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Forums > C64 Coding > Hires image scrolling
2006-04-06 12:39
Axel
Account closed

Registered: Apr 2006
Posts: 42
Hires image scrolling

How to scroll hires image 400 pixels high (without videoram) up and down smoothly?
 
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2006-04-08 15:58
Krill

Registered: Apr 2002
Posts: 2852
Oswald: I referred to Carlos's statement about using char gfx to display hires images.
2006-04-08 17:01
yago

Registered: May 2002
Posts: 332
A 4-color-bitmap can be converted to different multicolor-charsets.
To speed up the scrolling, different screens can be used.
Now up/down scrolling only takes some irqs and no data-copying.
2006-04-09 13:12
Monte Carlos

Registered: Jun 2004
Posts: 351
@Krill

Axel said: "Without Videoram". ;)
Anyway, you could scroll the color-ram as well or use the
extended color mode with 4times more charsets. Not as flexible
as hbm, but perhaps flexible enough.

Monte
2006-04-09 13:32
Oswald

Registered: Apr 2002
Posts: 5023
imho axel ment with without videoram that he needs a HW scroll solution.
2006-04-10 08:20
Monte Carlos

Registered: Jun 2004
Posts: 351
I may be stupid, but what's HW?

Monte



2006-04-10 08:50
Oswald

Registered: Apr 2002
Posts: 5023
Hard Ware
2006-04-11 06:48
HCL

Registered: Feb 2003
Posts: 717
Maybe Axel can just tell us.. or better show us the picture. Then i think everyone can figure the best way of moving it :).
2006-04-11 22:49
Axel
Account closed

Registered: Apr 2006
Posts: 42
I wanted to scroll zoomed samurai picture, this from my Samurai demo.
2006-04-12 06:43
HCL

Registered: Feb 2003
Posts: 717
Oh, so we're too late then (darn!)..

Well, i think most ideas of how to move that picture are already mentioned here. Without further knowledge about different vic-tricks, the copy-method is of course the easiest way. First use hardware scrolling by setting $d011 to values between $30 and $37, then simply copy the whole picture to a new buffer, and finally as you re-start the d011-scrolling you also switch to the new gfx-buffer. (Waiting for Samurai 2 ;).
2006-12-11 14:45
algorithm

Registered: May 2002
Posts: 702
The $d800 area may cause some problems I did a simple bitmap scroll routine (no linecrunch used) 320x200 multicolor koala two screen high picture. Its trivial enough to do this via double buffering, but $d800 needs to be copied as fast as possible (preferably not while the raster beam is on the picture)
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