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Forums > C64 Coding > C64 Coders needed for RPG
2013-03-08 22:31
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
C64 Coders needed for RPG

Greetings Programmers!

We have been working on a game similar to Wasteland, Bard's Tale III, and Dragon Wars for a year now. We have been developing the story, scenarios, location maps etc and were about to begin programming when our lead programmer became ill and incapacitated.

We need a couple of people who can program assembly code for:
1) engine
2) creation tools: map, item, monster editors
3) Graphic artists

Feel free to email us here: 8bwinfo at gmail dot com

Thank you in advance!

-Seth
www.8bitweapon.com
2013-03-09 01:03
algorithm

Registered: May 2002
Posts: 702
In other words, you are asking for programming to be done from scratch for this project. Any volunteers :-)
2013-03-09 01:13
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
We actually now have the engine. We just need tools to edit maps, monsters, and items.
2013-03-09 01:27
Conjuror

Registered: Aug 2004
Posts: 168
Sure, that will be $100 p/h
2013-03-09 01:34
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
We were thinking a royalty per unit sold. It will be ported to Pc and others.
2013-03-09 03:06
TWW

Registered: Jul 2009
Posts: 541
You should take a look at CharPad and SpridePad. You can do all your level designing and sprite designing there. It's quite cool.

Nice to hear you already have an engine and I wish you luck. Anything else, feel free to post again with some more details on what exactly you need (if anything).
2013-03-09 09:13
Adam

Registered: Jul 2009
Posts: 321
Quoting 8bitweapon
We were thinking a royalty per unit sold. It will be ported to Pc and others.


royalty per unit? depends what percentage you are offering. I wouldn't accept anything less than 50% per unit ;)
2013-03-09 10:24
chatGPZ

Registered: Dec 2001
Posts: 11116
Quote:
royalty per unit? depends what percentage you are offering.

are you saying it would pay off? are we talking about a c64 game?
2013-03-09 13:45
TheRyk

Registered: Mar 2009
Posts: 2072
I guess most of us know that even "commercially" distributed C64 games are more or less pro bono nowadays. Ask the coders of the really great releases of the last years like MrSID (Prince of Persia) or Endurion (Soulless) (<-- to name just two which came to my mind) if they made a fortune...
2013-03-09 13:49
Twoflower

Registered: Jan 2002
Posts: 434
Quote: Quote:
royalty per unit? depends what percentage you are offering.

are you saying it would pay off? are we talking about a c64 game?


My guess would be a C64 game bundled and incorporated with an emulator to be released for Android and IOS. To get the idea, check out the Bard's Tale trilogy which is included in the Android installation of "the new" Bard's Tale.
2013-03-09 15:33
enthusi

Registered: May 2004
Posts: 675
TheRyk: MrSid surely made no fortune since he didnt sell a single copy of his game :)
2013-03-09 16:52
Perplex

Registered: Feb 2009
Posts: 254
Sounds like an intriguing project, I loved those games, and still do.

Programming game creation tools in assembly these days sounds a wee bit masochistic to me. Any particular reason you don't want such tools to run on a modern computer instead?
2013-03-09 17:30
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
The c64 version of the project is for my own personal gratification for the most part. It's been a dream of mine since I was about 12 to make my own bt style adventure for the c64. No one has really done it since Interplay in my opinion.

I'm also using the c64 version to craft the game and construct a game document for development on a pc.

2013-03-09 20:23
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Would anyone be able to take the bt3 and/or dragon wars source code and create an editor for the pc?
2013-03-09 22:47
chatGPZ

Registered: Dec 2001
Posts: 11116
wouldnt it make a lot more sense to make an editor for the engine that you already have? (you have the sourcecode to bards tale 3 ?)
2013-03-09 23:52
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Becky is sending me the bt3 & DW source codes, that's why I'm trying to find people interested in creating a pc based editor for the engine. I'm favoring bt3 for the purpose of our project, but dw is still an option. (if possible) :)
2013-03-10 08:35
Hoild

Registered: Apr 2005
Posts: 29
Quote: Would anyone be able to take the bt3 and/or dragon wars source code and create an editor for the pc?

If that is what you want, why don't you use the Bard's Tale Construction Set???
2013-03-10 13:36
8bitweapon
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Registered: Aug 2007
Posts: 22
Because there is no btcs for c64, it has to be playable on a standard c64. I have talked to many people who think there is a way to make tools for pc that can save data to a d64 disk image file. :)
2013-03-10 13:39
chatGPZ

Registered: Dec 2001
Posts: 11116
ofcourse there is a way to do that. do detailed specifications of the data formats used come with that sourcecode?
2013-03-10 17:42
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
If they don't, I can ask her to explain each section I'm sure.
2013-03-11 15:46
8bitweapon
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Registered: Aug 2007
Posts: 22
Do you think we could use the BTCS on pc to build the game, then figure out a way to write simple conversion scripts to get the data in the correct C64 formats?
2013-03-11 17:24
Count Zero

Registered: Jan 2003
Posts: 1825
Whoever might even be remotely interested in developing for or with you will likely get repelled by the questions asked here...
2013-03-28 17:13
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Update: Rebecca Heineman is now officially 100% on board to make this game possible. She will provide the source code for the game for the c64 version as well as build a new engine for the PC version to be released by her company Olde Sküül~!

We still need help building tools that will allow us to work on the game via pc, then port the data to the c64. Any takers?

Thank you again!
2013-08-20 20:32
8bitweapon
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Registered: Aug 2007
Posts: 22
Hi everyone,

The game has evolved quite a bit: tile/graphics/map editor done (scripting yet to be added) and a 3d ray casting program is almost complete!

Just thought I 'd let you see some of our progress for the game here: https://www.facebook.com/LawlessLegends

If you have any interest in helping out with coding or graphics please contact us~!

Thank you again!
2013-08-22 18:58
PopMilo

Registered: Mar 2004
Posts: 145
Quote: Hi everyone,

The game has evolved quite a bit: tile/graphics/map editor done (scripting yet to be added) and a 3d ray casting program is almost complete!

Just thought I 'd let you see some of our progress for the game here: https://www.facebook.com/LawlessLegends

If you have any interest in helping out with coding or graphics please contact us~!

Thank you again!


Nice goal that you have set for yourselves and that ray casting engine sounds really interesting.

Any chance of seeing video of it ?

Looks like bit of a hassle setting up and compiling whole project.
2013-08-22 19:37
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Quote: Nice goal that you have set for yourselves and that ray casting engine sounds really interesting.

Any chance of seeing video of it ?

Looks like bit of a hassle setting up and compiling whole project.


The editing tools are currently only coded for Apple II, but the c64 branch of the editor is in the works. Many of the materials we are creating can and will have portability to the C64. Things like Maps, Scripts, etc. can be transferred no problem already. Tile and wall textures may not but we can work around those issues easy.

We really want a C64 version and it's very early enough in the game that it's an excellent time to go multi-platform before we're too married to the A2. That way we are developing for both platforms together and no one is left doing all of the coding for one platform or the other. :)

The current Apple II coders do have some knowledge of c64 assembly language, but it's not their native platform of course. It would be best to have coders who are more familiar with the c64 platform.

We will have video of ray casting in the next couple of weeks!
2013-12-06 05:34
8bitweapon
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Registered: Aug 2007
Posts: 22
https://www.youtube.com/watch?v=CyaljtYpeS8

Here is video!

We still need a couple of coders for the c64 side. :)
2013-12-06 07:16
Oswald

Registered: Apr 2002
Posts: 5017
thats's one of the best raycasters I've seen on 8 bit. speed is not great, but pretty much on the acceptable side for the resolution and nice looks. Step speed for rotation and movement well choosen.
2013-12-06 16:01
chatGPZ

Registered: Dec 2001
Posts: 11116
very cool, respect! looks almost realtime-ish, which isnt even required for this type of game to work... thumbs up!
2013-12-06 16:07
Shine

Registered: Jul 2012
Posts: 327
WOW ... looks awesome so far. :) VERY GOOD WORK!!!
2013-12-06 16:08
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Now that you can see this isn't "pie in the sky" how about lending us a hand? ;)
2013-12-06 19:09
chatGPZ

Registered: Dec 2001
Posts: 11116
if only i didnt already have two halffinished games on my todo list.... :/
2013-12-06 19:17
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
No one carries the load alone: We have 3 Apple II coders and 2 C64 coders currently. We all do whatever chunk of project we like at our leisure. :)
2013-12-12 21:38
theWizard
Account closed

Registered: Jul 2007
Posts: 109
dya know id love to help with this , but to be honest my c64 codeing would be so rusty it would take me a fucking year just to get upto scratch , good luck with it seriously and i hope its as good as sorcerer of claymore castle if it is il play it. while rough and his elite 'boys' crack it lol

btw that looks really good.( the video of it ) hope it does well.
2014-06-29 13:39
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Greetings Programs!

Here is the latest Lawless Legends update video:

https://www.youtube.com/watch?v=n7fJNR1ysjk

We are about to implement scripting now. This is actual apple IIc 1mhz footage, however we have one coder dedicated to the C64 side and has part of the 3d ray casting engine working. Here is an image to show a little of what he's done so far:
https://fbcdn-sphotos-e-a.akamaihd.net/hphotos-ak-xpa1/t1.0-9/s..

If you'd like to help us on the c64 side please let us know!

http://www.lawlesslegends.com for more info

Cheers~!
2014-06-29 16:36
Conrad

Registered: Nov 2006
Posts: 833
Very nice updates and the raycasting is fantastic work!
Really looking forward to the final release. :) Good luck!
2014-06-29 16:50
Shine

Registered: Jul 2012
Posts: 327
Quoting Conrad
Very nice updates and the raycasting is fantastic work!
Really looking forward to the final release. :) Good luck!

100% agree!!! :)
2014-12-04 23:07
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Hi Everyone! We are even further than before! Check out our updates here: www.facebook.com/lawlesslegends

We are now adding portraits to the game. :)
2014-12-05 08:53
Oswald

Registered: Apr 2002
Posts: 5017
wonderful pixel art, and even the levels look very good. really creative stuff with simple tools.
2015-09-11 22:12
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Update:

https://www.youtube.com/watch?v=9E_F_DHqx5c
2015-09-13 14:03
morphfrog

Registered: Mar 2002
Posts: 32
Hi
Quite curious about the c64 version , seems the link you posted above from the c64 are broken.

Can you pls repost it?
2015-09-13 18:08
Oswald

Registered: Apr 2002
Posts: 5017
gorgeous!
2015-09-13 19:18
cadaver

Registered: Feb 2002
Posts: 1153
Looks sweet, how is the performance in the C64 version vs. the Apple II version, for example in the raycasting sections?
2015-09-13 19:35
8bitweapon
Account closed

Registered: Aug 2007
Posts: 22
Our 1 c64 coder has tiles working and is working on ray casting but nothing we are ready to show yet. I don't know what the above link was too, been a while. Lol
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