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Cruzer
Registered: Dec 2001 Posts: 1048 |
Clever Routines
Post your unreleased clever routines here...
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... 124 posts hidden. Click here to view all posts.... |
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Frantic
Registered: Mar 2003 Posts: 1633 |
@Mace: it would be perfect of course. Would you arrange that for us? :)
Generally I think we should try to keep routines covering exactly the same purpose on the same page. That is.. an optimized version of a routine should be on the same page as the original routine. This to avoid excessively large indexes with redudant information. It also makes it easier to find all the relevant info on a given topic, not scattered over several locations.
Also, I think you people should indicate in some way:
1. who added what (in order to help resolving potential problems and so on.)
2. The source of the routine (where it comes from, who did it)
I am talking in a authoritive manner now, because I think it may be helpful to state some general guidelines so people work in the same direction, so to speak. But please just give me feedback if you believe things should be some way different. This site belongs to us all.
@Shadow: Thanks! I am currently thinking of whether the concept should be extended to Amiga/SNES/Gameboy/whatever hacking (on separate sites). It would be easy to setup now once I have it working. Will try the c64 version for a while first though. |
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Raf
Registered: Nov 2003 Posts: 343 |
Quote:
@Mace: it would be perfect of course. Would you arrange that for us? :)
someone have to ask Slaygon (if I remeber correctly he is responsible for c64.org domain)
www.vulture.c64.org |
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Frantic
Registered: Mar 2003 Posts: 1633 |
Perhaps Icon can do that, as I guess it has to be coordinated somehow? |
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Cruzer
Registered: Dec 2001 Posts: 1048 |
Managed to add a routine \o/ ... the lower part of it doesn't show up in Firefox though... and the syntax highlighting seems a bit odd. I would turn it off. |
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Oswald
Registered: Apr 2002 Posts: 5031 |
hooray, this is awesome :) and people already are contributing \o/ hope this site might bring new coders, or improve existing ones :) Some explanations on how the routines works wont hurt tho imho ;) with building blocks like multiply, division, 3d rotations, drawing lines, eorfilling, stable rasters, etc etc many ppl will be able to do some exiting demos :) |
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icon
Registered: Apr 2002 Posts: 89 |
@frantic: Yeah, I can talk to Slayon and fix that! codebase.c64.org right?! |
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Frantic
Registered: Mar 2003 Posts: 1633 |
@icon: Any sane url is fine for me. codebase sounds good! Thanks!
I actually renamed the site now to "C64 codebase wiki". I think code64 was a bit lame. Everything for the better, I guess. :)
@cruzer: thanks! Yes, the built in asm highlighting is a bit fucked I guess. Better just use <code> instead of <code asm>. That gives straight code without highlighting. I might fix that. Will see if I can patch the editor too so TAB don't jump out of the component, but rather inserts a tab char. Nice if editing the code I guess. But.. All such minor details are a bit in the future right now. Will mostly focus on contents first I guess. |
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Durandal
Registered: May 2006 Posts: 30 |
GREAT! I've added a little routine too.
I think the folded plugin could be usefull in the future if the index page grows too big. |
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tlr
Registered: Sep 2003 Posts: 1729 |
@frantic: Looks great, good job! |
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Scout
Registered: Dec 2002 Posts: 1568 |
I love it!
Thanx.
I hope there will be some moderation because it's just a matter of time when inc $d020 jmp *-3 stuff will be added...
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