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Forums > C64 Composing > 'DRM' with SID music...
2006-04-28 18:46
Bamu®
Account closed

Registered: May 2005
Posts: 1332
'DRM' with SID music...

Hi!

I can remember some game-composers, that protected their music's from being ripped...
Which one was the best protected game music?
And, are there any tools that allow to 'protect' any $1000/$1003 tune? :)
2006-04-28 18:54
Steppe

Registered: Jan 2002
Posts: 1510
At $1020 enter "Get outta here, damn ripper!!!". That's said to work fine. ;-)
2006-04-28 18:58
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: At $1020 enter "Get outta here, damn ripper!!!". That's said to work fine. ;-)

:-)))))
2006-04-28 19:49
Scout

Registered: Dec 2002
Posts: 1570
Quote: Hi!

I can remember some game-composers, that protected their music's from being ripped...
Which one was the best protected game music?
And, are there any tools that allow to 'protect' any $1000/$1003 tune? :)


If you code (or have the sources of) a playerroutine you can easily shatter every subroutine or table around the memory of the c64 or weave graphics or demo/gamecode around it.
I guess this was done in the past.
2006-04-28 20:26
iopop

Registered: Dec 2001
Posts: 317
Give & Take is the demo for you.
2006-04-28 21:06
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Very interesting!
2006-04-28 21:27
tlr

Registered: Sep 2003
Posts: 1762
Quote: Hi!

I can remember some game-composers, that protected their music's from being ripped...
Which one was the best protected game music?
And, are there any tools that allow to 'protect' any $1000/$1003 tune? :)


Arkanoid and Master of the Lamps are two hard to rip tunes. Especially Master of the Lamps. The code is scattered all over the game.

Tools? That would be a decent ML-monitor, i.e one with the 'N' (New Locate) command. Gentlemen, start your scattering! :)
2006-04-28 21:41
Steppe

Registered: Jan 2002
Posts: 1510
No, please! I thought you've grown out of this... ;-)
2006-04-28 22:08
Zyron

Registered: Jan 2002
Posts: 2381
I remember ripping the Arkanoid music, it was a nightmare that lasted for 2 weeks or maybe even longer. In the end I didn't even manage to get it working 100%
2006-04-28 23:48
cadaver

Registered: Feb 2002
Posts: 1159
You can always hack siddump-functionality to VICE, though..
2006-04-29 08:39
Steppe

Registered: Jan 2002
Posts: 1510
Quote: I remember ripping the Arkanoid music, it was a nightmare that lasted for 2 weeks or maybe even longer. In the end I didn't even manage to get it working 100%

It's still not even 100% in HVSC, the digis in the first couple of seconds are played at the wrong pitch. Hardly noticeable, but still.

Other examples of hard to rip tunes:
Jeff's Crossbow.sid (from the Deus Ex Machina note): runs in the diskdrive RAM!

Dane's Tsunami tunes: The whole soundtrack is divided into 3 pieces (part 1 and 3 at $1000, part 2 at $9000, IIRC), so you have to time your blockcopy routines very precisely to get gapless output.
 
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