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Forums > CSDb Entries > Release id #112378 : Coma Light 13
2012-11-06 21:59
Nightlord

Registered: Jan 2003
Posts: 131
Release id #112378 : Coma Light 13

now that we all had watched this many times, I wanted to ask if the authors can give a bit more info on the technical side of things. The demo has a really entertaining notefile but coders want more detail, so that we know what exactly we need to beat :)

For instance is the shadow casting vector realtime, or the dualpyramid with the 4 circles attached to its vertices. is that realtime?

Thanks again for a great demo.
 
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2022-02-26 00:57
chatGPZ

Registered: Dec 2001
Posts: 11119
Quote:
You failed so far to show me a better way of achieving the multi-platform/multi-drive support without macros

why would i? demo is runnung on c64, with 1541.
2022-02-26 01:24
Krill

Registered: Apr 2002
Posts: 2847
I was referring to the loader code with its "macromessoverkill". C-64 and 1541 are not its only targets.
2022-02-26 15:45
Bitbreaker

Registered: Oct 2002
Posts: 500
Back then even more memory got wasted, like with a script that was resident and loading the respective parts. $200 bytes are enough for everyone and i still stick to it. As for assembling SID tunes, there's SDI with TASS-source if you need to relocate /o\ I don't see any problem in nulling out the version number, nor would i waste any byte for it, nor did i wipe it out :-D Afaik it was a ported version that was working with acme back then, and i guess anything that was not needed was simply thrown out. Because one could as the main reason :-D
2022-02-27 12:45
Krill

Registered: Apr 2002
Posts: 2847
Quoting Bitbreaker
$200 bytes are enough for everyone and i still stick to it.
Sure, $0200 bytes for the resident loader portion is just perfect to stick it at $0200-$0400 in memory. :)

Quoting Bitbreaker
Afaik it was a ported version that was working with acme back then, and i guess anything that was not needed was simply thrown out. Because one could as the main reason :-D
I have seen "Krill's loader, version acme" elsewhere, and this explains. :D

I can see why you'd reverse-assemble the resident loader binary and port it to the assembler of your choice for some dabbling, but i don't quite see the point for the install code. (Except forking, ofc. =D)

In this case, that somebody wasn't quite thorough, though. Pointer to version string is still set up and returned by the install routine, just that it points to zeroes. :)
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