| |
Six
Registered: Apr 2002 Posts: 289 |
Release id #135201 : Level-Cruncher V4.0
Does anyone have in-depth knowledge of the compression algorithm this uses before I go digging? I'd really like to be able to pack these files in my cross-dev chain instead of having to move them around and pack them manually. |
|
| |
Krill
Registered: Apr 2002 Posts: 2968 |
Pretty sure an "in-depth" description would be actual C code to crunch. :)
That said, what does it do that current packers don't? Any reasons not to switch to a modern "level" cruncher? |
| |
tlr
Registered: Sep 2003 Posts: 1787 |
It refers to "Basic routines" by Matcham. Is that the actual cruncher? :)
If it's anything like time cruncher it's going to be a typical LZ77 with ad-hoc entropy encoding on lengths and offsets. They differed quite a bit between versions.
If you want to do it in the cross-dev chain I would go for wrapping it in a simple emulator wrapper. It can be slow if you run with high compression settings though. |