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Forums > C64 Coding > Full motion video on C64
2006-12-29 13:46
algorithm

Registered: May 2002
Posts: 702
Full motion video on C64

Any examples? Wildfire is one, I am just writing an article regarding the different full motion video techniques that are feasable and doable on the C64. These include the standard 40x25, 80x50 fli, interpolated by look up table, etc etc

I am working on a PC Vector quantization video converter which will generate 256 characters which best match the video sequence. so in effect each frame will take up 1000 bytes using the same 2k char set.

Demo may be released some time soon..
 
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2006-12-29 18:31
algorithm

Registered: May 2002
Posts: 702
Any links to the weekend demo? or screenshots. did it use an entire (2k) charbank for each frame?

it would only result in max around 20 frames on c64 single load though
2006-12-29 19:39
Cruzer

Registered: Dec 2001
Posts: 1048
I have thought about the same, but I think it's a bad idea to use a new charset for each frame, since that would make each frame take up 3K instead of just 1. Instead I would have a few different charsets, and then switch it every 8th rasterline to the charset that fitted each char line best.

A good way to reduce the char errors is probably to blur the whole thing heavily before packing.
2006-12-29 21:35
hollowman

Registered: Dec 2001
Posts: 474
4 charsets, lousy best fit, and shuffling of the lines of the chars after conversion: k-bit 2006
2006-12-30 00:47
ChristopherJam

Registered: Aug 2004
Posts: 1382
@hollowman - nice work on k-bit! Great design as always :)

@algorithm -
Effluvium packs in 120 frames by defining each frame with tile indices rather than characters. It does make the player considerably more intensive though!

Only one cset is used.
2006-12-30 01:55
Krill

Registered: Apr 2002
Posts: 2855
What? Nobody mentioned Sphaeristerium yet?
2006-12-30 05:56
Oswald

Registered: Apr 2002
Posts: 5031
krill: what ? you havent read all posts yet ? :)
2006-12-30 09:34
hollowman

Registered: Dec 2001
Posts: 474
or he's picky about the spelling so "sphaisterium" doesnt count
2006-12-30 10:29
Oswald

Registered: Apr 2002
Posts: 5031
probably.

anyway since some years my rule of thumb for choosing demonames is this:

1. make it short
2. easy to remember

now sphaeristerium is anything but a good choice marketingwise :)
2006-12-30 15:51
JackAsser

Registered: Jun 2002
Posts: 1995
Aparently the name is auto-advertising... :D
2006-12-30 16:44
Radiant

Registered: Sep 2004
Posts: 639
I have not misspelled Sphaerestriam even once!
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