Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > Requests > game not found
2021-09-17 06:18
TheWarCriminal
Account closed

Registered: May 2011
Posts: 30
game not found

It is not listed here, gb64 or Google but why would this game not be in c64 when almost all the early 80s arcade games were?

I am looking for Mappy.
2021-09-17 07:02
hedning

Registered: Mar 2009
Posts: 4595
It was never ported to the C64. Maybe it is a job for some game devs.
2021-09-17 08:12
TheWarCriminal
Account closed

Registered: May 2011
Posts: 30
it was ported to the 2600, Colecovision, NES & Spectrum. All a 6502 cpu. So it should have been an easy port.
2021-09-17 08:39
Britelite

Registered: Dec 2001
Posts: 51
Quote: it was ported to the 2600, Colecovision, NES & Spectrum. All a 6502 cpu. So it should have been an easy port.

Colecovision and Spectrum don't use a 6502 though :)
2021-09-17 10:09
TheWarCriminal
Account closed

Registered: May 2011
Posts: 30
My fault. Thought I read somewhere they did. It is Zilog Z80.

But still those systems had lower specs than the c64. Especially in the sound & graphics.
2021-09-17 11:54
chatGPZ

Registered: Dec 2001
Posts: 11111
The sooner you start...
2021-09-17 11:55
hedning

Registered: Mar 2009
Posts: 4595
Quote: The sooner you start...

+1. Start coding, TWC. <3
2021-09-17 16:45
CreaMD

Registered: Dec 2001
Posts: 3034
Quote: My fault. Thought I read somewhere they did. It is Zilog Z80.

But still those systems had lower specs than the c64. Especially in the sound & graphics.


Spectrum Zilog processor frequency is at 3.5 MHz, thats 3.55 times faster than 6502 processor frequency of PAL C64. As far I'm concerned it's a superior spec. You can do magic with that, even with the limitations of hires graphic mode of ZX Spectrum.
2021-09-17 16:50
chatGPZ

Registered: Dec 2001
Posts: 11111
its apple and oranges though, since a z80 needs about 3 times as much cycles to do the same thing as a 6502. z80 wins when there is relatively few bytes to move, and relatively many 16 bit calculations (which is why its often better with those bitmap based vector games) - but that has little to do with the faster clock.
2021-09-17 16:59
Mr. SID

Registered: Jan 2003
Posts: 421
Also a CPU where the fastest way to clear the carry flag is to and A with A never wins in my book... :)
2021-09-17 17:46
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Also a CPU where the fastest way to clear the carry flag is to and A with A never wins in my book... :)

You must mean ADD?!?!
2021-09-17 18:29
Krill

Registered: Apr 2002
Posts: 2839
Quoting JackAsser
You must mean ADD?!?!
OR A, AND A, XOR A all clear the carry flag as a side-effect, ADC/ADD may set or clear it depending on the operand values. =)
2021-09-17 19:10
chatGPZ

Registered: Dec 2001
Posts: 11111
magic
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
E$G/hOKUtO fOrcE
Menace/Spaceballs
rexbeng
Scrap/Genesis Project
Guests online: 85
Top Demos
1 Next Level  (9.8)
2 Mojo  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Comaland 100%  (9.6)
6 No Bounds  (9.6)
7 Uncensored  (9.6)
8 Wonderland XIV  (9.6)
9 Bromance  (9.6)
10 Memento Mori  (9.6)
Top onefile Demos
1 It's More Fun to Com..  (9.7)
2 Party Elk 2  (9.7)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.5)
5 Rainbow Connection  (9.5)
6 TRSAC, Gabber & Pebe..  (9.5)
7 Onscreen 5k  (9.5)
8 Wafer Demo  (9.5)
9 Dawnfall V1.1  (9.5)
10 Quadrants  (9.5)
Top Groups
1 Oxyron  (9.3)
2 Nostalgia  (9.3)
3 Booze Design  (9.3)
4 Censor Design  (9.3)
5 Crest  (9.3)
Top NTSC-Fixers
1 Pudwerx  (10)
2 Booze  (9.7)
3 Stormbringer  (9.7)
4 Fungus  (9.6)
5 Grim Reaper  (9.3)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.047 sec.