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Skate
Registered: Jul 2003 Posts: 494 |
Release id #172953 : VICE 3.3
Good work and everything seems to be fine with this release so far.
I just wanted to learn the cause of the warning below.
joy-win32.c:601: warning: function joy_arch_cmdline_options_init() is not implemented yet, continuing
It's not causing any noticable troubles but i'm just curious of its reason. Also i'm curious if there is a way to get rid of console window. Does that console window open because of that warning above or is it used to open Vice with admin rights (workaround for UAC issues) or is it a GTK side effect?
I usually lose that window by changing project type from console to windows and making entry point function changes (from main to WinMain etc). Since this is a multiplatform project, i understand not bothering with platform specific properties. But is that the case? Does every Windows user see that warning message like me? (I didn't have the chance to try it on multiple machines yet) |
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Oswald
Registered: Apr 2002 Posts: 5086 |
also whats up with the raster colors in CRT emulation ? different shades on left / right alterneating while without CRT its all the exact same color (see topmost 2.5 bars)
edit: ok possibly I change the colors in the middle of the screen and that affects the blur thingie |
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Shine
Registered: Jul 2012 Posts: 346 |
Quoting Oswald- after accidental window resize there is no senseful way to go back to 100% (200%) window
If "Settings->Display_Settings->VICII_Settings->Double_ Size" is selected, you can manually decrease the window. This will stop exactly in double size. |
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Compyx
Registered: Jan 2005 Posts: 631 |
Quoting ShineQuoting Oswald- after accidental window resize there is no senseful way to go back to 100% (200%) window
If "Settings->Display_Settings->VICII_Settings->Double_ Size" is selected, you can manually decrease the window. This will stop exactly in double size.
Oh wow, the latest nightly has Alt+R to restore the active window to its natural size. |
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Oswald
Registered: Apr 2002 Posts: 5086 |
hurray \o/ |
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Dano
Registered: Jul 2004 Posts: 231 |
I've got a strange problem with some latest build of vice3.3.
I downloaded a nightly build from here since there are no current pokefinder builds (found that on german forum64):
http://vicebuilds6.bplaced.net/vice/
But when i start x64sc or x64 my vice windows looks like this:
https://ibb.co/Bstvdqv
The last build from pokefinder works fine though. And i think a download from the site above worked. Most likely was on my work laptop though.
Not sure where the difference in the laptops may be or what could cause that. Any ideas? |
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Compyx
Registered: Jan 2005 Posts: 631 |
What are the specs of your laptop? Ie do you have an integrated Inteelt GFX chip? What's the OS? |
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Dano
Registered: Jul 2004 Posts: 231 |
My private coding laptop is this one:
Betriebsystemname Microsoft Windows 10 Pro
Version 10.0.17134 Build 17134
Weitere Betriebsystembeschreibung Nicht verfügbar
Betriebsystemhersteller Microsoft Corporation
Systemname BURGSTBOOK
Systemhersteller ASUSTeK COMPUTER INC.
Systemmodell UX32VD
Systemtyp x64-basierter PC
System-SKU ASUS-NotebookSKU
Prozessor Intel(R) Core(TM) i7-3517U CPU @ 1.90GHz, 2401 MHz, 2 Kern(e), 4 logische(r) Prozessor(en)
BIOS-Version/-Datum American Megatrends Inc. UX32VD.214, 29.01.2013
As for graphics it has a rusty Nvidia and integrated graphics:
Name NVIDIA GeForce GT 620M
PNP-Gerätekennung PCI\VEN_10DE&DEV_1140&SUBSYS_15071043&REV_A1\4&37123E33&0&000 8
Adaptertyp GeForce GT 620M, NVIDIA-kompatibel
Adapterbeschreibung NVIDIA GeForce GT 620M
Adapter-RAM 1,00 GB (1.073.741.824 Bytes)
Installierte Treiber C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_1474122a0 ce2f241\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_am d64_1474122a0ce2f241\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository \nvami.inf_amd64_1474122a0ce2f241\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\F ileRepository\nvami.inf_amd64_1474122a0ce2f241\nvldumdx.dll
Treiberversion 23.21.13.9135
Name Intel(R) HD Graphics 4000
PNP-Gerätekennung PCI\VEN_8086&DEV_0166&SUBSYS_15071043&REV_09\3&11583659&0&10
Adaptertyp Intel(R) HD Graphics Family, Intel Corporation-kompatibel
Adapterbeschreibung Intel(R) HD Graphics 4000
Adapter-RAM (2.080.374.784) Bytes
Installierte Treiber igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll
Treiberversion 10.18.10.4358
Auflösung 1920 x 1080 x 60 Hz
Bits/Pixel 32
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
those builds have open-gl enabled (which the config scripts use by default now - thats why the pokefinder builds dont work right now). it might help to know what open-gl version your video drivers implement exactly.
edit: i get the same grey window on my windows laptop (with intel gfx)
dano: can you force it to use nvidia gpu? |
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gorans
Registered: Aug 2008 Posts: 14 |
Is there any place to download GTK build for Mac OS X? I'm building SDL but I would like to try GTK version without setting up GTK libs.
Thanks. |
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chatGPZ
Registered: Dec 2001 Posts: 11350 |
not that i know of. jackasser wanted to set up nightly builds, perhaps ask him =P
we perhaps found the issue for the problem with intel-hd (and likely other older gpus) - stay tuned |
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