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wacek
Registered: Nov 2007 Posts: 513 |
Release id #218343 : E2IRA
The highest level of admiration is imitation ;)
Joker guys made our day at Xenium with this one!
https://youtu.be/kl8dH7ooRyU |
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Krill
Registered: Apr 2002 Posts: 2969 |
Worth the long wait for precalc before the animation playback kicks in. =) |
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F7sus4
Registered: Apr 2013 Posts: 117 |
It looks like the old discussion got conveniently wiped.
Anyway, nice to see this one. Might be a good enough reason to grab ZX emu for the very first time ever. |
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iAN CooG
Registered: May 2002 Posts: 3187 |
It's not "wiped", just closed
Release id #218343 : E2IRA
use the search field before whining. |
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Krill
Registered: Apr 2002 Posts: 2969 |
Conveniently hidden, then. :) |
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wacek
Registered: Nov 2007 Posts: 513 |
@Krill, did you manage to look under the hood how Dalthon is doing that? It's actually quite interesting :) |
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Krill
Registered: Apr 2002 Posts: 2969 |
Quoting wacek@Krill, did you manage to look under the hood how Dalthon is doing that? Didn't try. :) What do you mean, specifically?
I wonder why it 8-ish KB, though, and not significantly smaller than that. Gives me the suspicion that not everything is fully calculated at init-time (but some animation-relevant data coming with the executable already). |
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wacek
Registered: Nov 2007 Posts: 513 |
Well, he converted each frame into 2d vector data (by hand :), meaning the shapes and the stars coordinates. Then upon runtime, he is drawing the frames with vector lines, filling them up, then making them into 8x8 tiles (!) and storing into upper memory. Finally, the tiled screens are played back :) |
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Krill
Registered: Apr 2002 Posts: 2969 |
Okay, not so impressed any more now. =) |
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wacek
Registered: Nov 2007 Posts: 513 |
Hahah, why am I not surprised ;) |
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ChristopherJam
Registered: Aug 2004 Posts: 1408 |
Ahahaha that's excellent. |
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