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Released At :
World of Commodore 2017
Credits :
Code | .... | CRT |
Music | .... | Magnar Harestad of Censor Design |
Text | .... | Anonym of Padua |
| | Archmage of Andromeda, EN0NE, SHAPE |
| | Bob of Censor Design |
| | Chancer of Babygang, Cosine |
| | Conjuror of Offence, Onslaught, Vandalism News Staff |
| | CRT |
| | Dannyk of The Collective |
| | Fuzz of Arkanix Labs, Pseudo-soft Works, Retro64 |
| | Macbeth of Driven Staff, Pseudo-soft Works, Scene World Magazine |
| | Magic of Nah-Kolor, Vandalism News Staff |
| | Magnar Harestad of Censor Design |
| | Motley of Fantastic 4 Cracking Group |
| | Natas of Horizon |
| | Necromancer of Paragon |
| | Nico Clone of The Collective |
| | Pal of F*A*I*C, Fairlight, Offence, Vandalism News Staff |
| | Schema of Ascension International Cracking |
| | Shine of Arsenic, Delysid |
| | Stan of BRAINfART, Hitmen |
| | Trasher of Fairlight |
| | Wiklund of Fairlight, Insane, MultiStyle Labs, Poo-Brain, Retroguru, Sid Ryders |
Charset | .... | CRT |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by CRT on 15 December 2017
For you who got me on FB, I put a more extensive description of the code there.
To sum up, the scrollers are offset and moved in a phase over 8 frames so not everything has to move at the same time. This is mostly happening in the upper&lower border timing. The text area timing takes care of the moving bars. There are plenty of NOP's left in the text area timing and in some border frames. Deadline-time rather than raster-time was the limiting factor. If kept pushing, more is possible for sure.. DYSP over text in this case?
I used advanced assembler macros and some scripts so I didn't have to duplicate and re-write everything for every frame manually.
I did write a SID player for this part but didn't have the time to compose or get Magnar into the details: The SID was SID-sampled with simple delta compression. It took space but the raster line usage got low and predictable and the part had space left over. | User Comment Submitted by Pad on 14 December 2017
There are more or less a couple NOPs on each raster line, but the rest is filled with lda/sta for the scrollers and raster color. This must be close to 10k code lines? Great work! | User Comment Submitted by Oswald on 13 December 2017
insane indeed, quick peek into the code showed its stuffed with nops between color changes, how does it scroll then ?! :-O | User Comment Submitted by The Phantom on 13 December 2017
I've coded scrolls similar to this with rasters moving in each scroll.
This, however, is insane!
I'm thinking you found a few extra cycles and haven't shared with the rest of us :D
Nice work CRT.. Really nice...
PS... I LOVE RASTERS :D | User Comment Submitted by Magnar on 12 December 2017
Added the SID file that was the original output for this nice intro by CRT. It had to be sampled down to 34 seconds due to rastertime restrictions inside the production. But here is the original file anyway. :) Cheers Magnar | User Comment Submitted by Dr.Science on 12 December 2017
This guy is insane! in a positive way :-) love it! and great music! | User Comment Submitted by Monte Carlos on 11 December 2017
Sorry for having been so sulky. It's PAL+NTSC and full upper+lower borders + music + 25 scrollers+complex raster updates.I reverse my post. | User Comment Submitted by Monte Carlos on 11 December 2017
Not at all uncommon to put speedcode within raster code. | User Comment Submitted by ws on 11 December 2017
zesmasher: disassemble and see the full insanity of this. wow. this wasnt all coded by hand, right? just wow. | User Comment Submitted by Yogibear on 10 December 2017 User Comment Submitted by Magic on 10 December 2017
Always nice to support you :)
Keep it all up! | User Comment Submitted by anonym on 10 December 2017
Nice one, CRT. Thanks for driving us to WoC and letting me write a scrolltext. | User Comment Submitted by Shine on 10 December 2017
Lovely raster & scroller action! :D
I love the music!!! <3 | User Comment Submitted by Smasher on 10 December 2017
I ran this with debug borders on vice. I wonder where the rastercycles to move the whole screen come from. great! |
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