, so very big thumbs up if you delve into it at all :) The embedded assembler from Exomizer with its slightly esoteric format is a further difficulty modifier.
2018-03-29 10:52
Thierry

Registered: Oct 2009
Posts: 47
Like it , try it today , looks good
2018-03-29 14:37
JCH

Registered: Aug 2008
Posts: 193
Nice, if a little "Borland"-like.

How about a CheeseCutter color scheme to confuse the composer? ^^
2018-03-29 15:06
Mr. SID

Registered: Jan 2003
Posts: 421
I'd really like to listen to "Jesus & Tits" now, where can I find the tune? :)
2018-03-29 19:55
Xiny6581

Registered: Feb 2004
Posts: 72
Very nice that someone gives this the ol' goat an expander :P
I'd love to follow this and see where it turns!
 
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