Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Hyper Viper   [2011]

Hyper Viper Released by :
STE'86

Release Date :
27 June 2011

Type :
C64 Graphics  (MultiColor)

AKA :
Hyper Viper Loader

User rating:*******___  7/10 (28 votes)   See votestatistics
********__  7.6/10 (10 votes) - Public votes only.

Credits :
Graphics .... STE'86

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 6 July 2011
wow, who has ever achieved so many different score weightings?? ;-)
What I can say is that I am immensely looking forward for this game.
User Comment
Submitted by The Phantom on 1 July 2011
STE... This pic is fresh and nicely drawn. Good use of coloring and shadowing.

I released a few logos a couple years ago and received comments from everybody about how they thought the artwork should have been done. Even had people give me a color flow chart! Dither this, blend that, AA a bit, lettering too sharp or hard to read. I took some comments in stride and others left me feeling like I didn't draw MY image according to how I saw it in my minds eye.

The only real conclusion you can come to is this: Are YOU happy with it. No other opinion should matter!

Take some constructive criticisms because they do help you grow. You will never please 100% of the people and you should always expect that when you release anything to the public.

Keep on with your pixels!
User Comment
Submitted by E$G on 30 June 2011
I don't think this pix deserve 1 or 2 ... but we have FREEDOM of CHOICE.

26 CSDb users have given a weighted average vote of 7.4 / 10

Votes Percentage Rating
4 15.4% 10
5 19.2% 9
5 19.2% 8
6 23.1% 7
2 7.7% 6
2 7.7% 5
0 0% 4
0 0% 3
1 3.8% 2
1 3.8% 1
User Comment
Submitted by Wile Coyote on 30 June 2011
I wasn’t going to comment on this release, as I had nothing to say. Sure I spotted the snake was from Walt Disney's - The Jungle Book, and the lower jaw caught my eye, as the anti aliasing could have been smoother. The rest of the image looks like filler. It’s ok for a Loading screen, so long as Disney don’t mind. It’s a long way of scene demo greatness, and not one of STE’86’s better C64 works.
User Comment
Submitted by Moloch on 30 June 2011
Have to agree with Groepaz ... in fact in the past I've suggested more than once to Perff that an option to "disable comments" should be added and able to set by the person making the entry. You can easily post your comments through the "discuss this release" link.

But, I pointed it out already, STE has complained in this comments thread that everyone should use the "discuss this release" avenue, yet he loves to do the same slagging in others release comments. Totally hypocritical really, in the end you get back what you dish out.

I do like the image, it's goofy looking ... first the larger snake head and then the other one popping up in the back of the image. The whole idea that anything created for C64 scene release has to be some masterpiece anymore is really getting out of control. Ragging really isn't necessary, because as in real life there are all sorts of "art".

Lastly, shitloads of budget releases used "inspiration" for their title/loader screens in all the years past. Whats the big fuss now?

PS: Your further postings here Daniel certainly are egging on the drama really, not helping in any fashion. Especially with the childish picture posting.
User Comment
Submitted by DeeKay on 30 June 2011
Wow. amazing. Please do me a favor: read my comment at the very bottom - then take a step back and look at the *massive* drama that has ensued! 8) Fantastic, really!... Now I'm not only horrible and violent, but also a pathologic STE-hater... Really really impressive what motivations and deeper meanings some people interpret into such a harmless comment - apparently with no contextual knowledge whatsoever (e.g. my other comments on Steve's pictures)...

I'm giving this thread the DeeKay badge of approval:
User Comment
Submitted by Mermaid on 30 June 2011
Lemming: I'm fairly sure most people here are in it for the fun.

I do think it's wrong to take a Disney character and use it for the loader screen of a game that is being sold (unless you somehow got permission from Disney which I doubt). That does not mean that I dislike STE, nor does it mean that I want to take people's fun away from them. It is possible to have an opinion on the matter without being a fun-hating anti-STE monster, isn't it?
User Comment
Submitted by PAL on 30 June 2011
oooohhhhh....... LOVE IT!
User Comment
Submitted by lemming on 30 June 2011
@Deev: Ah, certainly no nuskooler's even been rude and sarcastic, but STE has, so now it's payback time! :)

Well I hope y'all do your best to present your karmic redistribution or have your revenge right here, and next time someone releases a pic, you might not feel the need for such an attitude anymore.

I am a manager/architect at a Finnish IT-company which recently had to fire a lot of staff because of the current mobile phone market (and because the lords, the owners, need their half-assed stock money), and the morning this pic came out our "co-operation negotiations" were complete and the staff had to be informed who's in and who's out. I was feeling like shit, until I saw this pic. I was thinking "cool, haven't seen a cartoonish pic from STE'86 yet!", and thought it was great fun. As I wrote down there in my first comment, it really made me smile: It gave me power to go through that day at the office.

So I ask, when did the scene stop being fun and became an altar which 'professional artists' wank on? I really thought people did these things for the fun and the competition of things.
"Don't take yourself so seriously, nobody else does" - quoting Offence's Another Beginning.


User Comment
Submitted by chatGPZ on 30 June 2011
"On the right side of this page there is a link that says "discuss this release". Makes more sense to post it there if you ask me."
(and now i'll put my moderator hat on) i have to agree on that. not only in this case. people should use this feature more often :)
(putting hat off again)
personally i would remove the comments on release pages completely, since in most cases, after you remove those that would better be in a forum discussion, not much useful info is left. and then most of that would likely fit better into "summary" or "trivia" or whatnot.
User Comment
Submitted by Mermaid on 30 June 2011
STE, you were already discussing this before he posted his edit, the discussion started with your reply to DeeKay, you yourself could have moved it to a discussion thread at that point but for some reason you didn't. Why bash Ptoing for failing to do what everyone else in this discussion failed to do as well?
User Comment
Submitted by STE'86 on 30 June 2011
actually no this isn't the right place for it. it's damned rude when there is a button to move the whole thing to a discussion thread. WHICH i asked him privately to do the minute he posted the edits.

as i said this isnt pixeljoint or pixellation i ask for no crits or edits. its a release. a done deal.

and quite frankly i would ask again for what Pete and i asked for last year:

the ability to turn off "comments" on any upload you have control of when you create it.
User Comment
Submitted by Mermaid on 30 June 2011
Considering there was already a discussion going on here, and the edit was in direct response to things said in that already existing discussion, I really don't see the problem.
User Comment
Submitted by Kristian on 30 June 2011
Quote:
Since this was where the discussion was going on, it would seem natural to post the edit here though?

Why? On the right side of this page there is a link that says "discuss this release". Makes more sense to post it there if you ask me.
User Comment
Submitted by Mermaid on 30 June 2011
Since this was where the discussion was going on, it would seem natural to post the edit here though?
User Comment
Submitted by Kristian on 30 June 2011
Mermaid: I disagree with your first point. There are better foras (?) for that. I agree on the second point concerning the character ripoff.

Btw, there's not just AA changes in ptoings version. There are also some more or less "big" changes as well (the extra tongue and the "v"). The posted images were obviously not posted just to show the AA technicalities (which I still think made the image look worse).
User Comment
Submitted by Mermaid on 30 June 2011
Kristian: Yes, I think it is ok to post an edited pic to prove ones point, in this case the point that it is technically possible to antialias the entire snake. If I did a FLI pic and someone said "that could be done in MCOL and would look just as good" I wouldn't be terribly upset if they tried it and posted the edit.

I certainly do not think it is any worse than taking someone else's character without permission and using it in a commercial release.

How do you feel about those two things?
User Comment
Submitted by Deev on 30 June 2011
Quote: "Tho to me it seems that a lot of artists here in the scene just do stuff as a fun outlet but they have no real artistic drive. It's like doing some drawing in grade school and then your friends go "wow, that is a nice space monster". They just want some praise or be left alone. Not even constructive criticism is wanted. This is about the worst atmosphere for artistic growth to happen. "

Very well summed up!
User Comment
Submitted by Deev on 30 June 2011
Personally I don't think Ptoing's done anything wrong, even if people disagree with that, this whole thing has got a bit out of hand.

Quote: "Apparently some of you simply don't like STE'86, which is not any kind of excuse for fucking around like this. If you think "he deserves it" because he's fucked around with you/your group/friends/family/pets/whoever, shouldn't you be more civilized and stay above it??"

Ste does himself no favours. Anything other than praise is still often greeted with sarcasm and the general arrogant attitude which he's displayed since he showed up here.
User Comment
Submitted by Kristian on 30 June 2011
Mermaid, if this was not a rip, would you still think what ptoing did was ok?
User Comment
Submitted by lemming on 30 June 2011
If it's just about using a model and commercial vs noncommercial, then shieet, I dunno, you must've proved everything I wrote below wrong then and I loose the game! :D I'm off to listen to some sids and stare at Bob Stevenson's Tutankhamun, it'll certainly lift my spirit.
User Comment
Submitted by Mermaid on 30 June 2011
So, why exactly is it ok to rip off an existing Disney character for a commercial release but not ok to edit and post a pic to illustrate a point?

Also, I do like STE, even though we don't agree on everything.
User Comment
Submitted by lemming on 30 June 2011
Oh come on, it's not like Ptoing drew a whole new fullscreen picture from the scratch! And how's that snake-tongue "just proving a point about anti-aliasing"?
Yeah I saw what he wrote on #c-64 before posting these, didn't seem so innocent to me.
PAL already wrote the words of wisdom which I would've hope had been enough, but no..

Since "the spirit of the scene" was mentioned...;
If someone codes a routine that's better than somebody else's previous routine, that's the spirit of the scene.

If someone RIPS someone else's routine and add a few bytes to it and then calls it better, that's the very definition of a lamer.

Since some folks seem to lack the empathy to realize why I call this "being rude on an epic scale", or as Carrion quick simply stated "lame", I guess I still have to "bend the iron wire" like we say in Finland..;
To the persons who are defending this: Next time you see a new cracked and trained game release, would you take the existing crack+trainer and add another trainer to it in order to prove it can have more/better trainers?
How do you think the original releasing group would react?
(and before you even think about mentioning PAL/NTSC-fixing or importing, that's different and you know it)

Apparently some of you simply don't like STE'86, which is not any kind of excuse for fucking around like this. If you think "he deserves it" because he's fucked around with you/your group/friends/family/pets/whoever, shouldn't you be more civilized and stay above it??
User Comment
Submitted by Cresh on 30 June 2011
I find this work menacing/playful because of the way the optical suggestions of the facture brings within the realm of discourse the distinctive formal juxtapositions. Hmm... the iconicity of the Disney motifs visually and conceptually activates the essentially transitional quality.
User Comment
Submitted by chatGPZ on 30 June 2011
i am just pointing out that the logotype is somewhat awkward (as someone else already did btw). no more no less. i didnt even say its your fault for that matter.
User Comment
Submitted by STE'86 on 30 June 2011
are you wearing your moderators hat on this page groepaz or your trollers one?
User Comment
Submitted by JCB on 30 June 2011
User Comment
Submitted by chatGPZ on 30 June 2011
"It the remakes were done to prove a point, it failed in my opinion."
at least the logo doesnt spell "Yiper" =)
User Comment
Submitted by Radiant on 30 June 2011
This is my $.02: I think if you say you didn't do something because it isn't technically possible to do it, you just have to suck it up if someone proves you wrong in public - kind of the spirit of the scene. The worst reaction is to change your previous story and suddenly claim you didn't do it for purely artistical reasons or whatever.

Yes, I think Ptoing's version is better, and that STE has done much better pictures than this, but perhaps I'm not oldschool enough to have a valid opinion. Anyway, it's not bad, and I hope by saying that I can avoid a shitstorm of insults.
User Comment
Submitted by Kristian on 30 June 2011
What I don't get is why you would wanna AA an image when it clearly looses quality? Yes, the snake got AA'd, but there's no distinct, cartoonish black outlines anymore. Instead there are some brownish, some blueish and not to mention blurish outlines instead. It the remakes were done to prove a point, it failed in my opinion.
User Comment
Submitted by Ragnarok on 30 June 2011
"They just want some praise or be left alone"... exactly.
User Comment
Submitted by ptoing on 30 June 2011
Carrion: The whole "it's my style" thing is a very nice way to limit artistic growth. What I have seen from people like Mermaid, Mirage, Archmage, they can actually draw and come up with their own stuff. JSL, does his own stuff, and it is pretty cute and funny sometimes, but there is a lot he could improve about his artwork. As could others. Tho to me it seems that a lot of artists here in the scene just do stuff as a fun outlet but they have no real artistic drive. It's like doing some drawing in grade school and then your friends go "wow, that is a nice space monster". They just want some praise or be left alone. Not even constructive criticism is wanted. This is about the worst atmosphere for artistic growth to happen.
And I think this has been mentioned for the 5th time now, I did not edit STE's pic to show him up, I just did it to show that it IS possible to aa it more and make it smoother, because he said otherwise. But this discussion is getting ridiculous, so this will be the last thing you will hear from me on it.
User Comment
Submitted by Conrad on 30 June 2011
and we musicians have 3 voices... but some of us have 6 !
User Comment
Submitted by chatGPZ on 30 June 2011
"we graphicians have all 8 shades of fuzzy logic behind us :)"
8 shades of brown to be exact :o)
User Comment
Submitted by Ragnarok on 30 June 2011
i wonder what would have happened if ptoing did that to a pic from jsl =D
User Comment
Submitted by Mermaid on 30 June 2011
Why is it ok to rip off an existing Disney character for a commercial release but not ok to edit and post a pic to illustrate a point (that antialiasing the snake further would be possible if one really wanted to)?
User Comment
Submitted by DeeKay on 30 June 2011
Wow. You're still arguing about this, unbelievable.. And the emotions have even stepped up a notch, now adjectives like "violent" and "horrible" are used to describe my comment. Will you guys dial down on the amphetamine for a second and actually *read* what I wrote down there?
Two things that blow this whole "it's his style so leave him alone blah blah" out of the water:
1) Steve does do Antialiasing. Even in this picture, Have you even *looked* at it instead of writing diatribes about my comment? It's just the execution that leaves to be desired..
2) Steve never said "I don't want no antialiasing in this", but instead claimed that it cannot be done better. Which is simply not true, see exhibit A from Ptoing further down. Jaggies are *not* a "fact of life", even in Standard Multicolor..

You claim something cannot be done, someone else proves you wrong. Hello and welcome to the c64 scene! 8)
User Comment
Submitted by chatGPZ on 30 June 2011
"If only demos would spark this kind of debate."
quoting someone from irc: <....> why is it always the graphicians having the crazy csdb discussions?

cute, indeed :=)
User Comment
Submitted by CreaMD on 30 June 2011
I can't help it but I totally agree with Carrion: "We have to accept that people see pixeling in different ways and people like ste, mirage, jsl, etc have their own way to do it. Finxing (sic) and posting it on the release page is ... Lame - sorry i cant find better word."
User Comment
Submitted by CreaMD on 30 June 2011
What Cruzer said.
User Comment
Submitted by Kristian on 30 June 2011
I prefer the original by far.
User Comment
Submitted by NecroPolo on 30 June 2011
Good pic :) Reminds me of good old times.

Off:

You guys have serious amount of excess time...

/yawwwwn
User Comment
Submitted by Slator on 30 June 2011
STE: nice loader-picture, I really enjoy the good old style and I don't fucking care if there is a proper AA or not.

REST: stop ragging, release something better yourself. Always this shitty "bla bla but my penis is larger shit" in the comments. STE did it the way he liked, accept that or shut up and don'T unroll such a violent talk in the comments
User Comment
Submitted by FATFrost on 30 June 2011
what Pal said. but also. F#ck AA! @STE. they only fixed it so they can print it off for their gallery and fapp. (^^_)
User Comment
Submitted by Cruzer on 30 June 2011
If only demos would spark this kind of debate. Cute pic btw.
User Comment
Submitted by Deev on 30 June 2011
This is actually quite an interesting comparison of two styles. whilst I think Ptoing's is the more technically accomplished, for the most part prefer Ste's. I can't explain why exactly, perhaps it's partly nostalgia in that it's got a more 80s/early 90s style that I associate with game loader screens.
User Comment
Submitted by SIDWAVE on 29 June 2011
why all these analytic comments ?

its just aogodpic or bad (depends who is wahthcing).

it speak for itself.
User Comment
Submitted by SIDWAVE on 29 June 2011
why all these analytic comments ?

its just aogodpic or bad (depends who is wahthcing).

it speak for itself.
User Comment
Submitted by PAL on 29 June 2011
Are you all on the path to try and kill the scene again?

One artist did something for the old outdated platform we all love, he did a title-screen for a new game on the c64 in 2011 for you all to enjoy. He has to stand here and defend his work in such a horrible way... again and again people try to put things down? Why are you doing this so much? Why is it so important to corner up the active members of the scene and try to nail them all the time... What is the nature of this? What is the motive?

Should we not inspire and be nice so that more people do stuff again? Or to get people doing stuff to do more, just because it should be fun for us all?

Continue to explain and to behave badly like this and no one wants to do stuff anymore...

It is a shame really. Most of all it is sad and it makes me for one wonder about this hobby of ours more and more. Shame on you all for destroying good and fun times, for me that is the truth of this. It is so self destructive and reminds me almost of some sort of depression.

Will it be safe to visit the LCP party?

Maybe they can hire some health care specialists in white clothing with a red cross on their chest to look after us? Just for the safety of us sane attending?

Djesus what drama over a 160x200 16 color pixels image on the c64 created in order to just make a game look better for you all... I were asked if I were interested in doing a loader thing for a game, I guess I am not interested anymore, because first I have to say no to other things in life that are important to me, then I have to work to create something I think is nice... but then I guess I have to defend every pixel in the image or animation or what ever in a way too... what a waste of time and energy that would be for me...

PS: I think STE version is better, because what is that brown on the floor? snakescat? I do not like the grey pixels in the blue wall also... and the rest, it really just blurs down the image for me... sorry.
User Comment
Submitted by DeeKay on 29 June 2011
Okay, so you're not willing to admit logic defeat and answer to valid arguments but choose to raise pointless "proof" for your defense! ;-) No use arguing, EoD, I'm out....
User Comment
Submitted by STE'86 on 29 June 2011
no i will NOT step it down a touch so you get your own way. It may have escaped your attention but ONLY TWO of you think this is acceptable behaviour. and one of you seems to be in some doubt now.
User Comment
Submitted by DeeKay on 29 June 2011
"because for 20+ years, it has been considered "bad form" to display edits of somebody else's artwork without being asked."

Man, STE always the drama queen! ;-) NEWSFLASH: That's *exactly* what you did - with artwork by 2000AD, Film posters and now Disney! ;-) So will you please step it down a notch with the drama for crying out loud? Also, I feel like pointing out that adding "cracked by XY" to titlescreens was pretty much the origin of the scene as we know it - way way way back, already on the Apple II, before even the holy Compunet was but a wet dream!...
User Comment
Submitted by ptoing on 29 June 2011
STE: Of course I edited it in such a way that it is more pleasing to, but I would also generally say that antialiased graphics on a whole look nicer than jaggy black outlines.
If by stray colour pixels you mean the fact that on the C64 you can not may for example a green gradient with more than 3 greens, as there are none, then yes. But that is just one of the limitations of the C64 it is nice to play around with.

Though everyone, let's cool down. I promise I wont go around editing peoples stuff on here again, unless someone asks for critique (which is highly unlikely)
User Comment
Submitted by STE'86 on 29 June 2011
because for 20+ years, it has been considered "bad form" to display edits of somebody else's artwork without being asked. I consider it extremely bad form to then upload them directly to the release page of that image WITH a bloody link to a PRG as a kicker. understand now? maybe Lemming is right and i should edit "the russian shotputter" a bit?
User Comment
Submitted by DeeKay on 29 June 2011
Jesus Christ, dudes, ease up on the drama! In how far does this exactly differ from someone posting a nice routine here and then someone else improving it, which happens all the time? I also still fail to see the difference to my fixing of CSS pics... Yes, i did add some missing AA (even on Ptoing's Assvis, btw! ;-) and fixed certain bugs (fucked up Funpaint displayer lines at the bottom, that annoying horizontal line in Creeper's surfing Mickey etc). If you do it careful (which I would like to think I did, and Ptroing did, too, IMHO), only good gfxians will spot any difference anyway..

Carrion: Would you please finally reply to your mails?
User Comment
Submitted by STE'86 on 29 June 2011
No what you have actually done is edit it to to make it look like your style with blurry antialiasing and stray colour pixels, which is most certainly not what i set out to do with flat colour cartoon outlines. you havent actually succeeded in antialiasing the effect i wanted, just succeeded in turning it into an effect YOU are comfortable with.
User Comment
Submitted by ptoing on 29 June 2011
Lemming: Your comparison is a bit flawed, in that I did not really change the picture as such, the artistic vision presented is the same. I simply polished it more in a technical aspect.
It has nothing to do with being proud, but in this case simply showing that it CAN be done, and I only did because STE stated it basically can't.
User Comment
Submitted by ptoing on 29 June 2011
Carrion: The 5/95% thing is bullshit tho for mcol in most cases. If he would have done a different style where he used the colours in a clever way that does not allow for much AA, ok yes. But not aaing and saying it is basically impossible to get everything smooth is not true.

I do agree that if you can only aa a bit, it usually is better to not do it (like in hires or afli).
User Comment
Submitted by lemming on 29 June 2011
Ptoing how would you react if someone ""improved"" the ass and thighs on your recent piece 'Focus', maybe even added some pubic hair down there,, some dithering, a background perhaps, just 'coz someone might think "it would be better that way" ... and then posted it here???
Take a look at what you've done here and see if you're really proud. I wonder if you think it was worth it.
User Comment
Submitted by Sixx on 29 June 2011
Wish there was a like button on CSDB. ;)
User Comment
Submitted by ptoing on 29 June 2011
Carrion: I did it because of what STE said: "but realistically what would be the gain in perfectly smoothing 5% of the snake when the other 95% isn't? it would just draw attention to all the bits that can't be done. so my zen is that the c64 in MC mode when using areas of solid splashes of colour will generate jaggies as a fact of life. So I just philosophically accept it and move on." This is totally unfounded and not true, and that is why I did it. You can call my attempt pathetic, but it is just as pathetic to assume things which are simply untrue in order to feel better about your art or whatever reason. Anyway, I did not intend to hurt anyones feelings, one would assume a 44 year old man can take some criticism. In any case I wont do it again, once is enough.
User Comment
Submitted by STE'86 on 29 June 2011
yes indeed patterned from that one:



which was patterned from this one:



which lacked the malevolence of the usual images Kaa and had all the naivete of the later Sir Hiss.

quite simply the expression shouted at me what exactly what I needed for the illustration to convey "GOTCHA!!!"

and FYI i never post source images unless asked, i can't be arsed. i just tell u what they were and if you want to waste your time looking then thats fine.

edit: shame i never noticed the nostrils because i prefer the round ones. but when u have looked thru 17 pages of snakes they all do tend to blur into each other :)
User Comment
Submitted by ptoing on 29 June 2011
I know what that clipart is based on, and I know that the animators at Disney reused massive parts of old stuff for newer movies, esp Robin Hood. Still Kaa and Sir Hiss look pretty different if you look at them in still images. And ideally you could just have posted the image you referenced from in the production notes, no?

Also Kaa has different nostrils in the movie than in your image and that clipart I posted, so I take it you did use that clipart as ref.
User Comment
Submitted by lemming on 29 June 2011
@DeeKay: I disagree, I don't think that there's anything same here as what you did with the Crest Slide Story (which is remarkable). Definitely no love here.

The .prg is out there, it should probably be added to the releases section. Not sure what credit would fit these "improvements" though...
End of transmission.
User Comment
Submitted by Moloch on 29 June 2011
"you don't do shit like that on a release page. you want to do that, open a discussion page on it."

The pot calling the kettle black. :D
User Comment
Submitted by STE'86 on 29 June 2011
what exactly do you think the "dudes clipart" is based on? answer: a film still from jungle book snake Kaa.

Whose animation and drawings were incidentally reused by Disney to create Sir Hiss as a cost cutting exercise.

which you would know if you had researched as many images of both as I did looking for a suitable candidate for hyper viper.
User Comment
Submitted by DeeKay on 29 June 2011
Lemming. okay, then I'm probably the rudest person ever, because i did shitloads of what ptoing just did when i fixed those ex-IFLIs for NUFLI in Crest Slide Story... Weirdly enough, none of the original artists seems to have been offended by this, quite the contrary! <:-)
User Comment
Submitted by ptoing on 29 June 2011
I have no bad intents, I just wanted to illustrate to both DK and you what can be done. Also I have to say I find it more rude to post "the snakes in this were heavily influenced by the fantastic and highly comical disney snakes from Jungle book and particularly Sir Hiss from Robin Hood.", when you actually used some dudes clipart from DeviantArt as reference, which has nothing to do with Sir Hiss at all. That I would file under deception. Also as far as "shit like this" goes, there have been worse things posted on release threads, bad natured included.
User Comment
Submitted by STE'86 on 29 June 2011
yep i agree completely. you don't do shit like that on a release page. you want to do that, open a discussion page on it.

i didnt ask for a crit or an edit, this isnt Pixellation its a done deal its released.
User Comment
Submitted by lemming on 29 June 2011
Whoa.. "I think this picture could be improved. So I improved it, here it is"
man, that's being rude on an epic scale.

User Comment
Submitted by enthusi on 29 June 2011
Phew!
Pretty amazing Ptoing :)
User Comment
Submitted by DeeKay on 29 June 2011
Ptoing: niiice.. That's what I'm talking about! ;-D
User Comment
Submitted by ptoing on 29 June 2011
Deekay, STE: It is possible to pretty much aa the whole thing with a bit of thinking. It could probably be nicer in places, but I do not have all day for this :P


PRG removed

And more saturated version for people who like it a bit happier.
User Comment
Submitted by v3to on 29 June 2011
+ for the sir hiss inspiration
+ for the logo
actually it is a charming game intro pic and i also like the usage of colors. cartoony, cheerful, bright. by using brown or dgray to antialiase c64 green you instantly reduce saturation and color purity. imo this way is a good compromise. btw i recommend oys' artwork in this case.
User Comment
Submitted by DeeKay on 29 June 2011
carrion: well, if you define "char" as 8x8 matrix, yes, I am only talking about "char" as in "8 pixels horizontally", cause vertically chars only matter in FLI with MCol....

As for the difference between good and bad black outlines, just compare for yourself:
exhibit A, B and C:
Lick it oldskool
Datazombies From Hell
Concubism
exhibit D to ZZZZZZ:
JSL
User Comment
Submitted by STE'86 on 29 June 2011
Deekay: very true about the inside. but realistically what would be the gain in perfectly smoothing 5% of the snake when the other 95% isn't? it would just draw attention to all the bits that can't be done. so my zen is that the c64 in MC mode when using areas of solid splashes of colour will generate jaggies as a fact of life. So I just philosophically accept it and move on.

so do i get Kenz to put your name down for one of the forthcoming releases then? MC or hires only obviously because of tape loading.
User Comment
Submitted by DeeKay on 29 June 2011
STE: Perhaps you should work on your social skills and not take any criticism as personal offense? ;-) I've given you enough praise where it was due - now please allow me a bit of criticism... And Lt. Blue is not inside the head - unless you made it $d021, which I doubt, since all oldskoolers work with $d021 = 0! ;-) btw: NUFLI has only a max. of 3 colors per char, that's one less...

Edit: Now that you mention it: I did make something quite similar some years ago for some iPod Linux game that never got finished (back then when iPods were still b/w and had only 4 shades of grey):
User Comment
Submitted by PAL on 28 June 2011
For me this is a cartoon looking image, a cartoon style with a outline on the shapes. For me it looks like a title-screen and it brings the vibe of older games and feelings of a lot in-game moods one had in the youth years and I like that. When that is said I am not a true fan of the style myself, but it is really nice crafted and all is good work. It feels like a game from an 8-bit platform, and that were some of the aim here I do believe? And I hope to see the game soon, maybe the title-screen is just right for the package in a way.... It is playful and all... I think JSL do create some cool images sometimes but everyone can see that this is much more than the normal JSL image, I think that this is professional in every way.
User Comment
Submitted by STE'86 on 28 June 2011
strange i count 4. light green, dark green, lightblue, black. yes thats 4.

maybe you are thinking of nufli?

perhaps you would care to step up shortly in the next batch of psytronik releases and show me how its done? :)
User Comment
Submitted by DeeKay on 28 June 2011
Okayish, but not your best. Could do with a bit more antialiasing here and there (e g. the head: lt.green-green-black - whatever happened to the fourth color?) and the Logo seems to say "Hyper Yiper", but overall it's a nice titlescreen. Not a big fan of black outlines in Multicolor I must say (hello JSL! 8), only very very few people can actually do this right (e.g. Archmage)....
User Comment
Submitted by Heavy Stylus on 28 June 2011
This loading screen really made me smile when I booted the game up for the first time last night. STE - you should have done the ingame gfx too! ;)
User Comment
Submitted by lemming on 28 June 2011
I love it. And the lil' red viper really made me smile \:)/
User Comment
Submitted by TheRyk on 28 June 2011
Awesome! Might have needed that for Snake on a Plane
User Comment
Submitted by Yogibear on 27 June 2011
This is awesome! Also funny little viper!
User Comment
Submitted by Exploding First on 27 June 2011
Very colourful!
User Comment
Submitted by TWW on 27 June 2011
Red snake = naughty buy face^^
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (86)
· Production Notes (6)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.095 sec.