Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Nicron ! (Registered 2024-05-21) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > Wanted: Coder for Super Mario Bros. for Summer Retro Challenge
2015-03-16 16:29
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
Wanted: Coder for Super Mario Bros. for Summer Retro Challenge

Wanted: Coder for Super Mario Bros. for Summer Retro Challenge

Wanted: Musician/Sound Designed for Super Mario Bros. for Summer Retro Challenge

WORLD 1-1
http://postimg.org/image/it5vvh25n/

For the January Retro Challenge I created 100% of the graphics and assets necessary to create World 1 of the Super Mario Bros. game.

http://www.wickensonline.co.uk/retrochallenge-2012sc/

For the Summer Challenge (which I expect to run July 1st to 31st 2015), I would really love to team up with a coder, and audio dude (or dudette) and see how much of this can be done in a month.

The project would help generate some exposure and I trended towards updates once or twice a week. So along with coding, posting progress information would be expected.

I am not a coder, but am capable of simple tasks and am willing to help where I can, also I would spend the month completing the balance of the graphics. Most of the graphics have been made (95%+), and basically just the colours need to be reduced to work with the MC Char Map mode. I would also be responsible for posting our progress to a blog site and tweet to Retro Challenge.

If anyone is interested in month of retro craziness please feel free message me or reply to this thread.

Thank you,
Rocky.
 
... 14 posts hidden. Click here to view all posts....
 
2015-03-18 14:49
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
@Wanax: There is no rush to complete anything. If you are interested, I'd be honored to have you on board.

@Yogi: I checked out your music and it's fantastic.

@Mr.SID: I am sorry if I have offended you somehow. Full disclosure, I have NO idea what I am doing. I just make graphics - that's why I am consulting with programmers. That preview looks great, of course. Zero Paige is AMAZING.

@Frantic: We can only hope that Nintendo begins to port the classics to the C64. :D We can dream!
2015-03-18 15:54
Yogibear

Registered: Aug 2003
Posts: 208
@rockasoo: Shall a friend of mine (Roland) and I make a better version of that Super Mario Land tune?
So there is time till end of July?
2015-03-18 18:20
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
@Yogibear: Would you be interested in doing the SMB1 World 1-1 music and yes you would have until end of July. The only additional information would be some documentation on how you created the tune.

As this is meant to be a port, an accurate interpretation of the audio is preferable.

I understand that might not be so novel or interesting to the C64 scene but the documentation will be for a broader *retro* audience.

If that is something you and Roland would like to do, you two are the guys. :)
2015-03-18 18:46
Yogibear

Registered: Aug 2003
Posts: 208
Is this enough?:
/MUSICIANS/F/Fantastic_Zool/Marioland.sid
2015-03-19 07:14
skull

Registered: Jun 2005
Posts: 6
maybe this:
Super Mario Calypso
2015-03-19 09:04
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
a good game need a coder.
a good game needs custom made music, not some file from csdb
a good game needs original gfx

:)
2015-03-19 10:24
Bitbreaker

Registered: Oct 2002
Posts: 501
A good game/demo needs people who deliver. The only reasons why projects fail nowadays.
2015-03-19 14:04
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
Yes, I am looking for custom music.
2015-03-19 18:09
Yogibear

Registered: Aug 2003
Posts: 208
But you want SMB1 World 1-1 music in Gameboy style so why should I make a new version?
2015-03-19 20:16
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
I apologize for the confusion. I do not wish to make a Gameboy-style game. (Well, not for THIS project).

I know in the Lemon forums, I had mentioned the possibility of doing this but mostly because I was finding it difficult to work with Char Mode MC in a visually pleasing fashion. Thankfully Saul12, fx, Mase, and enthusi and a few others were very helpful.

So I would like the C64 to behave as the Nintendo (obviously that's not *REALLY* possible but it's the challenge).

Thanks,
Rocky.
Previous - 1 | 2 | 3 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
RadMan/TSM
Guests online: 66
Top Demos
1 Next Level  (9.8)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.6)
6 No Bounds  (9.6)
7 Comaland 100%  (9.6)
8 Uncensored  (9.6)
9 Bromance  (9.5)
10 Lunatico  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 It's More Fun to Com..  (9.6)
3 Cubic Dream  (9.6)
4 Party Elk 2  (9.6)
5 Copper Booze  (9.6)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Rainbow Connection  (9.5)
8 Dawnfall V1.1  (9.5)
9 Quadrants  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Booze Design  (9.3)
3 Censor Design  (9.3)
4 Crest  (9.3)
5 Performers  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.033 sec.