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TWW
Registered: Jul 2009 Posts: 541 |
Release id #86776 : Project One V0.6
Oswald:
How do I change the BG collor when drawing in Koala in P1? |
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... 47 posts hidden. Click here to view all posts.... |
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Oswald
Registered: Apr 2002 Posts: 5022 |
Magnar,thanks :)
interesting I always thought contrast is off by being too much, but maybe its the brightness slider then :)
file menu, possibly no solution, maybe a workaround can work, 2nd file menu dedicated for isildur :) |
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xpo
Registered: Mar 2011 Posts: 9 |
Magnar, I checked what you wrote about drawing with a brush on the upper border in fli format and in my opinion the program works normally. I'm working on Win7. Oswald, I checked many times option "Save to Fli" and always save properly. For additional safety I write in P1Format. I agree with Isildur about new features like 'save to prg' or 'save ArtStudio hires', but even without new functions P1 is a great editor :) |
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null Account closed
Registered: Jun 2006 Posts: 645 |
One feature I would absolutely love is some setting that allows me to keep working in whatever gfx mode I have selected, but turn off colour clashes. Would make fixing certain mistakes a whole lot easier if it doesn't constantly replace colours or deny me to put down pixels.
No idea how practical that is, though (: |
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SIDWAVE Account closed
Registered: Apr 2002 Posts: 2238 |
use custom mode |
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TWW
Registered: Jul 2009 Posts: 541 |
That's great Oswald!
There's the two error messages popping up when you start P1;
invalid ResoDiv value in ProjectOne.ini using 2 instead
and;
invalid FliMul value in ProjectOne.ini using 8 instead
Other then that, I'm sure some more features in regards to drawing tools would be great;
-circles and other shapes
-pixel accurate copy/paste (maybee with an option on how to handle color clashes)
-some added juice to the filler (not only chessboard dither but pattern/gradiant etc.)
Surely some other things but for now it's all I can think of.
Thanks for keeping it alive and it's a good tool!
EDIT:
- More obvious way to change BG color ;-)
- Posibility to "dock" the color selector window
- Some tool to organize the color attributes in each character (swap mc coll #1 and #2 etc. and perhaps a tool to tie a specific color to a specific attribute). |
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Oswald
Registered: Apr 2002 Posts: 5022 |
Isildur,
can you put online some art studio format pics (multi /hires) ?
- more dithering types with alt+lmb, is a 4x4 dither grid okay, so that one can set the dither order manually (enter numbers into grid in order of dither appearence) and set treshold of dither strength ?
fex a 2x2 ordered pattern looks like this:
13
42
TWW,
- invalid ResoDiv/FliMul is already fixed.
- pattern fill could be done like above
- color selector already sticks to preview window, docking would take much effort
- yup color attribute manipulation is a must |
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Oswald
Registered: Apr 2002 Posts: 5022 |
Quote: One feature I would absolutely love is some setting that allows me to keep working in whatever gfx mode I have selected, but turn off colour clashes. Would make fixing certain mistakes a whole lot easier if it doesn't constantly replace colours or deny me to put down pixels.
No idea how practical that is, though (:
timanthes does this :) this would be painful to implement so no go. |
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Oswald
Registered: Apr 2002 Posts: 5022 |
executable koala/hires is simple (without packing) so I'll do this too. |
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Isildur
Registered: Sep 2006 Posts: 274 |
Oswald,
Art Studio Images
Art Studio hires/multi format description (slide down):
=art&s[]=studio#standard_hires] |
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Ninja
Registered: Jan 2002 Posts: 406 |
Wow, you can compile it again? Great news :D |
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