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Forums > C64 Coding > Sprites at $4000-$FFFF
2007-05-22 16:52
ZZAP69

Registered: Feb 2002
Posts: 30
Sprites at $4000-$FFFF

This might by a trivial question to most of you! I've been looking around a bit and it feels like I'm trying to find a needle in a hay stack.
When I show bitmap graphics I simply switch VIC-bank with $dd00, and when I show sprites on $0000-$4000 I load the position in $07f8. But how do I do to show sprites from $4000-$ffff?

Tobias
2007-05-22 17:05
bacco
Account closed

Registered: Dec 2005
Posts: 1
Characterscreen+$03f8, so at $47f8 if yours screen is at $4400.

MfG BcC
2007-05-22 17:07
NoRi

Registered: Oct 2004
Posts: 24
Depends where is your video screen (ie what you poke in $d018 and of course $dd00).
The sprites pointers are at : video base adress + $3f8.

exemple :

$dd00 -> $02 (vic bank $4000-$7fff).
$d018 -> $1x.

sprites pointers : $47f8,$47f9,....,$47ff.


good coding :)
2007-05-24 11:14
ZZAP69

Registered: Feb 2002
Posts: 30
That was easy... and helpfull! ;)
Thank you guys!
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