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Forums > C64 Composing > SID Factory
2006-09-02 16:19
Laxity

Registered: Aug 2005
Posts: 459
SID Factory

Ok.. So.. I added it and called it an alpha release since it's not yet completely done and subject to fundamental changes, especially in the file format.

SID Factory 0.5 (alpha 1)
 
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2006-09-06 08:34
Laxity

Registered: Aug 2005
Posts: 459
Quote: Oswald: That's exactly how my "editor" works! :) Gives a lot of freedom to the composer. Not very comfortable composing, though.

[irony] Maybe that's why I keep releasing hundreds of tunes? [/irony].

Laxity: What new features ("unique selling points") or combination of features does SF provide? I'm always curious about new audio innovations!

/Stefan


Eh.. Download and try, that's probably the best way to find out.

I wrote the editor mostly for myself as I would like to have one that was scalable (to a certain extend) around what ever player I cook up.
2006-09-06 13:37
abaddon
Account closed

Registered: Apr 2002
Posts: 28
how about transposing sequences downwards? see sdi for implementation
2006-09-06 14:01
Sidder
Account closed

Registered: Mar 2003
Posts: 56
Quote: how about transposing sequences downwards? see sdi for implementation

Note that in SF / JCH standard (default) transposition for sequences is +$C. So you can use $0 - $0B in track list (isn't one octave enough? ;)


Laxity, is it possible to comeback to SF after reset? Any SYS?
2006-09-07 08:37
Laxity

Registered: Aug 2005
Posts: 459
Hmm.. Dunno, never had to recover from reset. Did the editor crash?

I think the memory manager might screw up if you try to sys $0840 or the state delegator might not be reset correctly, but I'm raelly not sure. I can test it....
2006-09-07 08:40
Laxity

Registered: Aug 2005
Posts: 459
No, you cannot sys back into the editor or menu or anything - it doesn't crash, but just doesn't respond to input as. I can fix it for the next release (which is november at the soonest because of maximum work pressure).
2006-09-07 08:46
Laxity

Registered: Aug 2005
Posts: 459
Quote: how about transposing sequences downwards? see sdi for implementation

Was that $8c default transposition answer enough?

I ran SDI once, and if I remember correctly, it displays or can display notes transposed in the sequences. Pretty cool I think, which makes the relative transposition a lot more dynamic when editing because you'll actually hear the notes you type not the notes you type plus some obscure transposition. I like that! While praising SDI, I might as well add that I find the 4th utility-track (or what to call it?) a brilliant concept.
2006-09-07 09:36
Sidder
Account closed

Registered: Mar 2003
Posts: 56
Quote:
Did the editor crash?

No, it was only theoretical question.
2006-09-08 23:35
abaddon
Account closed

Registered: Apr 2002
Posts: 28
Quote: Was that $8c default transposition answer enough?

I ran SDI once, and if I remember correctly, it displays or can display notes transposed in the sequences. Pretty cool I think, which makes the relative transposition a lot more dynamic when editing because you'll actually hear the notes you type not the notes you type plus some obscure transposition. I like that! While praising SDI, I might as well add that I find the 4th utility-track (or what to call it?) a brilliant concept.


yeah, i know all about it, since i've been using jch's editor for many years now. i just think the sdi's way is more flexible, though adding it would break the compatibility with older tunes in your editor. maybe it could convert the old tunes to the new trackformat while loading.


2006-09-09 10:35
Soren

Registered: Dec 2001
Posts: 547
well, I'm glad that Laxity is doing this editor to please himself, as often you can't please everyone, due to people wanting things to work in different ways.
In my editor I have seserved $9000 bytes for sound and music data (that includes 160 sequences, so I have already had a few problems fitting everything into it. So I did a priority list of "things to do". Unpacked my editor is 244 blocks big, so I hope that I'll still find a cruncher that handles files of that size. ;-)
Anyways, my point is that musicians don't always think of the "problem" of only having 64k to work with... musicians who code editors do, however. And in my opinion a lot of things being suggested for c64 music editors, are not really needed.
2006-09-09 10:54
cadaver

Registered: Feb 2002
Posts: 1154
@Jeff: just out of interest, what's your maximum sequence size in bytes? Or is memory dynamically handled? I've used fixed 192 in ninjatrackers, though the playroutine could handle full 256.
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