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Forums > CSDb Discussions > Intro Compos - and Size Coding
2024-06-23 09:32
Raistlin

Registered: Mar 2007
Posts: 588
Intro Compos - and Size Coding

I wanted to bring this topic up again.. as I know it was discussed before between TheRyk, Krill, Jammer, GPZ and others.

Size-limited intro compos. WHY are they restricted to limited RAM?

An intro compo, for me, shouldn’t be about pretending that C64 has limited memory. Intros should really just be appropriately sized “hey, we cracked this, we’re awesome, hello to our friends!” things to impress.

A 1k intro would normally be linked to a <4k game.. so if it chose to expand to 48k, but only added 1k or less to the file size, that would be fine. In the real world. The person playing the cracked game really doesn’t care less what the intro’s doing. It’s just an intro.

The argument that “we’re turning an intro compo into a compressed demo compo” seems backward. That’s not it at all. By adding the extra restrictions, you’re actually saying it’s not an intro compo at all - it’s now a size-coding compo.

My 2c.

Ps. Recent discussion on this was here: https://csdb.dk/forums/?roomid=12&topicid=158496&showallposts=1
 
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2024-06-25 12:18
Jammer

Registered: Nov 2002
Posts: 1295
I'd propose providing several actual games prepacked with exomizer or sth to be linked with the intro, each in separate size category. Will that shut naysayers for good or what? :D
2024-06-25 12:22
Krill

Registered: Apr 2002
Posts: 2870
Quoting Jammer
I'd propose providing several actual games prepacked with exomizer or sth to be linked with the intro, each in separate size category.
What about linking a collection of previous entries? Intros to intros! =)
2024-06-25 15:08
ChristopherJam

Registered: Aug 2004
Posts: 1391
Quoting Jammer
I'd propose providing several actual games prepacked with exomizer or sth to be linked with the intro, each in separate size category. Will that shut naysayers for good or what? :D


sounds good to me - can we be allowed to repack them as long as they decrunch to the same uncompressed thing within some specified number of seconds? :D
2024-06-25 15:50
chatGPZ

Registered: Dec 2001
Posts: 11164
And thats when this random self checking blob comes into play :)
2024-06-25 21:36
JackAsser

Registered: Jun 2002
Posts: 1997
Quote: And thats when this random self checking blob comes into play :)

Tlr’s code better have secure random, otherwize just port the generator! ;)
2024-06-25 21:47
chatGPZ

Registered: Dec 2001
Posts: 11164
Thats why the rules should give such file as an example - and check with a different file.
2024-06-25 23:00
tlr

Registered: Sep 2003
Posts: 1737
Quote: Tlr’s code better have secure random, otherwize just port the generator! ;)

haha, good point!
2024-06-26 11:54
Jetboy

Registered: Jul 2006
Posts: 242
Quote: Do not confuse intros with size-constrained onefiled demos. =)

I do confuse them since 1993 :)
Obornik
2024-06-26 12:13
Krill

Registered: Apr 2002
Posts: 2870
Quoting Jetboy
I do confuse them since 1993 :)
Obornik
Yeah okay, i meant that the ICC discussed here is specifically geared towards actual intros (to imaginary cracked games), not 4K demos or the like.
The rules even demand text and logo. =)
2024-06-27 11:47
Dwangi

Registered: Dec 2001
Posts: 130
Here is another intro compo if you want to compete.

Oldschool 16k intro compo to meet Atari-demo-scene standards :).

But it should be named 16k demo compo... :)


https://blackbirdie.org/compos/
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