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Released At :
X'2008
Achievements :
C64 Graphics Competition at X'2008 : #21
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Raistlin on 19 July 2024
Ahhhhh, yes, I see now :-)
So .. this is 2 releases, then? Hmm. I'm feeling more like a CSDb mod lately than the CSDb mods :p (no, I don't want the job, I can't get distracted from C64GFX any more) | User Comment Submitted by Burglar on 19 July 2024
@raistlin: yes, see the other prg on the .d64 with just the pic | User Comment Submitted by Raistlin on 19 July 2024
Isn't this a "Graphics Collection" rather than "C64 Graphics"?
Or is the release only the actual pic at the end..? | User Comment Submitted by assiduous on 22 August 2010
Quoting Wile Coyote/off topic
With reference to the two comments posted by WHW Design, both of which are repeated in the Production Notes, which amounts to spamming, do not relate the release Dark Dream. CSDb mod Groepaz has been contacted on more than one occasion, and has deemed both comments as suitable. As a mod that is his call.
WHW Designs comments amount to nothing more than a storm in a teacup. The stuff about hi-jacked the connection to Return of the Living Dead Work with this artist at your >peril! is amusing to say the least.
I still stand by the view, WHW Designs user comments have place here.
/back on topic
WHO THE FUCK CARES ? this is the 10th time you are deleting old and posting new comments about the drama everyone has already forgotten about. stop whoring for the attention. | User Comment Submitted by iAN CooG on 10 August 2009
After agreement with DRAX, the sid will be deleted because it's actually a dupe: it's just a packed version of /MUSICIANS/D/DRAX/Worktunes/BLIP.sid | User Comment Submitted by DRAX on 10 August 2009
The tune used in this screen isn't finished but for some reason it is included among my finished tunes in the hvsc... Can some fix that... It gets pretty buggy after it has played a few times due to desyncronization! | User Comment Submitted by WHW on 3 January 2009
Logged in case the comment changes again:
Submitted by wile coyote [PM] on 30 December 2008
Remember where credit lies and all should be well.
All will be credited with their input. The Turn Disk pt. looks great, and the intro Menu is doing things I dont think Ive seen done on C64 before.
'you couldn't release the bitmaps on their own'
They are more than just 'bitmaps'.
Groepaz - heh, no drama.
PS. Here's hoping the scrolltexts or accompyning note will include the fact you went behind my back and passed the Night Train part to Crossbow to fix without my consent because you thought I was taking too long to learn coding and finishing a demo idea you essentially hi-jacked.
It's really indicative of how the c64 scene can go wrong when a graphics artists relys on a artist/coder to help push their parts along. What's even more worrying is the demo "Zeros and Ones" originally started as a WOW-only demo entitled "Return of the Living Dead" (check "Return of the Living Dead 5% release on CSDB) and then was subsequently renamed without discussion with me, the lead and only coder.
A TV screen bitmap featuring a static picture that is switched out with another picture is, to me, a bitmap. When a flooder and some dxcps are added, then it is a coded effect and of course, constitutes as being more than a bitmap. Much like a SuperIFLI picture featuring a copy of a Tamara de Lempicka (http://amweb.free.fr/andart/gallery/20eme/lempicka.jpg) with a scroll added by Crossbow is only more than a picture because you asked him to add something to it.
Work with this artist at your peril! | User Comment Submitted by chatGPZ on 11 December 2008 User Comment Submitted by WHW on 11 December 2008
Rather off topic this and apologises to all:
Zeroes and Ones, again? Seriously Shaun? It really was cheeky of you posting that entry on CSDb in 2006.
Remember where credit lies and all should be well. The preview code I sent you way back (was it 1997?) - The Night
Train is the only idea of yours that remains mostly untouched by me, design wise.
Remember our original deal: You can only pass on the original designs of these parts to your new coder - not the
preview code. This specifically means, your Dali picture shouldn't feature the horizontal flooder effect and 2
dxcps. I guess the NMI part can't be avoided for Mona Lisa as how else will you play the samples without SID
noise? I don't recall getting very far with the end animation even though the graphics were really nice there.
There was probably another part I'd started work on but didn't get very far - was it the DOOM Cinema? I don't
remember starting on the intro or any other parts though.
Just what else was there to this demo of yours you placed so much importance you couldn't release the bitmaps on
their own and let this "release" rest in peace? :-/ | User Comment Submitted by DRAX on 28 October 2008
Hmmmm... funny is uses one of my absolutely unfinished work tunes... ;) | User Comment Submitted by jailbird on 27 October 2008
I like it more now when looking on it in the emu than live on the big screen. The details are more comprehensible now. | User Comment Submitted by CreaMD on 27 October 2008
I like it. It looks like screenshot from some new huge isometric game made by russians. | User Comment Submitted by Scout on 27 October 2008
After the compo somebody came to me asking if I didn't show a workstage by accident :-)
Indeed, not one of WEC's finest hours. | User Comment Submitted by Jammer on 26 October 2008
what have you done, mate?! before i had a look i wanted to give fuckings to all that had placed your work so low. unfortunatelly, seeing this was a big jug of freezing water on ma head. i got used to your flawless quality :( | User Comment Submitted by DeeKay on 26 October 2008
WTF? Hommage to Spectrum or what? Doesn't impress me at all, sorry... I thought maybe the black just "ate away" on details like it tends to do in hires and that I'd appreciate it more when I watched it on an Emu, but it's still the same... | User Comment Submitted by MagerValp on 25 October 2008
I CAN HAS PROPER SCREEN DUMP (IZ REALLY CALD THAT)? | User Comment Submitted by Deev on 25 October 2008
I like the strangeness of isometric style, but the colours look a bit randomly placed and make it too clear where one 8x8 ends and the next starts. | User Comment Submitted by Motion on 25 October 2008
TOO MUCH DRUGS ERROR? ;D
A very strange piece WEC!
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