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Forums > C64 Coding > New video modes? 320x400 and 160x400
2007-04-10 03:44
nikoniko
Account closed

Registered: Dec 2006
Posts: 1
New video modes? 320x400 and 160x400

Hi all,
Hydrophilic/Hydradix over at the Commodore 128 Alive! forums has been working on a technique to achieve 320x400 and 160x400 interlaced modes on a C128, taking advantage of the VIC IIe's undocumented test bit to allow fine control of raster output. He's succeeded in getting it to work for NTSC (at least on his own TV), and has now put up a simple demonstration and instructions on fiddling with the settings. Anyway, with some experimentation it sounds like it could turn into something pretty cool, especially if some bright minds here could combine it with other techniques.

I know this place is mainly about 64 coding, but since the approach should also work on 128s in 64 mode, I thought you might like to know about it.

Here's his announcement: http://landover.no-ip.com/128/viewtopic.php?pid=2637

And here's his webpage, which goes into some detail about the technique: http://www.geocities.com/hydradix/C128/Interlace.htm

And finally, here's the original forum discussion while he was working on it: http://landover.no-ip.com/128/viewtopic.php?id=807

I believe he's tried to make it easy to tweak, so PAL support could probably be achieved by someone who wants to play with it.

I'd recommend that if you want to ask him questions, the forums I linked to are probably the best place since he's a frequent poster over there.

Cheers,
nikoniko
 
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2007-05-27 12:27
Radiant

Registered: Sep 2004
Posts: 639
I don't see the difference between that and i.e. interlacing on the Amiga. Looks normal to me.
2007-05-27 15:05
Oswald

Registered: Apr 2002
Posts: 5025
well all I can do is disagee. true interlace is true interlace and c64 400 is just not the same.
2007-05-27 17:07
algorithm

Registered: May 2002
Posts: 702
As long as there is an illusion of a higher resolution, thats all that matters really.

Only trueish way of getting pixels in next field inbetween the line is via strobe methods (eg flashing a line/box of a specific color) but the effect varies from TV to TV. Maybe there can be sometype of calibration mode at the beginning.. Obviously this would not work on emulators.
2007-05-29 09:05
Frantic

Registered: Mar 2003
Posts: 1628
@algo: would it work to flash an area in the non-visible part of the border? Stupid question probably, but I gotta ask just to be sure. ;)
2007-05-29 13:06
WVL

Registered: Mar 2002
Posts: 886
Quote: @algo: would it work to flash an area in the non-visible part of the border? Stupid question probably, but I gotta ask just to be sure. ;)

it would, as long as the pixel-mask of the screen gets hit by the electron beam.

The reason the screen distorts when the brightness changes is that the pixel-mask changes temperature (because of more electrons hitting the mask if brightness increases, and thus getting hotter) and deforms. This is why CRT-screens with pixel-masks made from invar (a special steel-alloy with the property of very low deformation around room-temperature) are the ones to be preferred :)

Then again, you can never be sure if you are hitting the mask or not, because monitors and tv's are so different, and then you can change the settings also!! OMG!

But probably it's possible to shift the screen vertically 0.5 pixel by changing a few rasters in the upper border from black->white (in that case the screen will move down)
2007-05-29 17:25
Oswald

Registered: Apr 2002
Posts: 5025
wvl, thats quite hard to believe , as on some old and/or bad TVs the screen can distort a whole lot when white color is shown. I dont believe that an iron mask can jump up and down and sideways at 50fps according to the number of electrons. when I think about I'd rather say that the aiming of the beam goes off due to higher electron rates.
2007-05-29 18:02
WVL

Registered: Mar 2002
Posts: 886
Quote: wvl, thats quite hard to believe , as on some old and/or bad TVs the screen can distort a whole lot when white color is shown. I dont believe that an iron mask can jump up and down and sideways at 50fps according to the number of electrons. when I think about I'd rather say that the aiming of the beam goes off due to higher electron rates.

It's really thermal expansion, and prolly you will not get 50fps from it, but maybe for a .5 pixel shift you can..
2007-05-29 18:30
Oswald

Registered: Apr 2002
Posts: 5025
then we are not talking of the same thing, I have wittnessed distortions like 1cm or 'tech-tech' on sluggish TVs when background went to white :)
2007-05-29 18:34
WVL

Registered: Mar 2002
Posts: 886
Quote: then we are not talking of the same thing, I have wittnessed distortions like 1cm or 'tech-tech' on sluggish TVs when background went to white :)

Probably that's also thermal, but it takes a while until things stabilize completely. However I think some shadow-masks can wiggle around at 25fps for 0.5 pixel.

edit :

to stop the discussion I just simply tried it on my old trusty c64 and 1901 monitor ;) The screen jumps a little bit, but i can't make it jump 0.5 pixel, more say 0.2 pixels... :P
2007-05-29 19:09
Oswald

Registered: Apr 2002
Posts: 5025
wvl, can you visualize an iron net making 1cm distortions coz of thermal stuff inside a tv at 50fps?:D
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