Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > UFLI?
2005-09-30 14:54
Nightlord

Registered: Jan 2003
Posts: 131
UFLI?

Hi everyone,

I tried to google around in order to learn how ufli works but could not find anything. I know how fli, afli, shfli, shifli and finally xfli works.

can someone please explain how ufli works and what are its limitations. i tried to look at the displayer code of that veronica picture. i see sprites involved. but i do not understand the code...
 
... 131 posts hidden. Click here to view all posts....
 
2005-09-30 16:25
chatGPZ

Registered: Dec 2001
Posts: 11154
x-expandend sprite layer, 7 sprites, priority "behind" bitmap, fli every second line.

that enough? :=P
2005-09-30 17:19
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: x-expandend sprite layer, 7 sprites, priority "behind" bitmap, fli every second line.

that enough? :=P


Ehr,it only uses 6 sprites in the actual picture.
Best program to pixel,though it does have its limits. 8)
2005-09-30 17:19
Mason

Registered: Dec 2001
Posts: 459
Where was this used?
2005-09-30 17:25
Tch
Account closed

Registered: Sep 2004
Posts: 512
Quote: Where was this used?

Veronica
Iron Lady

;)
2005-09-30 17:50
Nightlord

Registered: Jan 2003
Posts: 131
yep that's enough. thanx groepaz and tch
2005-09-30 19:15
Tch
Account closed

Registered: Sep 2004
Posts: 512
@Nightlord:

If you are unreveling the UFLI method from ´Veronica´,please note that it is an adjusted viewer.
I have tinkered with the sprite-colors routine.
The original UFLI-Editor only allows for 1 color for all the sprites.
If you´d like to have my Beta editor,just let me know.
2005-10-01 07:38
Sledge

Registered: Sep 2003
Posts: 102
Quote: @Nightlord:

If you are unreveling the UFLI method from ´Veronica´,please note that it is an adjusted viewer.
I have tinkered with the sprite-colors routine.
The original UFLI-Editor only allows for 1 color for all the sprites.
If you´d like to have my Beta editor,just let me know.


That would indeed be nice! :)

2005-10-01 17:00
Nightlord

Registered: Jan 2003
Posts: 131
thanks a lot tch. I am actually thinking of pixeling on PC than writing a converter in C++. Mouse is just too convenient :) oh my god ... what am I saying ? people will blame me for converting now :D
2005-10-01 21:04
Tch
Account closed

Registered: Sep 2004
Posts: 512
Heheh,another converter.
Quite amazing how everybody seems to be out of touch with C64 pixelling. ;)
Do as you please,I don´t mind..

Anyway,for all of you who still feel like pixelling the ´old´ way..
I have just released the second UFLI-Editor.

You can grab it here..

UFLI Editor V2.0
2005-10-01 21:34
Bizzmo
Account closed

Registered: Mar 2005
Posts: 82
What's new in v2.0? I must admit, I'm increasingly interested in doing something in formats such as UFLI!
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | ... | 15 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Didi/Laxity
kenchis
Higgie/Kraze/Slackers
Paulko64
t0m3000/HF^BOOM!^IBX
Erol
rambo/Therapy/ Resou..
Guests online: 100
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.7)
6 Aliens in Wonderland  (9.6)
7 Comaland 100%  (9.6)
8 Uncensored  (9.6)
9 No Bounds  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Dawnfall V1.1  (9.5)
8 Daah, Those Acid Pil..  (9.5)
9 Birth of a Flower  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Nostalgia  (9.4)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 SHAPE  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Stinsen  (9.7)
3 Jeroen Tel  (9.6)
4 Linus  (9.6)
5 psych858o  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.062 sec.