| |
Released At :
X'2023
Achievements :
C64 Demo Competition at X'2023 : #24
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Martinland on 9 June 2023
One more (on the way to Napoli here ;-D):
As became a habit with me, the music is changing moods, I just love that - like in life; I then sketched the timing and sync on paper, calculated the necessary speed to have even bars on each verse, and it worked the first time, when I played the rough piece in SDI externally to the unfinished runes... <3 | Production Info Submitted by Martinland on 8 June 2023
Concidences: After I designed the screen layout/frame and after having my all-purpose scroll go through it completely for the first time in November 2022, I was amazed that this arbitrarily chosen format made the sequence of 29868 runes stop right in the right bottom corner. (yes, those last repetitions are part of the original published sequence, not filler)
Later I realised that this happened on the 42nd page of this layout I had chosen. Douglas Adams would love it.
More weirdness:
Never runs the same way twice...
...in the intro that was intended via random noise, but the glitches I designed as transitions developed their own ... life. Sometimes they groove to the bass, sometimes they "comment" after the last line, etc.
Furthermore when I ask Antitrack in our own CTG chat about a frame stable NMI I needed to play my music over this still unoptimised all-purpose mess of an IRQ handle, he told me the value for PAL (and NTSC) by heart (!), as he originally found it in "Shinobi" himself, back in the day... |
|
|
|
| Search CSDb |
| Navigate | |
|
| Detailed Info | |
|
| Fun Stuff | |
· Goofs · Hidden Parts · Trivia (1)
|
|
| Forum | |
|
| Info on other sites | |
|
| Support CSDb | |
|
| |
|