Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
2020 Short Music and SFX Loop Competition

- Keeping it short and sweet!

Event Type :
Standalone Compo

Dates :
1 - 30 November 2020

Organizers :

Competition Results :

C64 Music
PlaceReleaseDLCSDb ratingPub only
??Yamanote Riders by MibriDownload9.49.8
??Titkos alagút a Berghain alatt by dalezyDownload9.0
??Alphadrop by Warp 8Download8.9
??Untz by StinsenDownload8.99.3
??CH3-C(O)-CH3 by WacekDownload
??Entropy, Life, Yours and Mine by LinusDownload9.39.1
??Loneliness by WazDownload8.07.9
??15-15 by SMCDownload9.510.0
??Xi Jinping's Dream by IsildurDownload8.5
??Escherian Stairwell by FlotsamDownload8.69.2
??November Disco by HairdogDownload8.3
??New Teller by LManDownload9.49.8
??End of Level 2 by WazDownload7.8
??March of Independent Ants by HairdogDownload6.2
??Screwed by ProtonDownload8.3
??Édes a zsiráf by dalezyDownload9.49.8
??Ryan Went Sling by JammerDownload8.9
??Garry's Glittering Saliva by JammerDownload9.6
??Ampfire by Warp 8Download8.49.2
??Orange Electron by IsildurDownload9.29.8
??CH3(CH2)3OH by WacekDownload
??Saturn Ride by MCHDownload9.29.3
??Awry by JCHDownload9.4
??Short Escort by SoyaDownload8.9
??(CH3)2CHOH by WacekDownload7.69.0
??Dancehall by LManDownload8.99.3
??Longing for Summer by NordischsoundDownload9.510.0
??Sh4ke by Warp 8Download8.6
??200mph 24/7 by FlotsamDownload9.69.8
??One Pope and His Alzheimer's by chuinhoDownload9.69.8
??Gentofte by JCHDownload8.38.5
??Melancholic Sea by NordischsoundDownload8.99.8
??The Jazzman by LManDownload9.09.3
??And the World Held Its Breath by LinusDownload8.8
??Da Fat by AMBDownload8.49.0
??TURBO! by BåtsmanDownload8.0
??Bécsi szelet reggelire by dalezyDownload9.5
??Eleven Seconds of Nothing by chuinhoDownload9.59.4
??Platformer by Magnar HarestadDownload9.4
??Forgotten Technology by NordischsoundDownload9.59.6
??Gimmicks Over Substance by chuinhoDownload9.39.7
??How Not to Do a Song by MCHDownload9.3
??Smoothie by The SyndromDownload9.0
??Quash by psych858oDownload9.810.0
??Loop 1101 by The SyndromDownload8.7
??Morning Fog Lifting by MibriDownload9.6
??Chopin Calling by ShogoonDownload9.29.7
??Dirty Minds by MCHDownload9.79.8
??Bomb Scare at MSL Corporate Headquarters by MibriDownload8.5
??Aqua Trip by JammerDownload9.59.9

Productions released outside compos :
3.6 - Not Great Not Terrible by Samar Productions/MultiStyle Labs/EXclusive ON (Music)
A Józsefvárosi utcák by Triad (Music)
Hasta La Vista, 6502! by Samar Productions/MultiStyle Labs/EXclusive ON (Music)
MOSH Technology (Music)
Nem érzi magát olcsón by Triad (Music)
Poszeidón villa nélkül by Triad (Music)
Soup de Loop by Finnish Gold (Music)
Speed of Light by MultiStyle Labs (Music)

Attendants : (1)

User Comment
Submitted by Jojeli on 18 November 2020
Changed the compo name to "2020 Short Music And SFX Loop Competition" to clarify the scope. If it is SID that makes the sounds, and entry adheres to the rules, everything goes. Use your imagination! :)

@TheRyk, sorry I didn't notice your comment until now, should have added it to the event discussion thread mate. ;) Let's stick to custom player or PSID64 for now, as PSID64 can show the rastertime usage too, and thus indicate tune speed, and I'm not familiar with PlayIt at all. In fact this is the first time I heard about it, I'll have to have a look into it.

User Comment
Submitted by TheRyk on 6 November 2020
Why not allow PlayIt as it even displays the required speed info?

User Comment
Submitted by Jojeli on 5 November 2020
As not everyone have the skills to create their own player adhering to the aforementioned rule #2, using PSID64 is now allowed: PSID64 V1.2

User Comment
Submitted by Jojeli on 2 November 2020
As participants have begun using other background colours than black, other colours are now allowed as well (I don't feel like nitpicking about these). I suppose it doesn't really matter that much, even though the colours can be chosen to create or at least accentuate a certain mood for the loop, and thus affect how listeners hear it. But so does the name of the loop... And the composer too.

So, final adjustment to rule #2: Free choice of one background colour, one text colour, and one rasterline usage colour (allowed only in border). But that's it! That is enough visualisation for a music compo. :)

User Comment
Submitted by Jojeli on 1 November 2020
A small adjustment to the visuals rule #2: Changing border colour to visualise rastertime usage is now allowed. Just switching border colour to one's choice when calling the playroutine, back to black when out.

Of course no trickery allowed to generate any raster effects, for example by alternating timing when playroutine is called, alternating the colour etc.

User Comment
Submitted by Jojeli on 1 November 2020
After learning how the song lengths for HVSC's Songlength database (which the SID players use) are determined, and understanding that copying the loop over several times until the whole song loops doesn't affect the song length in HVSC at all (and thus doesn't affect the playtime in SID players), rule #9 is now dropped as redundant.

9) Because many SID players would play the loop only once until progressing to the next tune, please lengthen the playtime by manually copying the loop until the length of the tune is at least a minute, and then jump back to the beginning (for infinite looping on C64 and such players).

User Comment
Submitted by Jojeli on 31 October 2020
After the deadline, voting will be done outside CSDB, and will last for a couple of weeks or so, so that people have time to vote.

Voting outside CSDB will
a) Allow people to give the tunes CSDB points they deserve, regardless of where they think the tunes should place in the compo, and
b) Minimise the possibility for last minute vote manipulation and other trickery.

Details TBA around the deadline.

User Comment
Submitted by Jojeli on 31 October 2020
All discussion about the event goes to the event thread on the forums: Event id #3001 : 2020 Short Music Loop Competition

Any possible updates to the rules will be added here, so this event page is the place to look for the definitive list of rules.

User Comment
Submitted by Jojeli on 31 October 2020
Let'em few seconds shine! Finally a compo to publish those sweet, sweet patterns that never evolved into complete tunes!


1) Original, previously unreleased work. No covers, no remakes or parts of composer's own (released) tunes, or anyone's tunes, from C64 or other platforms.

2) No graphics or effects of any kind. I know this rule isn't going to be everyone's favourite, but this is a music competition, not a demo/graphics competition, and fx & gfx do affect people's ratings.
Black screen with the following static, undecorated single colour text (using standard unmodified PETSCII) in the upper left corner:

[Loop Name] by [Composer Name]
(C) 2020 [Group Name]
[SID type, e.g. 8580] / [Tune Speed, e.g. 4x]

For example:
'Short, thank Cthulhu' by Jojeli
(C) 2020 Artline Designs
8580 / 4x

No transition or screen wipe effects, replacing standard characters with PETSCII's graphical symbols, or other sneaky ways to add effects or to decorate the player.

3) Single SID at standard $D400. In other words, the loop must be playable on an unmodified C64 with either 6581 or 8580 SID.

4) No samples in any form. We don't want this to become a "best sample loop" competition. Otherwise, anything you can do with a SID goes, and you can use as little or as much rastertime as you want.

5) No lower limit for the length of the loop. Yes, even very short but interesting loops are allowed, even encouraged. :)

6) Upper limit for the length of the loop is around 15 seconds. However this is a flexible limit, depending on the tempo of the loop. For example 8 bars in 4/4 time signature @ 120BPM (16 seconds) is perfectly okay. So no, you don't have to cut your loop one bar short just to meet the length requirement. :) For arrhythmic loops, stick to the max 15 second limit.

7) Loop must be immutable: Every time the loop is played it should sound the same, and it shouldn't evolve in any way. No trickery or utilising SID's ADSR bugs etc. to add random note skippings or other variation to the loop. Think of a loop sampler playing the same loop over and over again - that's the goal here.
However, as an exception to this rule, a tiny overlap of the end and beginning of the loop is allowed. For example letting an instrument on a channel play from end of the loop until the first note in the beginning of the loop on that same channel. But this must be within reason, for up to 1-2 secs. Any longer than that is considered to be an evolvement of the loop, which again isn't allowed.

8) Up to three entries per composer, with permission to replace one of already submitted three entries with a fourth one. It is preferable to stick to the entries already submitted. However if you just made a fourth loop and it is an absolute killer, one of the three entries already submitted must be moved outside compo. This can be done only once.

9) Because many SID players would play the loop only once until progressing to the next tune, please lengthen the playtime by manually copying the loop until the length of the tune is at least a minute, and then jump back to the beginning (for infinite looping on C64 and such players).
Search CSDb
Prev - Random - Next
Detailed Info
· User Comments (9)
Sort Releases
· By Achievement
· By Rating
· By Public Rating
· Discuss this event (34)
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2020
Page generated in: 0.203 sec.