| |
Bamu® Account closed
Registered: May 2005 Posts: 1332 |
'DRM' with SID music...
Hi!
I can remember some game-composers, that protected their music's from being ripped...
Which one was the best protected game music?
And, are there any tools that allow to 'protect' any $1000/$1003 tune? :)
|
|
| |
Steppe
Registered: Jan 2002 Posts: 1510 |
At $1020 enter "Get outta here, damn ripper!!!". That's said to work fine. ;-) |
| |
Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Quote: At $1020 enter "Get outta here, damn ripper!!!". That's said to work fine. ;-)
:-))))) |
| |
Scout
Registered: Dec 2002 Posts: 1570 |
Quote: Hi!
I can remember some game-composers, that protected their music's from being ripped...
Which one was the best protected game music?
And, are there any tools that allow to 'protect' any $1000/$1003 tune? :)
If you code (or have the sources of) a playerroutine you can easily shatter every subroutine or table around the memory of the c64 or weave graphics or demo/gamecode around it.
I guess this was done in the past.
|
| |
iopop
Registered: Dec 2001 Posts: 317 |
Give & Take is the demo for you. |
| |
Bamu® Account closed
Registered: May 2005 Posts: 1332 |
Very interesting! |
| |
tlr
Registered: Sep 2003 Posts: 1762 |
Quote: Hi!
I can remember some game-composers, that protected their music's from being ripped...
Which one was the best protected game music?
And, are there any tools that allow to 'protect' any $1000/$1003 tune? :)
Arkanoid and Master of the Lamps are two hard to rip tunes. Especially Master of the Lamps. The code is scattered all over the game.
Tools? That would be a decent ML-monitor, i.e one with the 'N' (New Locate) command. Gentlemen, start your scattering! :)
|
| |
Steppe
Registered: Jan 2002 Posts: 1510 |
No, please! I thought you've grown out of this... ;-) |
| |
Zyron
Registered: Jan 2002 Posts: 2381 |
I remember ripping the Arkanoid music, it was a nightmare that lasted for 2 weeks or maybe even longer. In the end I didn't even manage to get it working 100% |
| |
cadaver
Registered: Feb 2002 Posts: 1159 |
You can always hack siddump-functionality to VICE, though.. |
| |
Steppe
Registered: Jan 2002 Posts: 1510 |
Quote: I remember ripping the Arkanoid music, it was a nightmare that lasted for 2 weeks or maybe even longer. In the end I didn't even manage to get it working 100%
It's still not even 100% in HVSC, the digis in the first couple of seconds are played at the wrong pitch. Hardly noticeable, but still.
Other examples of hard to rip tunes:
Jeff's Crossbow.sid (from the Deus Ex Machina note): runs in the diskdrive RAM!
Dane's Tsunami tunes: The whole soundtrack is divided into 3 pieces (part 1 and 3 at $1000, part 2 at $9000, IIRC), so you have to time your blockcopy routines very precisely to get gapless output.
|
... 8 posts hidden. Click here to view all posts.... |
Previous - 1 | 2 - Next |