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Forums > CSDb Discussions > THE 64™
2016-04-15 08:11
MagerValp

Registered: Dec 2001
Posts: 1055
THE 64™

https://www.indiegogo.com/projects/the-64-computer-and-handheld..

I don't suppose anyone know who the "world class software and hardware engineer" is, or the "technical team from around the world"? The page fails to mention any names besides Darren Melbourne.
 
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2016-04-20 09:53
Morpheus

Registered: Feb 2004
Posts: 152
Hey guys,

I'm helping Retro Games Ltd to find people to create new games for the two new machines. I have no final say on what the machines will be like in the end, but I'm giving my suggestions of how to make a machine that both satisfies scene inhabitants and people that would buy the machines in retail stores.

And you can do that too! This was posted on the campaign page:

"The specifications for THE 64 ™ are not fixed at this point in time - we will be engaging with the community and customers over the coming months to deliver the best product we can! We want to hear from you guys what you want us to add!"

So, ask questions and give your suggestions on the companys' IndieGoGo campaign (http://tinyurl.com/zy2f8hw) or on their Facebook page (http://tinyurl.com/jnr7og9). Get in there and help shape the machines into something cool!

If anyone here is interested in creating new games for the machines and have a track record, please get in touch with me directly on andreas@andreaswallstrom.com.

Cheers!
2016-04-20 11:03
Oswald

Registered: Apr 2002
Posts: 5017
a new fpga c64 would have bigger fanbase, just like the dtv. esp. if it was backwards c64 compatible, but still having all the connectors the case etc. that would be a thing. c65 like capabilities would rule.
2016-04-20 11:14
tlr

Registered: Sep 2003
Posts: 1714
Quote: https://www.facebook.com/The64computer/posts/1536267333345169

*plop*


Quote:
At the core of THE 64 is a low cost, high power ARM Cortex SoC, which provides all the modern interfaces demanded by today’s consumers. This has clear advantages for the consumer. Creating a software/hardware hybrid machine allows THE 64 to be both affordable and flexible, and delivers a product that can expand to meet users future needs. A pure hardware implementation, on the other hand, fixes the specification at design time, and we feel that this is too limiting a solution and a substantial risk. Gate arrays are too costly to give an economic solution.

"ARM Cortex SoC" is pretty vague. Is it an M- or A-series? 64-bit? ( http://en.wikipedia.org/wiki/List_of_ARM_microarchitectures )
At least we now know for certain that it's an emulator based approach.

Even with a fairly decent ARM SoC I guess running something like x64sc is going too be tough, so only limited compatibility then...

It's going to be interesting to see if and how they are going to handle the physical interfaces.
2016-04-20 11:26
CreaMD

Registered: Dec 2001
Posts: 3034
Quote: https://www.facebook.com/The64computer/posts/1536267333345169

*plop*


Do I get it right, that it's extended DTV? That's not exactly bad thing, or is it?
2016-04-20 11:28
tlr

Registered: Sep 2003
Posts: 1714
Quote: Do I get it right, that it's extended DTV? That's not exactly bad thing, or is it?

No. It basically says it's going to be a computer (ARM SoC) running an emulator. Presumably it's one of the already available emulators.
2016-04-20 11:32
CreaMD

Registered: Dec 2001
Posts: 3034
Quote: No. It basically says it's going to be a computer (ARM SoC) running an emulator. Presumably it's one of the already available emulators.

*disappointment*
2016-04-20 11:43
chatGPZ

Registered: Dec 2001
Posts: 11114
Quote:
Presumably it's one of the already available emulators.

which leaves the question... which one is it?
- VICE (will run slow on this kind of setup, meaning its x64 with fastsid if you want decent speed -> crap)
- FRODO (will run at decent speed, but compatibility sucks -> crap)
- custom (unlikely)

meanwhile, rhaspi2+keyrah+c64 case will get you pretty much this. *sigh*
2016-04-20 13:10
Krill

Registered: Apr 2002
Posts: 2839
Morpheus: So people shall create games that run on the thing, but as it's supposed to be compatible with the original C-64, those games shall run on an actual C-64 as well?

Why not simply include a bunch of C-64 games? Those keep rolling in anyways.
2016-04-20 13:15
chatGPZ

Registered: Dec 2001
Posts: 11114
obviously they need a unique selling point for that thing :)
2016-04-20 13:40
Krill

Registered: Apr 2002
Posts: 2839
Yes, with games that will inevitably end up here as cracks... :)
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