Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Dark Dream   [2008]

Dark Dream Released by :
Wile Coyote

Release Date :
25 October 2008

Type :
C64 Graphics  (HiRes)

Released At :
X'2008

Achievements :
C64 Graphics Competition at X'2008 :  #21

User rating:******____  5.7/10 (11 votes)   See votestatistics

Credits :
Code .... Richard of Blazon, Civitas, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... Drax of Bonzai, Crest, Maniacs of Noise, Vibrants
Graphics .... Wile Coyote


SIDs used in this release :
Worktune (= Promises.xm)(/MUSICIANS/D/DRAX/Worktunes/BLIP.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by assiduous on 22 August 2010
Quoting Wile Coyote
/off topic

With reference to the two comments posted by WHW Design, both of which are repeated in the Production Notes, which amounts to spamming, do not relate the release ‘Dark Dream‘. CSDb mod Groepaz has been contacted on more than one occasion, and has deemed both comments as suitable. As a mod that is his call.

WHW Design’s comments amount to nothing more than a storm in a teacup. The stuff about ‘hi-jacked’ ‘the connection to Return of the Living Dead’ ‘Work with this artist at your >peril!’ is amusing to say the least.

I still stand by the view, WHW Design’s user comments have place here.

/back on topic

WHO THE FUCK CARES ? this is the 10th time you are deleting old and posting new comments about the drama everyone has already forgotten about. stop whoring for the attention.
User Comment
Submitted by iAN CooG on 10 August 2009
After agreement with DRAX, the sid will be deleted because it's actually a dupe: it's just a packed version of /MUSICIANS/D/DRAX/Worktunes/BLIP.sid
User Comment
Submitted by DRAX on 10 August 2009
The tune used in this screen isn't finished but for some reason it is included among my finished tunes in the hvsc... Can some fix that... It gets pretty buggy after it has played a few times due to desyncronization!
User Comment
Submitted by WHW on 3 January 2009
Logged in case the comment changes again:

Submitted by wile coyote [PM] on 30 December 2008

‘Remember where credit lies and all should be well.’
All will be credited with their input. The ‘Turn Disk’ pt. looks great, and the intro ‘Menu’ is doing things I don’t think I’ve seen done on C64 before.

'you couldn't release the bitmaps on their own'
They are more than just 'bitmaps'.

Groepaz - heh, no drama.


PS. Here's hoping the scrolltexts or accompyning note will include the fact you went behind my back and passed the Night Train part to Crossbow to fix without my consent because you thought I was taking too long to learn coding and finishing a demo idea you essentially hi-jacked.

It's really indicative of how the c64 scene can go wrong when a graphics artists relys on a artist/coder to help push their parts along. What's even more worrying is the demo "Zeros and Ones" originally started as a WOW-only demo entitled "Return of the Living Dead" (check "Return of the Living Dead 5% release on CSDB) and then was subsequently renamed without discussion with me, the lead and only coder.

A TV screen bitmap featuring a static picture that is switched out with another picture is, to me, a bitmap. When a flooder and some dxcps are added, then it is a coded effect and of course, constitutes as being more than a bitmap. Much like a SuperIFLI picture featuring a copy of a Tamara de Lempicka (http://amweb.free.fr/andart/gallery/20eme/lempicka.jpg) with a scroll added by Crossbow is only more than a picture because you asked him to add something to it.

Work with this artist at your peril!
User Comment
Submitted by chatGPZ on 11 December 2008
drama \o/
User Comment
Submitted by WHW on 11 December 2008
Rather off topic this and apologises to all:

Zeroes and Ones, again? Seriously Shaun? It really was cheeky of you posting that entry on CSDb in 2006.

Remember where credit lies and all should be well. The preview code I sent you way back (was it 1997?) - The Night
Train is the only idea of yours that remains mostly untouched by me, design wise.

Remember our original deal: You can only pass on the original designs of these parts to your new coder - not the
preview code. This specifically means, your Dali picture shouldn't feature the horizontal flooder effect and 2
dxcps. I guess the NMI part can't be avoided for Mona Lisa as how else will you play the samples without SID
noise? I don't recall getting very far with the end animation even though the graphics were really nice there.
There was probably another part I'd started work on but didn't get very far - was it the DOOM Cinema? I don't
remember starting on the intro or any other parts though.

Just what else was there to this demo of yours you placed so much importance you couldn't release the bitmaps on
their own and let this "release" rest in peace? :-/
User Comment
Submitted by DRAX on 28 October 2008
Hmmmm... funny is uses one of my absolutely unfinished work tunes... ;)
User Comment
Submitted by jailbird on 27 October 2008
I like it more now when looking on it in the emu than live on the big screen. The details are more comprehensible now.
User Comment
Submitted by CreaMD on 27 October 2008
I like it. It looks like screenshot from some new huge isometric game made by russians.
User Comment
Submitted by Scout on 27 October 2008
After the compo somebody came to me asking if I didn't show a workstage by accident :-)

Indeed, not one of WEC's finest hours.
User Comment
Submitted by Jammer on 26 October 2008
what have you done, mate?! before i had a look i wanted to give fuckings to all that had placed your work so low. unfortunatelly, seeing this was a big jug of freezing water on ma head. i got used to your flawless quality :(
User Comment
Submitted by DeeKay on 26 October 2008
WTF? Hommage to Spectrum or what? Doesn't impress me at all, sorry... I thought maybe the black just "ate away" on details like it tends to do in hires and that I'd appreciate it more when I watched it on an Emu, but it's still the same...
User Comment
Submitted by MagerValp on 25 October 2008
I CAN HAS PROPER SCREEN DUMP (IZ REALLY CALD THAT)?
User Comment
Submitted by Deev on 25 October 2008
I like the strangeness of isometric style, but the colours look a bit randomly placed and make it too clear where one 8x8 ends and the next starts.
User Comment
Submitted by Motion on 25 October 2008
TOO MUCH DRUGS ERROR? ;D

A very strange piece WEC!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (15)
· Production Notes (2)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.1 sec.