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Forums > C64 Coding > Wanted: Coder for Super Mario Bros. for Summer Retro Challenge
2015-03-16 16:29
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
Wanted: Coder for Super Mario Bros. for Summer Retro Challenge

Wanted: Coder for Super Mario Bros. for Summer Retro Challenge

Wanted: Musician/Sound Designed for Super Mario Bros. for Summer Retro Challenge

WORLD 1-1
http://postimg.org/image/it5vvh25n/

For the January Retro Challenge I created 100% of the graphics and assets necessary to create World 1 of the Super Mario Bros. game.

http://www.wickensonline.co.uk/retrochallenge-2012sc/

For the Summer Challenge (which I expect to run July 1st to 31st 2015), I would really love to team up with a coder, and audio dude (or dudette) and see how much of this can be done in a month.

The project would help generate some exposure and I trended towards updates once or twice a week. So along with coding, posting progress information would be expected.

I am not a coder, but am capable of simple tasks and am willing to help where I can, also I would spend the month completing the balance of the graphics. Most of the graphics have been made (95%+), and basically just the colours need to be reduced to work with the MC Char Map mode. I would also be responsible for posting our progress to a blog site and tweet to Retro Challenge.

If anyone is interested in month of retro craziness please feel free message me or reply to this thread.

Thank you,
Rocky.
2015-03-16 18:18
Steppe

Registered: Jan 2002
Posts: 1510
Gianna Sisters will sue you for copying THEIR level layout!!! :D
2015-03-16 18:34
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
Lol. Totally! I used to be worried about being sued.

I am just a big fan of the Commodore and growing up I couldn't afford a Nintendo. I was about 11 at the time when I came up with the idea to port the game. But I didn't have the means to make this project come true, but I have continued to work on my graphics skills (for many many years) and would love to see this through.
2015-03-16 20:08
Steppe

Registered: Jan 2002
Posts: 1510
Sorry, I think you didn't get my joke. IIRC Gianna Sisters was taken off the shelves shortly after release, because it was a pretty blatant ripoff of Super Mario Bros. with some minor changes.
2015-03-16 22:08
Yogibear

Registered: Aug 2003
Posts: 208
I'm willing to make music for this project with help from a friend who makes the instruments on all my C64 productions.
He is pretty much busy with his work so we probably need more time than a month.
Is this possible?
2015-03-16 22:11
Oswald

Registered: Apr 2002
Posts: 5017
someone at lemon64 is pretty far by converting SMB to c64 using the original code.
2015-03-17 12:55
rockasoo
Account closed

Registered: Nov 2014
Posts: 8
@Yogibear: I am interesred to see what can be done in a month but I don't expect a finished product. I think I good minimum expectation would be to complete the first level. That would be proof of concept for the scrolling, enemy and hero behavior, along with a level's worth of music and sfx
2015-03-17 14:37
Wanax

Registered: Feb 2014
Posts: 6
I am interested,I think that is a good project and I am a big fan of the Super Mario Bros.
But I'm a little busy at work,perhaps later, not right away, can I help you if you so wish.
2015-03-17 21:16
Yogibear

Registered: Aug 2003
Posts: 208
@rockasoo: You don't expect a finished product? When should it be finished then?
Do you have an idea for the level tune? A cover or an original tune?
SFX must be made by a friend of mine.
I already did a Super Mario SID tune which can be found here:
http://hvsc.de/
/MUSICIANS/W/Wijnhoven_Joachim/Super_Mario_Land.sid
I could make a version of this with better instruments or what do you want?
2015-03-18 09:58
Mr. SID

Registered: Jan 2003
Posts: 421
Quoting rockasoo
@Yogibear: I am interesred to see what can be done in a month but I don't expect a finished product. I think I good minimum expectation would be to complete the first level. That would be proof of concept for the scrolling, enemy and hero behavior, along with a level's worth of music and sfx

That's not how a game is ported. You don't work level by level. And re-implementing game code seems like a stupid idea, it's never gonna feel like Mario then.

I'd rather wait for this to be finished: https://www.flickr.com/photos/95918666@N08/8754036704/
2015-03-18 10:14
Frantic

Registered: Mar 2003
Posts: 1627
In case you don't know already Nintendo decided recently — after all these years — to actually start making games for other platforms. Mostly the mobile ones of course, given Nintendo's general loss of market shares the last three years. At least that is one step closer to the possibility of getting an official Nintendo version for the C64. ;)
 
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