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jcompton
Registered: Feb 2006 Posts: 70 |
Release id #101899 : Neuromancer
Am I really the only one who has always had this version crash upon entering the Gentleman Loser?
VICE 2.4 reports "JAM at $854B". Also crashes in exactly the same way on real hardware. |
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j0x
Registered: Mar 2004 Posts: 215 |
Did you recently re-download the d81? The version you're linking to appears to work. C0 uploaded an uncorrupted version back in 2011. |
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Count Zero
Registered: Jan 2003 Posts: 1926 |
:) As j0x states and my comment on the release...
The original game has only one flaw we found and that was in the text of the IRS database being a block short. Obviously an error which happened on mastering the original game at interplay. Luckily that doesn't crash the game there - just gives an odd end on one of the readings.
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jcompton
Registered: Feb 2006 Posts: 70 |
Sweet, yes, we're in good shape now, thanks. |
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bugjam
Registered: Apr 2003 Posts: 2581 |
Is this text bug fixable after all? Even though it seems to be irrelevant for the gameplay, it would be nice to have a 101% version then. :-) |
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Count Zero
Registered: Jan 2003 Posts: 1926 |
Sortof - you would have to make up the end of that "article" there in about 250 characters ... without knowing what was supposed to be written there - bad luck.
Also the text entry is not relevant to the gameplay in any case - likely the reason why Interplay missed it on quality checking. |
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j0x
Registered: Mar 2004 Posts: 215 |
Assuming the text is identical between ports, any interested party could just take the missing data from another version (Apple, DOS, Amiga). It'd also be quite a challenge to crunch everything down to fit a single 1541 disk side. |
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bugjam
Registered: Apr 2003 Posts: 2581 |
Yes, I would assume the text to be identical between platforms. So there is still room for a nice "gold" version, or maybe EF? :-) |
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Count Zero
Registered: Jan 2003 Posts: 1926 |
True - texts can be ripped from other platforms - crunching this 4 sider to a single disk is completely out of question though.
2 sides using nowadays packers should be possible. |
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j0x
Registered: Mar 2004 Posts: 215 |
Out of the question? As in "impossible"? I agree that a 2-sider should be possible by brute-force application of today's compression tools, but by using content-specific compression techniques, you never know.
Let's say a one-sider is Impossible, just to activate those crackers that would be triggered by the I-word. :)
I would accept a version which had the intro (including the Devo-sample) on a separate disk side, as long as the game itself was playable without disk-swapping. |