Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Tears in Runes   [2023]

Tears in Runes Released by :
Macx, Martinland

Release Date :
3 June 2023

Type :
C64 One-File Demo

Released At :
X'2023

Achievements :
C64 Demo Competition at X'2023 :  #24

User rating:********__  7.8/10 (15 votes)   See votestatistics

Credits :
Code .... Martinland of Lotek64 Magazine Staff
Music .... Martinland of Lotek64 Magazine Staff
Idea .... Macx of Chromance, F*A*I*C, MaZZA, Offence, Onslaught
  Martinland of Lotek64 Magazine Staff
Text .... Macx of Chromance, F*A*I*C, MaZZA, Offence, Onslaught
  Martinland of Lotek64 Magazine Staff
Charset .... Martinland of Lotek64 Magazine Staff


SIDs used in this release :
Tears in Runes(/MUSICIANS/M/Martinland/Tears_in_Runes.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Martinland on 9 June 2023
One more (on the way to Napoli here ;-D):

As became a habit with me, the music is changing moods, I just love that - like in life; I then sketched the timing and sync on paper, calculated the necessary speed to have even bars on each verse, and it worked the first time, when I played the rough piece in SDI externally to the unfinished runes... <3
Production Info
Submitted by Martinland on 8 June 2023
Concidences: After I designed the screen layout/frame and after having my all-purpose scroll go through it completely for the first time in November 2022, I was amazed that this arbitrarily chosen format made the sequence of 29868 runes stop right in the right bottom corner. (yes, those last repetitions are part of the original published sequence, not filler)

Later I realised that this happened on the 42nd page of this layout I had chosen. Douglas Adams would love it.

More weirdness:

Never runs the same way twice...
...in the intro that was intended via random noise, but the glitches I designed as transitions developed their own ... life. Sometimes they groove to the bass, sometimes they "comment" after the last line, etc.

Furthermore when I ask Antitrack in our own CTG chat about a frame stable NMI I needed to play my music over this still unoptimised all-purpose mess of an IRQ handle, he told me the value for PAL (and NTSC) by heart (!), as he originally found it in "Shinobi" himself, back in the day...
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (10)
· Production Notes (2)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Info on other sites
· YouTube
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.129 sec.