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Forums > CSDb Entries > Release id #86776 : Project One V0.6
2012-02-25 01:52
TWW

Registered: Jul 2009
Posts: 541
Release id #86776 : Project One V0.6

Oswald:

How do I change the BG collor when drawing in Koala in P1?
 
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2014-11-24 00:13
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
use custom mode
2014-11-24 01:08
TWW

Registered: Jul 2009
Posts: 541
That's great Oswald!

There's the two error messages popping up when you start P1;


invalid ResoDiv value in ProjectOne.ini using 2 instead

and;

invalid FliMul value in ProjectOne.ini using 8 instead


Other then that, I'm sure some more features in regards to drawing tools would be great;
-circles and other shapes
-pixel accurate copy/paste (maybee with an option on how to handle color clashes)
-some added juice to the filler (not only chessboard dither but pattern/gradiant etc.)

Surely some other things but for now it's all I can think of.

Thanks for keeping it alive and it's a good tool!

EDIT:

- More obvious way to change BG color ;-)
- Posibility to "dock" the color selector window
- Some tool to organize the color attributes in each character (swap mc coll #1 and #2 etc. and perhaps a tool to tie a specific color to a specific attribute).
2014-11-24 11:24
Oswald

Registered: Apr 2002
Posts: 5017
Isildur,

can you put online some art studio format pics (multi /hires) ?
- more dithering types with alt+lmb, is a 4x4 dither grid okay, so that one can set the dither order manually (enter numbers into grid in order of dither appearence) and set treshold of dither strength ?

fex a 2x2 ordered pattern looks like this:

13
42

TWW,

- invalid ResoDiv/FliMul is already fixed.
- pattern fill could be done like above
- color selector already sticks to preview window, docking would take much effort

- yup color attribute manipulation is a must
2014-11-24 11:30
Oswald

Registered: Apr 2002
Posts: 5017
Quote: One feature I would absolutely love is some setting that allows me to keep working in whatever gfx mode I have selected, but turn off colour clashes. Would make fixing certain mistakes a whole lot easier if it doesn't constantly replace colours or deny me to put down pixels.

No idea how practical that is, though (:


timanthes does this :) this would be painful to implement so no go.
2014-11-24 11:31
Oswald

Registered: Apr 2002
Posts: 5017
executable koala/hires is simple (without packing) so I'll do this too.
2014-11-24 13:13
Isildur

Registered: Sep 2006
Posts: 274
Oswald,

Art Studio Images

Art Studio hires/multi format description (slide down):


=art&s[]=studio#standard_hires]
2014-11-24 14:13
Ninja

Registered: Jan 2002
Posts: 404
Wow, you can compile it again? Great news :D
2014-11-24 14:27
Oswald

Registered: Apr 2002
Posts: 5017
Ninja, no, this is my 2nd coming since it was uncompilable :) anyway the IDE doesnt behaves nicely, possibly because of win7, any bug in the vb6 code seems to crash it, after quitting the debugger.. I wonder if I can even add a grid control to edit dither pattern, first try resulted in crash :) When I'll get a year off work I'll rewrite it to .net ;)
2014-11-24 16:25
dmd
Account closed

Registered: Feb 2005
Posts: 8
Sounds like it's Christmas time. Great news.

My main problems were like posted before:

- invalid ResoDiv value in ProjectOne.ini using 2 instead
- invalid FliMul value in ProjectOne.ini using 8 instead

And it would be great if P1 could save all supported formats (Hires, Koala, Drazlace, AFLI, IFLI, FLI) correctly without using third party solutions (e.g. from Albion).

That would be perfect.
2014-11-24 19:49
jailbird

Registered: Dec 2001
Posts: 1576
I still get this error...



...but I just OK it and everything else is great and the shit is fucking stable. So it doesn't affects my workflow, just a tad annoying.

I don't miss anything from the editor. Just make it even more stable and fuck new features. It already has everything (and much more) a C64 pixeller needs.
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