Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #126109 : Einstein
2016-02-21 12:22
xIII

Registered: Nov 2008
Posts: 210
Release id #126109 : Einstein

Any idea how this game works ?
2016-02-21 15:21
Kabuto
Account closed

Registered: Sep 2004
Posts: 58
You gotta remove all tiles from each level to advance. That's done by placing cyan tiles, they "react" with the 8 surrounding tiles as follows:

* Brown tiles: will disappear if the number on the tile just placed is less than theirs, otherwise they'll decrement (but not beyond 0), making it harder/impossible to remove them
* Lilac tiles: the other way round (greater / increment)
* Cyan tiles: will disappear if the number on the tile just placed is equal, making the tile just placed disappear too
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Earthshaker/Silicon ..
Scorpie/F4CG
iAN CooG/HVSC
csabanw
Magic/Nah-Kolor
Guests online: 88
Top Demos
1 Next Level  (9.7)
2 Mojo  (9.7)
3 13:37  (9.7)
4 Coma Light 13  (9.7)
5 Edge of Disgrace  (9.7)
6 Aliens in Wonderland  (9.6)
7 Comaland 100%  (9.6)
8 Uncensored  (9.6)
9 No Bounds  (9.6)
10 Wonderland XIV  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Dawnfall V1.1  (9.5)
8 It's More Fun to Com..  (9.5)
9 Daah, Those Acid Pil..  (9.5)
10 Birth of a Flower  (9.5)
Top Groups
1 Nostalgia  (9.4)
2 Oxyron  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 SHAPE  (9.3)
Top Graphicians
1 Mirage  (9.8)
2 Archmage  (9.7)
3 Talent  (9.6)
4 Facet  (9.6)
5 Hend  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.045 sec.