Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > CSDb Entries > Event id #3170 : Transmission64 2022 Fall Edition
2022-04-13 05:56
anonym

Registered: Jan 2002
Posts: 247
Event id #3170 : Transmission64 2022 Fall Edition

It's still early, but you will be able to find more information on the 3rd edition of Transmission64 here and on our website:
https://transmission64.com/

Online events cannot replace real in-person parties, but we hope to provide an excellent experience for you. We're looking forward to seeing all of you again and are working on some surprises.

Feel free to post any questions here or reach out to us directly.

Anonym on behalf of the orga team, Franky, Mibri and Aggressor. Thank you for your support.
 
... 39 posts hidden. Click here to view all posts....
 
2022-09-20 23:19
Count Zero

Registered: Jan 2003
Posts: 1821
Maximum length for that Basic line is 255 bytes I assume as there are no further specs.
Printing $things to screen and executing those seems allowed as well?
2022-09-27 20:20
anonym

Registered: Jan 2002
Posts: 247
Quote: Maximum length for that Basic line is 255 bytes I assume as there are no further specs.
Printing $things to screen and executing those seems allowed as well?


Basically it's basically one line of basic max. You shall have one line.

We've updated the rules for this compo a little on our site, but might try to clarify it further. Basically, also, no ML code is allowed.

Looking forward to your entry.
2022-09-27 23:47
Krill

Registered: Apr 2002
Posts: 2839
Quoting anonym
Basically, also, no ML code is allowed.
"Basically", yeah? =) You know, that kind of overspecific ruleset basically calls for creative hacks.
2022-09-29 20:47
anonym

Registered: Jan 2002
Posts: 247
Quote: Quoting anonym
Basically, also, no ML code is allowed.
"Basically", yeah? =) You know, that kind of overspecific ruleset basically calls for creative hacks.


I like creative hacks.
2022-09-30 16:08
anonym

Registered: Jan 2002
Posts: 247
The 3rd Transmission64 online demoparty exclusive for the c64 is in 64 days. Get coding, pixeling and composing.
See you there, the party is yours!

Competitions: Demo, 4k, PETSCII, graphic, music, fader, basic oneliner

More info: https://transmission64.com/
2022-10-20 14:53
Frostbyte

Registered: Aug 2003
Posts: 166
To be completely anal about the BASIC oneliner rules, my assumptions:

1) "In a single line" means in a single line of BASIC, not a single line on screen (i.e. size is not limited to screen width of 40 chars).
2) As long as code can be typed in as a single line of BASIC (i.e. 80 chars), when listed, its length can exceed this.
3) "No machine language code may be included in the file" means that (ab)using kernal routines is still allowed.
4) "Code must be LIST-able" means that the code must be listable before execution, but does not need to be listable after.

Are these assumptions about correct? :)
2022-10-21 14:32
anonym

Registered: Jan 2002
Posts: 247
Quote: To be completely anal about the BASIC oneliner rules, my assumptions:

1) "In a single line" means in a single line of BASIC, not a single line on screen (i.e. size is not limited to screen width of 40 chars).
2) As long as code can be typed in as a single line of BASIC (i.e. 80 chars), when listed, its length can exceed this.
3) "No machine language code may be included in the file" means that (ab)using kernal routines is still allowed.
4) "Code must be LIST-able" means that the code must be listable before execution, but does not need to be listable after.

Are these assumptions about correct? :)


Thanks for your questions.

1) yes
2) yes
3) We'll clarify it to say: "no custom machine code allowed". Meaning you can use what the stock system provides.
4) I don't think we're planning on listing or running it a second time.

Looking forward to your entry.
2022-10-21 16:24
Krill

Registered: Apr 2002
Posts: 2839
It is possible to craft a working BASIC program with one line spanning a lot more than 80 tokens.

In other words, what do the rules say about a BASIC oneliner clocking in at say, 64 blocks on disk? =)
2022-10-21 17:06
tlr

Registered: Sep 2003
Posts: 1714
Quote: It is possible to craft a working BASIC program with one line spanning a lot more than 80 tokens.

In other words, what do the rules say about a BASIC oneliner clocking in at say, 64 blocks on disk? =)


If it has to be listable it'll be 255 bytes max IIRC.
2022-10-21 17:23
Krill

Registered: Apr 2002
Posts: 2839
Quoting tlr
If it has to be listable it'll be 255 bytes max IIRC.
Alright, so it's restricted to 1 disk block plus some change. =)
Previous - 1 | 2 | 3 | 4 | 5 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
d0c
Titus/Rabenauge
dlee
neoman/titan
Apollyon/ALD
Guests online: 125
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 TRSAC, Gabber & Pebe..  (9.5)
6 Rainbow Connection  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.8)
4 Acidchild  (9.7)
5 Starlight  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.043 sec.