| |
Bones99
Registered: May 2005 Posts: 29 |
Looking for Journals and diaries..
Hi ..
I'm looking for Programmers journals and diaries, that describe the full life-cycle of a project from planning to implementation .. I remember there were a few of these in ZZap! magazine (Walkers game journal... I think).
The reason I 'd like to read some of these, is that I'd like to improve my own work process (For work and hobby) in programming , I tend to be all over the place, when I write a program and realize that this often costs me a lot of time later and causes problems in the program.
I'd like to plan and develop a roadmap , but I'm having a lot of difficulty developing these skills as I dont know where to start.
Things like , if you are retro-engineering a game (hacking it ) or demo. how do you journal your progress, and lay out the information in a meaningfull way would be usefull too (Sometimes working backwards is better than working fowards).
If anyone has any good information about this subject, I'd really appreciate it .
Thanks
|
|
| |
PopMilo
Registered: Mar 2004 Posts: 145 |
As you said...
http://www.zzap64.co.uk/walkersway.html
And there are more, just use search on www.zzap64.co.uk for "diary" |
| |
Style
Registered: Jun 2004 Posts: 498 |
I dunno how informative these types of things would be. There isnt a lot of detail on the processes overall, and these guys werent supremely organised anyway.
|
| |
cadaver
Registered: Feb 2002 Posts: 1153 |
Yeah, as far as I remember there are detailed descriptions of some archaic development setups, and of travelling in the UK, but that isn't terribly helpful for what you intend to do..? |
| |
T.M.R Account closed
Registered: Dec 2001 Posts: 749 |
Most of the dev setups are just stock hardware; Braybrook's Paradroid diary has him changing things at the last minute and working out the deck plans on paper and typing the tile data into the assembler as hex (as well as 1541s causing disk errors), Jeff Minter's Iridis Alpha diary talks about his C128 development machine (and leaving it in France, if memory serves) as well as going into a little detail about some of the routines, but Yak himself admits to evolving game designs rather than planning them. Braybrook's Morpheus diary talks about the joys of cross assembling from a 386 to assorted 8-bits and, again, changing the design at the last minute (and unexpected eye surgery) whilst Martin Walker's Citadel write up wanders off on several tangents, including the music for Armalyte...
They're great reads, but as blueprints on how to write a game it's the equivalent of going to MFI, buying a wardrobe and coming home to find that the plans are for a shed. In Japanese. |
| |
Bones99
Registered: May 2005 Posts: 29 |
Quote: Most of the dev setups are just stock hardware; Braybrook's Paradroid diary has him changing things at the last minute and working out the deck plans on paper and typing the tile data into the assembler as hex (as well as 1541s causing disk errors), Jeff Minter's Iridis Alpha diary talks about his C128 development machine (and leaving it in France, if memory serves) as well as going into a little detail about some of the routines, but Yak himself admits to evolving game designs rather than planning them. Braybrook's Morpheus diary talks about the joys of cross assembling from a 386 to assorted 8-bits and, again, changing the design at the last minute (and unexpected eye surgery) whilst Martin Walker's Citadel write up wanders off on several tangents, including the music for Armalyte...
They're great reads, but as blueprints on how to write a game it's the equivalent of going to MFI, buying a wardrobe and coming home to find that the plans are for a shed. In Japanese.
LOL!
yeah .. you're right .. every single resource I have found has described a different work-process, and normally is evolving (or made up as we go along)
I did find this which is quite an interesting read if anyone is interested in this subject:
http://www.sloperama.com/advice/idea.htm |
| |
raven Account closed
Registered: Jan 2002 Posts: 137 |
'all over the place' works great for me so far ;)
|