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Forums > CSDb Entries > Event id #2526 : Intro Creation Competition 2016
2016-11-01 15:20
Didi

Registered: Nov 2011
Posts: 479
Event id #2526 : Intro Creation Competition 2016

Sorry for skipping this event last year, but life is life and I simply would not have had the time to host this event in a proper way.

So finally X 2016 is over and the big productions are out. So maybe you are in the mood for a smaller project.

Competition runs from November 1st, 2016, until January 3rd, 2017. So you have a full 2 months to deliver your creations. This should be enough for an intro.

Please use this thread for questions, discussion and everything else concerning this competition.

THE RULES (same as in 2014, worked very well):
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is January 3rd, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting closes at Sunday January 8th, 2017 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.

No prices to win, just the fame. May the best creation win!
 
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2016-11-21 17:42
Compyx

Registered: Jan 2005
Posts: 631
Quote: Heh, Vanja demotivated us with her compo killer. :)

Must have have missed something. Which compo killer?
2016-11-22 09:03
Oswald

Registered: Apr 2002
Posts: 5028
let me guess not released yet but shown to Hein
2016-11-22 09:15
Cruzer

Registered: Dec 2001
Posts: 1048
The one with the 9.7/10.0 score.
2016-11-22 11:48
Didi

Registered: Nov 2011
Posts: 479
Well, this is about fun, so no fear of big animals. ;)
2016-11-22 16:03
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
inc intro_count
2016-11-24 08:42
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Shine contributed an awesome PETSCII logo, Relaunch 64 is fired up, and I'm gonna spend all night coding my first intro ;)
2016-11-24 15:14
Dr.j

Registered: Feb 2003
Posts: 276
good luck Slartibartfast!
2016-11-24 15:49
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Logo, colour split, music and proportional PETSCII font scroller implemented tonight :) Next is to generate an FPP from the PETSCII rom charset! :D

Oh, "my first intro" in a decade btw, not my actual first intro ;)
2016-11-24 15:50
Dr.j

Registered: Feb 2003
Posts: 276
sorry for my lameness. FPP stand for ?
2016-11-24 16:02
Slartibartfast
Account closed

Registered: Jul 2002
Posts: 230
Flexible Pixel Position, or in this case Flexible PETSCII Position ;) It means every line of the FPP is independent and can be animated. I used an FPP in the 5th part of Out of Sight Out of Mind, my last c64 release back in the 90's ;)

Out of Sight.. ..Out of Mind

Oh I really liked your intro entry btw! Very nice! :D

I've started a c64 coding blog to catalogue my journey back into code ;) http://c64.inspired-digital.net
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