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Bacchus
Registered: Jan 2002 Posts: 154 |
Quill adventure maker
Anyone having any experience playing with Quill adventure maker? Is there any way to import a game back into the editor?
/Bacchus |
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Larry
Registered: Feb 2007 Posts: 26 |
I'm not 100% sure if you can split up the game into the parts that The Quill needs to be loaded back into the Editor. Never did it that way.
But what I did is using Unquill to get back the Source of the game and then reenter that code (by hand) into the Editor, including condidions etc.
However I fail to do GFX with the Illustrator. Seems I'm too stupid for this task :) |
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bugjam
Registered: Apr 2003 Posts: 2479 |
Bacchus, wth are you up to?! Some Jewel edition of The Secret of St Brides, or wat?! :-P |
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Bacchus
Registered: Jan 2002 Posts: 154 |
@bugjam "Jewel" seems to be the expression when Genesis Project makes the extra effort of releasing to the standard Fairlight sees as "normal release standard" ;-)
I am playing with an adventure game and was thinking of a trainer, and in that process I was thinking if it was possible to get back the game into the editor. I'm not saying I would need it, but just for the fun of it.
@larry So there is a tool that does just about what I was looking for.
/Bacchus |
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hedning
Registered: Mar 2009 Posts: 4596 |
Quote: @bugjam "Jewel" seems to be the expression when Genesis Project makes the extra effort of releasing to the standard Fairlight sees as "normal release standard" ;-)
I am playing with an adventure game and was thinking of a trainer, and in that process I was thinking if it was possible to get back the game into the editor. I'm not saying I would need it, but just for the fun of it.
@larry So there is a tool that does just about what I was looking for.
/Bacchus
Kiss my Jewel Ass! <3 |
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Larry
Registered: Feb 2007 Posts: 26 |
@Bacchus: There are various unxxx Tools to revert IF Gamedata back to it's source. Check out Developer "UtoDev" on github f.e. For Z-Machine Code you can use the tool Infodump f.e. |