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Forums > C64 Coding > Boulder Dash
2013-04-16 21:05
Warnock
Account closed

Registered: Sep 2007
Posts: 27
Boulder Dash

I created caves for Boulder Dash and was wondering how to pack all the caves to one file. They work with BD4. Is it possible to get all the files in one file by packing?
2013-04-16 21:44
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
its possible to have same amount of caves as in the original boulderdash 1-2-3

if you cant make a file/working game, i wonder what tool you used..
2013-04-16 21:54
Count Zero

Registered: Jan 2003
Posts: 1825
Protipp: get some professional to look at it and add some special flair - to not drown in all the crappy "I-created-some-maps-for-BD-and-badly-want-to-release-it" -oddities- that have been created already.
2013-04-17 17:34
Peiselulli

Registered: Oct 2006
Posts: 81
look here:
Boulder Dash DTV final + Source
In this release there are 360 levels ;-)
(runs on stock C64, too)
But these levels are not constructed with the BD4 Kit, they are all build up "by hand". That results in smaller level data ...

2013-04-17 17:53
Warnock
Account closed

Registered: Sep 2007
Posts: 27
I guess the answer is no. I'll just have to release it with a disk full of files as opposed to one file. :(

I used Boulder Dash Construction Kit to create the caves.
I have them numbered for use with BD4. So far, I only have 17 levels, including intermissions, on the disk. I'm creating new ones as more ideas come to me. Two caves were created from BD3 levels. I liked them so I created them from memory.
2013-04-17 18:01
Warnock
Account closed

Registered: Sep 2007
Posts: 27
How do you play the final source? I'm using Vice Emulator with joystick settings with no response.
2013-04-17 18:41
Peiselulli

Registered: Oct 2006
Posts: 81
Joystick port 2, because that is the joystick of the DTV ...
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