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Smasher
Registered: Feb 2003 Posts: 512 |
Release id #220685 : Krill's Loader, Repository Version 192
first of all a big THANK-YOU Krill for the (long-awaited) release!!!
a question about the new feature "PREFER_SPEED_OVER_SIZE":
with this setting disabled loader fits in my ideal place $0200-$03ff (no stack, no screen area, yuppy!), while if I enable it it gets bigger and it doesn't fit.
so based on your testings, how fast is the "potentially faster decompression routine" compared to the default one? |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: Do yourself a favour and by all means forget that cygwin even exists. Wipe it from your system as good as you can. Then use msys2. And use the windows perl.
(and that pdf needs to be updated badly too)
Making this stuff work in cmd.exe is seriously not what you want to do. Doing this with Makefiles that have not been written with cmd.exe in mind from the start can be a huge amount of work - and it'll be a VERY frustrating WTF experience if you have no experience with that stuff.
i would use MSYS2, i have that and WSL running, but i dont know how to install CC65 to something like MSYS2 or WSL, i will try downloading it now, and hope ittl work.
Quoting KrillAlso revert all your Makefile changes. =)
Hehe dont worry, i replaced the entire folder with the original from the zip |
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chatGPZ
Registered: Dec 2001 Posts: 11154 |
You can just install the regular windows cc65 and use that. That is one of the big advantages of msys(2) over cygwin |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: You can just install the regular windows cc65 and use that. That is one of the big advantages of msys(2) over cygwin
Oh awesome! Ill try it tomorrow |
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Krill
Registered: Apr 2002 Posts: 2856 |
Or you can just build it yourself, it's open-source. =) |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: Or you can just build it yourself, it's open-source. =)
I suppose so, but using the windows build seems easier |
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Oswald
Registered: Apr 2002 Posts: 5032 |
Quote: Or you can just build it yourself, it's open-source. =)
rumours say that you need to be top level genius to make a build yourself of your loader :D |
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Danzig
Registered: Jun 2002 Posts: 430 |
Quote: rumours say that you need to be top level genius to make a build yourself of your loader :D
Rumours said that you can purchase your personal build of the loader. $$$, €€€ or BEER welcome I heard... |
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jcompton
Registered: Feb 2006 Posts: 70 |
Quote: SD2IEC support for this loader (current and relevant previous versions) has now been invented! \=D/
Mad propz to Thierer! =)
https://github.com/thierer/sd2iec
https://github.com/thierer/sd2iec/releases/tag/v1.0.0atentdead0..
Speaking of...
For testing purposes on this fork, can anybody please name a few known-good-on-NTSC Krill loader titles? So far I've only been able to narrow it down to Avatar PSI-5 as a title which "should work, but doesn't."
A random draw of Krill loader demos which don't explicitly warn that they're PAL only has still turned up a lot of seemingly-PAL-only demos, so. |
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Krill
Registered: Apr 2002 Posts: 2856 |
Quoting jcomptonFor testing purposes on this fork, can anybody please name a few known-good-on-NTSC Krill loader titles? So far I've only been able to narrow it down to Avatar PSI-5 as a title which "should work, but doesn't." There aren't many IRQ-loading games, and PSI-5 is one of the very few cracks with this loader.
Pretty sure that the loader in Sonic was built with the NTSC-compat option, not so sure for Scramble Infinity (and neither for PSI-5).
In any case, make sure that the stuff works on an actual 1541 and an NTSC C-64 before trying it with an SD2IEC. |
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Krill
Registered: Apr 2002 Posts: 2856 |
Quoting Oswaldrumours say that you need to be top level genius to make a build yourself of your loader :D Only if "genius" is what separates Linux users from Windows users... which i kinda doubt. =) |
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