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Forums > CSDb Entries > Release id #172953 : VICE 3.3
2018-12-23 02:53
Skate

Registered: Jul 2003
Posts: 472
Release id #172953 : VICE 3.3

Good work and everything seems to be fine with this release so far.

I just wanted to learn the cause of the warning below.

joy-win32.c:601: warning: function joy_arch_cmdline_options_init() is not implemented yet, continuing

It's not causing any noticable troubles but i'm just curious of its reason. Also i'm curious if there is a way to get rid of console window. Does that console window open because of that warning above or is it used to open Vice with admin rights (workaround for UAC issues) or is it a GTK side effect?

I usually lose that window by changing project type from console to windows and making entry point function changes (from main to WinMain etc). Since this is a multiplatform project, i understand not bothering with platform specific properties. But is that the case? Does every Windows user see that warning message like me? (I didn't have the chance to try it on multiple machines yet)
 
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2018-12-24 13:00
Oswald

Registered: Apr 2002
Posts: 4345
also whats up with the raster colors in CRT emulation ? different shades on left / right alterneating while without CRT its all the exact same color (see topmost 2.5 bars)




edit: ok possibly I change the colors in the middle of the screen and that affects the blur thingie
2018-12-24 16:04
Shine

Registered: Jul 2012
Posts: 231
Quoting Oswald
- after accidental window resize there is no senseful way to go back to 100% (200%) window


If "Settings->Display_Settings->VICII_Settings->Double_ Size" is selected, you can manually decrease the window. This will stop exactly in double size.
2018-12-25 02:46
Compyx

Registered: Jan 2005
Posts: 416
Quoting Shine
Quoting Oswald
- after accidental window resize there is no senseful way to go back to 100% (200%) window


If "Settings->Display_Settings->VICII_Settings->Double_ Size" is selected, you can manually decrease the window. This will stop exactly in double size.


Oh wow, the latest nightly has Alt+R to restore the active window to its natural size.
2018-12-25 07:04
Oswald

Registered: Apr 2002
Posts: 4345
hurray \o/
2019-01-11 22:03
dano

Registered: Jul 2004
Posts: 167
I've got a strange problem with some latest build of vice3.3.

I downloaded a nightly build from here since there are no current pokefinder builds (found that on german forum64):

http://vicebuilds6.bplaced.net/vice/

But when i start x64sc or x64 my vice windows looks like this:

https://ibb.co/Bstvdqv

The last build from pokefinder works fine though. And i think a download from the site above worked. Most likely was on my work laptop though.

Not sure where the difference in the laptops may be or what could cause that. Any ideas?
2019-01-11 23:40
Compyx

Registered: Jan 2005
Posts: 416
What are the specs of your laptop? Ie do you have an integrated Inteelt GFX chip? What's the OS?
2019-01-12 00:14
dano

Registered: Jul 2004
Posts: 167
My private coding laptop is this one:

Betriebsystemname	Microsoft Windows 10 Pro
Version	10.0.17134 Build 17134
Weitere Betriebsystembeschreibung 	Nicht verfügbar
Betriebsystemhersteller	Microsoft Corporation
Systemname	BURGSTBOOK
Systemhersteller	ASUSTeK COMPUTER INC.
Systemmodell	UX32VD
Systemtyp	x64-basierter PC
System-SKU	ASUS-NotebookSKU
Prozessor	Intel(R) Core(TM) i7-3517U CPU @ 1.90GHz, 2401 MHz, 2 Kern(e), 4 logische(r) Prozessor(en)
BIOS-Version/-Datum	American Megatrends Inc. UX32VD.214, 29.01.2013


As for graphics it has a rusty Nvidia and integrated graphics:

Name	NVIDIA GeForce GT 620M
PNP-Gerätekennung	PCI\VEN_10DE&DEV_1140&SUBSYS_15071043&REV_A1\4&37123E33&0&000 8
Adaptertyp	GeForce GT 620M, NVIDIA-kompatibel
Adapterbeschreibung	NVIDIA GeForce GT 620M
Adapter-RAM	1,00 GB (1.073.741.824 Bytes)
Installierte Treiber	C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_amd64_1474122a0 ce2f241\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository\nvami.inf_am d64_1474122a0ce2f241\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\FileRepository \nvami.inf_amd64_1474122a0ce2f241\nvldumdx.dll,C:\WINDOWS\System32\DriverStore\F ileRepository\nvami.inf_amd64_1474122a0ce2f241\nvldumdx.dll
Treiberversion	23.21.13.9135


Name	Intel(R) HD Graphics 4000
PNP-Gerätekennung	PCI\VEN_8086&DEV_0166&SUBSYS_15071043&REV_09\3&11583659&0&10
Adaptertyp	Intel(R) HD Graphics Family, Intel Corporation-kompatibel
Adapterbeschreibung	Intel(R) HD Graphics 4000
Adapter-RAM	(2.080.374.784) Bytes
Installierte Treiber	igdumdim64.dll,igd10iumd64.dll,igd10iumd64.dll
Treiberversion	10.18.10.4358


Auflösung	1920 x 1080 x 60 Hz
Bits/Pixel	32
2019-01-12 08:55
Groepaz

Registered: Dec 2001
Posts: 8952
those builds have open-gl enabled (which the config scripts use by default now - thats why the pokefinder builds dont work right now). it might help to know what open-gl version your video drivers implement exactly.

edit: i get the same grey window on my windows laptop (with intel gfx)

dano: can you force it to use nvidia gpu?
2019-01-14 19:12
gorans

Registered: Aug 2008
Posts: 13
Is there any place to download GTK build for Mac OS X? I'm building SDL but I would like to try GTK version without setting up GTK libs.

Thanks.
2019-01-14 19:17
Groepaz

Registered: Dec 2001
Posts: 8952
not that i know of. jackasser wanted to set up nightly builds, perhaps ask him =P

we perhaps found the issue for the problem with intel-hd (and likely other older gpus) - stay tuned
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