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Raistlin
Registered: Mar 2007 Posts: 588 |
Intro Compos - and Size Coding
I wanted to bring this topic up again.. as I know it was discussed before between TheRyk, Krill, Jammer, GPZ and others.
Size-limited intro compos. WHY are they restricted to limited RAM?
An intro compo, for me, shouldn’t be about pretending that C64 has limited memory. Intros should really just be appropriately sized “hey, we cracked this, we’re awesome, hello to our friends!” things to impress.
A 1k intro would normally be linked to a <4k game.. so if it chose to expand to 48k, but only added 1k or less to the file size, that would be fine. In the real world. The person playing the cracked game really doesn’t care less what the intro’s doing. It’s just an intro.
The argument that “we’re turning an intro compo into a compressed demo compo” seems backward. That’s not it at all. By adding the extra restrictions, you’re actually saying it’s not an intro compo at all - it’s now a size-coding compo.
My 2c.
Ps. Recent discussion on this was here: https://csdb.dk/forums/?roomid=12&topicid=158496&showallposts=1 |
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Jammer
Registered: Nov 2002 Posts: 1295 |
I'd propose providing several actual games prepacked with exomizer or sth to be linked with the intro, each in separate size category. Will that shut naysayers for good or what? :D |
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Krill
Registered: Apr 2002 Posts: 2870 |
Quoting JammerI'd propose providing several actual games prepacked with exomizer or sth to be linked with the intro, each in separate size category. What about linking a collection of previous entries? Intros to intros! =) |
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ChristopherJam
Registered: Aug 2004 Posts: 1391 |
Quoting JammerI'd propose providing several actual games prepacked with exomizer or sth to be linked with the intro, each in separate size category. Will that shut naysayers for good or what? :D
sounds good to me - can we be allowed to repack them as long as they decrunch to the same uncompressed thing within some specified number of seconds? :D |
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chatGPZ
Registered: Dec 2001 Posts: 11164 |
And thats when this random self checking blob comes into play :) |
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JackAsser
Registered: Jun 2002 Posts: 1997 |
Quote: And thats when this random self checking blob comes into play :)
Tlr’s code better have secure random, otherwize just port the generator! ;) |
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chatGPZ
Registered: Dec 2001 Posts: 11164 |
Thats why the rules should give such file as an example - and check with a different file. |
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tlr
Registered: Sep 2003 Posts: 1737 |
Quote: Tlr’s code better have secure random, otherwize just port the generator! ;)
haha, good point! |
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Jetboy
Registered: Jul 2006 Posts: 242 |
Quote: Do not confuse intros with size-constrained onefiled demos. =)
I do confuse them since 1993 :)
Obornik |
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Krill
Registered: Apr 2002 Posts: 2870 |
Quoting JetboyI do confuse them since 1993 :)
Obornik Yeah okay, i meant that the ICC discussed here is specifically geared towards actual intros (to imaginary cracked games), not 4K demos or the like.
The rules even demand text and logo. =) |
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Dwangi
Registered: Dec 2001 Posts: 130 |
Here is another intro compo if you want to compete.
Oldschool 16k intro compo to meet Atari-demo-scene standards :).
But it should be named 16k demo compo... :)
https://blackbirdie.org/compos/ |
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