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Forums > CSDb Feedback > Tags for fixing...
2006-03-30 11:39
Zyron

Registered: Jan 2002
Posts: 2381
Tags for fixing...

Maybe we should decided on some standard how to tag fixed cracks to make them easier to find in a search & to get some consistancy in the database.
I think I've seen the following variations this far:

1) [pal/ntsc]
2) [Pal/Ntsc]
3) [PAL/NTSC]
4) [ntsc/pal]
5) [Ntsc/Pal]
6) [NTSC/PAL]
7) [Fix]
8) [FX]

I personally use & prefer #1

What are your views on this?
 
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2006-06-12 10:01
Jazzcat

Registered: Feb 2002
Posts: 1044
Yep. It sure was. Along with some things that we still use and other things we no longer use. I guess F is packed better than FIX or FX.

These days we have better packers. ;)
2006-06-12 19:58
Tch
Account closed

Registered: Sep 2004
Posts: 512
D for docs?

Sorry but I won´t use that.
It has close to always been # for me and I think everybody knows what it means.
Pictures have been ´arrow up´ or % or (..),quite a mess.

Oh,when I see an `I´,IFFL comes to mind.
Why is there not something short for that? ;)
2006-06-13 10:21
Jazzcat

Registered: Feb 2002
Posts: 1044
Heheh IFFL in itself is an acronym, so abbreviating an acronym from say IFFL to I would suck ;)

2009-01-04 14:10
The Shadow

Registered: Oct 2007
Posts: 304
His this been standardized yet? There should be rules added to the Cracking Standards. Added features to a crack should have universal symbols.

Proposed additions:

B = bugfix
O = a crack that has been crunched to one disk side
C = a preview that has been completed

As it used to be in the old scene, only if a game was actually fixed and contains a $02A6 subroutine with a template (Compatible with both NTSC and Pal systems), was it referred to as (NTSC/Pal)
Logically though, if it started out as a Pal game and was NTSC fixed, it would be (Pal/NTSC)
Visa versa if a game was originally programmed on an NTSC machine and Pal fixed it would be (NTSC/Pal)

2009-01-04 14:22
Oswald

Registered: Apr 2002
Posts: 5027
or just implement tags for csdb :)
2013-04-08 17:39
Luca

Registered: Apr 2002
Posts: 178
Sorry for resurrecting this old thread, just some quick questions about:

- which standard for docs/instructions, "#" or D? I saw both are regularly used, and don't see an actual difference;
- F is for PAL<->NTSC exclusively, or does it also mean a generic bugfix tho? Does somebody really use B for bugfix?
- PAL<->NTSC is a must-do for any decent crack nowadays; I've ever thought not all the stuff running on PAL would work on NTSC too, because of the NTSC's lack in global rastertime, so what if a PAL program uses almost all the machine time?

Thank you in advance.
2013-04-08 19:02
Fungus

Registered: Sep 2002
Posts: 628
Old way for docs is #
New way for docs is D

F , FX, or FIX is for NTSC fix

a real fix has the game working on both ntsc and pal as close as possible. The only things which cannot be fixed 100% are sprites in the borders, which are often moved from the bottom to the top for ntsc machines.

many times a great deal of effort is put into recoding routines in pal games to make them work on ntsc. Thankfully pal coders in the past (NOT NOW) were pretty lazy with optimization, so it's usually not too much work.
2013-04-08 19:17
Luca

Registered: Apr 2002
Posts: 178
Thanks Fungus. So a fixed game should be tagged 101%, does it?
2013-04-08 20:15
chatGPZ

Registered: Dec 2001
Posts: 11145
no, 101% means that the original game contained bugs, which are fixed in the release. its not related to pal/ntsc fixing.

that said, perff is (hopefully) working on adding all kind of stuff to the crack entries atm, i recommend not to waste time on putting more meta info into release names.
2013-04-08 20:29
Skate

Registered: Jul 2003
Posts: 491
Quote:
i recommend not to waste time on putting more meta info into release names


i second that. it's 2013, relational databases are history and we still have missing fields in CSDB database. :)
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