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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 16:20
Didi

Registered: Nov 2011
Posts: 236
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2017-01-14 05:58
ChristopherJam

Registered: Aug 2004
Posts: 530
True that..
2017-01-14 08:17
Oswald

Registered: Apr 2002
Posts: 4011
enlighten me, why is how the fuck a 1/3rd screen fli in 16k ?

whopping ~5k needed to do it ?

I like the scroller down there more. Seen enough (even too much) fli already
2017-01-14 08:43
ChristopherJam

Registered: Aug 2004
Posts: 530
Must admit, I thought scrolling the background was more interesting than just fitting FLI in, much as it was a pain interleaving things between the 300 byte frags of VM.
2017-01-17 14:20
Didi

Registered: Nov 2011
Posts: 236
Just a little note to the quality level compared to ICC 2014:
With a voting average of 8.0 you got rank 9 in 2014 but rank 20+ in 2016.
With a voting average of 7.0 you got rank 24 in 2014 but rank 46+ in 2016.
That's a difference, isn't it? ;)
2017-01-17 14:46
Cruzer

Registered: Dec 2001
Posts: 866
Quoting Oswald
enlighten me, why is how the fuck a 1/3rd screen fli in 16k ?

whopping ~5k needed to do it ?
Yes, but it moves, and there's other stuff on the screen, like that huge scroller, plus music. Not saying that it couldn't be improved... I have ideas, but I'll only bother if the next ICC has a similar 16K block limitation. Otherwise FLI stuff gets too easy.
2017-01-17 15:37
Oswald

Registered: Apr 2002
Posts: 4011
Quote: Just a little note to the quality level compared to ICC 2014:
With a voting average of 8.0 you got rank 9 in 2014 but rank 20+ in 2016.
With a voting average of 7.0 you got rank 24 in 2014 but rank 46+ in 2016.
That's a difference, isn't it? ;)


imho thats not the quality levele, but the circle jerk getting stronger :)
2017-01-17 15:42
Oswald

Registered: Apr 2002
Posts: 4011
Quote: Quoting Oswald
enlighten me, why is how the fuck a 1/3rd screen fli in 16k ?

whopping ~5k needed to do it ?
Yes, but it moves, and there's other stuff on the screen, like that huge scroller, plus music. Not saying that it couldn't be improved... I have ideas, but I'll only bother if the next ICC has a similar 16K block limitation. Otherwise FLI stuff gets too easy.


moving is a bunch of lda ,x sta ,y copy loops, not even utilising the mirrored nature of the effect. so there is more than enough rastertime I guess :) the best stuff about it is the scroller imho. somehow it scales up and blurs the rom font realtime I guess. or maybe its done in a precalc phase... :P
2017-01-17 18:05
Hein

Registered: Apr 2004
Posts: 772
Quote: imho thats not the quality levele, but the circle jerk getting stronger :)

Even though you requested a v2 jerk-off, you naughty! How was it?
2017-01-17 22:25
Oswald

Registered: Apr 2002
Posts: 4011
Quote: Even though you requested a v2 jerk-off, you naughty! How was it?

Im glad you're excited for jerk offs. I've checked back the earlier compos tho to verify and indeed the quality has risen, so I take that back :)
2017-01-17 23:26
Hawk

Registered: Sep 2015
Posts: 15
Today i started coding from nothing again after 23 years in vice with cyberpunx retroreplay plain assembler....

this year i will compare too....

Thx for all the great intros !! *Thumbs up*

Greets Hawk
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