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Levelpackers?
Angel of Death
9
1792
2009-08-07
15:11
/ Oswald
Anti badline trick/strech charline 7
Testa
27
5836
2009-08-06
10:27
/ Ninja
Printing hex/decimal
Wanderer
3
1857
2009-07-29
06:07
/ TWW
line vector cube/parallel lines
Testa
14
3612
2009-07-29
05:19
/ TWW
How to use +60k expansion
hevosenliha
34
8282
2009-07-22
16:36
/ hevosenliha
Kick Assembler
Slammer
261
67411
2009-07-21
17:21
/ Slammer
Point rotation
Axel
15
3673
2009-07-09
17:11
/ Axel
Follow up on the Berzerk success anyone?
tlr
0
823
2009-07-04
08:46
/ tlr
Header files with labels for ROM routines and VIC/SID/CIA registers
Perplex
5
1037
2009-06-25
12:31
/ Perplex
Linked list
Iapetus/Algarbi/Wood
4
1804
2009-06-18
10:21
/ Iapetus/Algarbi/Wood
Sprite multiplexer
Axel
17
4907
2009-06-16
12:52
/ Axel
16x16 char screen, how to mask the 'empty' char on the rest of the screen.
Act-Otl
6
1251
2009-06-12
11:27
/ Act-Otl
Help request: MOTAS64
LOGAN
15
2909
2009-06-10
16:30
/ Martin Piper
Tech-tech effect
Axel
6
2615
2009-05-20
07:11
/ Skate
MMC Replay Open crash
Mix256
2
980
2009-05-16
12:04
/ Mix256
File order on disk
Mix256
16
2579
2009-05-14
09:39
/ Mix256
SEUCK Redux
Martin Piper
38
10244
2009-05-10
13:14
/ Martin Piper
FLI explained, please...
Dragnet
50
6982
2009-05-08
12:04
/ MagerValp
FUUUCK ghostbyte in Hires
enthusi
6
1678
2009-05-06
17:56
/ enthusi
True type Commodore Font
Monte Carlos
3
1358
2009-05-05
17:07
/ Monte Carlos
What is the best code rutine. ever ??
turtle
16
2533
2009-05-05
05:53
/ Mace
Cross assembler source conversion
LOGAN
5
1552
2009-04-05
14:05
/ LOGAN
Gfx Glitch problem
Darksoft
17
2378
2009-04-05
09:16
/ Oswald
Good coding practices ?
Warlock Arkhinos Ratazmus
15
3204
2009-03-25
04:05
/ Martin Piper
the eidolon - 3d engine in detail
Jammer
23
5775
2009-03-18
18:27
/ Peiselulli
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