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Forums > CSDb Entries > Release id #86776 : Project One V0.6
2012-02-25 01:52
TWW

Registered: Jul 2009
Posts: 541
Release id #86776 : Project One V0.6

Oswald:

How do I change the BG collor when drawing in Koala in P1?
 
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2018-07-13 20:11
jailbird

Registered: Dec 2001
Posts: 1576
Yo people. Has anyone ever managed to run P1 in Wine?

Installer sometimes works fine, sometimes dies with the following error:



When it works, I can't save or export anything, so the only way to save workstages is to make screenshots of the zoom window, which is fucking tedious.

Any ideas?
2018-07-13 20:18
chatGPZ

Registered: Dec 2001
Posts: 11133
use 0.5, that should work (it did for me atleast)
2018-07-13 20:22
jailbird

Registered: Dec 2001
Posts: 1576
Quote: use 0.5, that should work (it did for me atleast)

Already tried, but nope, the same error :(
2018-07-13 20:29
chatGPZ

Registered: Dec 2001
Posts: 11133
oh i remember... you also needed some dlls, which are missing in the setup.exe. the p1 dir looks like this here. (just checked again, it starts fine):

-rw-r--r--   1 groepaz groepaz   77824 23. Aug 2001   asycfilt.dll
-rw-r--r--   1 groepaz groepaz   22288 31. Mai 1998   COMCAT.DLL
-rw-r--r--   1 groepaz groepaz  140096 24. Jun 1998   COMDLG32.OCX
-rw-r--r--   1 groepaz groepaz 1066176 22. Mai 2000   mscomctl.ocx
-rw-r--r--   1 groepaz groepaz 1388544 23. Aug 2001   msvbvm60.dll
-rw-r--r--   1 groepaz groepaz  569344 29. Aug 2002   oleaut32.dll
-rw-r--r--   1 groepaz groepaz  106496 23. Aug 2001   olepro32.dll
-rw-r--r--   1 groepaz groepaz  290816 13. Mai 2005   ProjectOne.exe
-rw-r--r--   1 groepaz groepaz    8955 20. Jun 2005  'README!.txt'
-rw-r--r--   1 groepaz groepaz  286720 20. Jun 1998   SETUP1.EXE
-rw-r--r--   1 groepaz groepaz   73216 18. Jun 1998   ST6UNST.EXE
-rw-r--r--   1 groepaz groepaz   17920 23. Aug 2001   stdole2.tlb
-rw-r--r--   1 groepaz groepaz  102912 18. Jun 1998   VB6STKIT.DLL


you can also try installing the "winetricks" package, and install everything it offers (core fonts, runtimes, etc)

and.. DONT use the installer. it never worked right. copy the files you need from an installed directory on windows instead.
2018-07-13 20:36
jailbird

Registered: Dec 2001
Posts: 1576
Man, thanks a lot! Winetricks helped with 0.6! The error is still there, but after ignoring it, the install finishes and everything works fine (exporting the image too). Cool!

PS: it's a bit slow, though.
2018-07-13 21:09
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Yo people. Has anyone ever managed to run P1 in Wine?

Installer sometimes works fine, sometimes dies with the following error:



When it works, I can't save or export anything, so the only way to save workstages is to make screenshots of the zoom window, which is fucking tedious.

Any ideas?


Wtf!!! No hidden tabs with ”fun” stuff?! :(
2018-07-13 21:52
TheRyk

Registered: Mar 2009
Posts: 2076
indeed, sort of disappointing :(
2018-07-14 03:05
chatGPZ

Registered: Dec 2001
Posts: 11133
Quote:
Man, thanks a lot! Winetricks helped

yeah, its a mystery to me why all that stuff isnt part of a regular WINE install - you'll need it for a lot of things (especially core fonts and msvc runtimes)
2018-07-15 06:29
ptoing

Registered: Sep 2005
Posts: 271
Why would you use P1 to begin with? Just use Grafx2 which has a linux distro, there are plugins to check for mcol and stuff like that. And then use Pixel Polizei which also runs under linux natively to make your prgs.

But I guess P1 can save some other formats. I tried it once and found the interface/UI/UX intolerable, but maybe that is just me.
2018-07-15 09:49
jailbird

Registered: Dec 2001
Posts: 1576
Quoting ptoing
Why would you use P1 to begin with?

Eh, because it's the only graphics editor I'm fully comfortable with. Especially when making hires stuff. Yeah, I have already tried every other possible option on earth, otherwise I wouldn't have this question to begin with :D
Considering Grafx2, well, it's UI is kinda okay, I guess... I used to use its DOS version a lot 10-15 years ago for making MC and (I)FLI stuff, but comparing to P1, my flow would go to hell if I'd have to stop with pixelling every time I'd need to check for limitations/clashes, which are quite plenty while making hires, at least on types of hires stuff I'm making (with lot of transitions, avoiding blockyness as much as possible).

Quoting ptoinh
I tried it once and found the interface/UI/UX intolerable, but maybe that is just me.

Yep, definitely a case of "to each his own" :D In the beginning when Oswald started coding on the first versions of P1, basically he was trying to integrate into P1 the way I pixel and what is intuitive for me. I could totally understand if it's ambiguous to others :D The same way I simply can't get used to any other x-platform pixel editor. P1 is matching my needs and my way of work 100%.
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