Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Rodrigo Yeowtch ! (Registered 2024-11-24) You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Release id #40966 : MixCol Hi-Fli Converter 104
2006-10-09 12:26
algorithm

Registered: May 2002
Posts: 705
Release id #40966 : MixCol Hi-Fli Converter 104

New version released

* Updated C64 display code. Shows more of the screen and covers the FLO bug on the left

* Saving Raw/.Prg when not utilising 4 mix colors will now result in the filesize taking up 24k rather than 32k

*GUI cleanup

* New Y Brightness color matching. This maps the brightness of a truecolor pixel to a c64 pixel of the same brightness. More colors are utilised this method. Turn monitor to black and white = tonnes of grayscales

* Flicker Filter Strengths. It is now possible to select filter strength. in both overall and additional 2 color mode.

* Updated Documentation and examples

 
... 30 posts hidden. Click here to view all posts....
 
2006-11-17 16:13
Bamu®
Account closed

Registered: May 2005
Posts: 1332
This tool is F****** AWESOME! :)
2006-11-17 16:26
algorithm

Registered: May 2002
Posts: 705
A lot of people dont like interlace modes, but without it, there is a huge limitation of colors. its possible to mix colors due to the blending of the pixels in pal, but under constaints.

I think as far as interlace flicker is concerned, the converter minimizes it due to the method of alternating the fields as well as the ability to choose which colors should be mixed, etc

Errors (between the dithered image and IAFLI converted image) can also be minimized by shifting $d016 per line to produce the least error or even using sprite overlays, UIFLI, etc etc. New converter on the horizon most definately.
2006-11-17 16:29
Bamu®
Account closed

Registered: May 2005
Posts: 1332
Quote: A lot of people dont like interlace modes, but without it, there is a huge limitation of colors. its possible to mix colors due to the blending of the pixels in pal, but under constaints.

I think as far as interlace flicker is concerned, the converter minimizes it due to the method of alternating the fields as well as the ability to choose which colors should be mixed, etc

Errors (between the dithered image and IAFLI converted image) can also be minimized by shifting $d016 per line to produce the least error or even using sprite overlays, UIFLI, etc etc. New converter on the horizon most definately.


:-)
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Bansai/BSILabs
Guests online: 55
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 The Demo Coder  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Comaland 100%  (9.6)
10 What Is The Matrix 2  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Libertongo  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 It's More Fun to Com..  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Jeroen Tel  (9.7)
3 Mutetus  (9.7)
4 Jammer  (9.6)
5 Linus  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.054 sec.