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Crystal Gazer   [2018]

Crystal Gazer Released by :
Chorus

Release Date :
3 November 2018

Type :
C64 One-File Demo

Released At :
X'2018

Achievements :
C64 Demo Competition at X'2018 :  #13

User rating:**********  9.5/10 (24 votes)   See votestatistics
**********  9.8/10 (12 votes) - Public votes only.

Credits :
Code .... Clarence of Chorus
Music .... 6R6 of Nostalgia, SHAPE
Graphics .... Poison of Singular

Download :
http://csdb.dk/getinternalfile.php/174357/chorus_crystal_gazer.d64 (downloads: 536)
http://csdb.dk/getinternalfile.php/174358/chorus_crystal_gazer_8580.prg (downloads: 220)
ftp://ftp.scs-trc.net/pub/c64/Party/2018/X/Crystal_Gazer.zip (downloads: 33)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sparta on 29 November 2018
Truly amazing and innovative. Wonder if this record will be ever beaten.
User Comment
Submitted by Yogibear on 16 November 2018
Ah yeah! Thanks Clarence! :)
User Comment
Submitted by Shine on 15 November 2018
Another proof for Clarence's...
Out_Of_This_World_Quality!!! <3
User Comment
Submitted by Clarence on 15 November 2018
The Last Hero
User Comment
Submitted by Yogibear on 15 November 2018
Agree with Sander! What is the name of the original? Forgot it.
User Comment
Submitted by SanderFocus on 8 November 2018
Great :) Also wanted to point at the intro music - GRG thanks for doing this one! One of my fave tunes ever, great cover <3 <3
User Comment
Submitted by Skate on 8 November 2018
I examined it a little bit. Just one word. "Cleverence" :)

Lately many records are broken using sprites. You don't need to worry about clearing the screen either. Win win! :D
User Comment
Submitted by Cruzer on 8 November 2018
Some of the dots move in hires? What the actual fuck is going on here?
User Comment
Submitted by Clarence on 7 November 2018
@Bob, I think I see where you're getting at, but I don't think you guys needed my assistance. :)

@Axis, thx for that 'trait'. :) You're hawk eyed, majority of the dots move hires, but not all.
User Comment
Submitted by Axis/Oxyron on 7 November 2018
Damn, You are indeed crazy Mr. Clarence.

Am I blind, or are the multicolor dots moving in hires resolution?
User Comment
Submitted by Bob on 6 November 2018
WTH is going in there ? the plots are crystal clear, no other plots where so clean and clear like these ones.. and the .... just wow.. amazing.. perhaps you could have released this part in a big demo prod and then it would even be in a bigger context and perhaps even fit a story etc .. for example no names ... like death star which eliminating records they once where... ehm ehm 8)=)
Awesome work Clarence allways.
User Comment
Submitted by Clarence on 6 November 2018
Thanks guys.

@HCL: we were trying to compete for the special onefiler award, in that regard we got 2nd place if I'm not mistaken.
I'm proud, respectable coders like Cruzer, you and many others appreciate the achievement in this demo.

@Digger: it's intentional, I thought it looks unusual & not bad. It's a dense x-expansion sprite splitter, 16 times alternating between expanded/unexpanded state per line, with combing so it looks shredded.

@ZeSmasher: it is fully visible, at least on my monitor. :)
User Comment
Submitted by Raistlin on 5 November 2018
Wow! And yeah, I agree with HCL... CSDB should have ranks for both “total demo” and “technical prowess”. Because this demo deserved a much much better ranking.

Brilliant work Clarence!
User Comment
Submitted by Digger on 5 November 2018
@Clarence: Besides the jaw dropping record breaking I am also interested in the shredded logo on borders effect :) Was shredding like that intentional? Or is it due to VICE not emulating HW correctly? It looked the same while beamed AFAIR
User Comment
Submitted by NecroPolo on 5 November 2018
Hells bells... :O

I have dropped even my spare jaws!

That's smashing. C'grats!
User Comment
Submitted by JackAsser on 4 November 2018
Totally mindboggling
User Comment
Submitted by Oswald on 4 November 2018
what everyone said, super super cool technical idea and flawless execution, pixel perfect down to the bone from goold ol' master Clarence. ;)
User Comment
Submitted by HCL on 4 November 2018
Total jawdropper!! I wish demos like this would be rated higher by the crowd.. #13 in the compo for a record-squash like this.. it's a shame. Yeah yeah, sorry, i shouldn't bring up such discussions again..

I love it, totally love it, that's all i can say.
User Comment
Submitted by ZeSmasher on 4 November 2018
My fav demo at the party. if it was just for me this one would have won! great record and.. how high do those logos go in the intro? :)
User Comment
Submitted by Joe on 4 November 2018
Cool!
User Comment
Submitted by קєคςє๓คкєг on 4 November 2018
<3
User Comment
Submitted by Heaven on 4 November 2018
Yeah... dot ball for the masses and in new quality!

Magyar coding excellence :)
User Comment
Submitted by Brush on 4 November 2018
Clarence, Clarence... you’ve made me think through my whole summer vacation with your bitmap scrollers and now this? My brain hurts alredy. Impresive, impresive code!
User Comment
Submitted by Cruzer on 4 November 2018
Holy brown underwear! That dotball is impossible! The intro is nice too.
User Comment
Submitted by Motion on 4 November 2018
The CHORUS is always the best part! ; )
User Comment
Submitted by Golara on 4 November 2018
GREAT NEW WORLD RECORD
User Comment
Submitted by Jammer on 4 November 2018
Now, that's a fuckload of dots! Nice quantity jump from 4xx to 6xx :D
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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