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Forums > CSDb Entries > Event id #2286 : Intro Creation Competition 2014
2014-10-28 10:11
Didi

Registered: Nov 2011
Posts: 488
Event id #2286 : Intro Creation Competition 2014

After the success of last year's Intro Creation Competion, I want to continue and maybe we can even top last year.

After the big X party and while it is getting colder outside, you may have some sparetime to create something for it. ;)

Competition runs from October 28th until December 27th, 2014. So you have 2 months to deliver your creations. This should be enough for an intro.

As comment editing is still disabled, please use this thread for questions, discussion and everything else concerning this competition.

THE RULES:
- Has to work on a plain stock C64 (PAL standard) without any extensions.
- Has to be a one-part intro. Fade-ins and fade-outs are OK.
- Has to contain at least one Logo at whatever size you like.
- Has to contain a changing or moving text message (e.g. scrolling text, different lines fading in & out, etc.)
- Has to contain music (not just a humming sound, please).
- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors.
- Has to be interruptable any time by pressing SPACE-key (exception are fade-in and fade-out).
- Graphics, charsets and music do not need to be exclusive, but the code should be! So no reuse of existing code with just exchanged graphics and music.
- Intros may not have been used before entering the competition.
- Entries must be handed in as executable format startable with RUN (.prg or embedded in .t64 or .d64).
- Max. 3 entries per participant. Entries might be taken back from the compo until deadline. That means if you want to remove one of your works from the compo to make space for another entry from you, this can be done until deadline.

Deadline for entry submission is December 27th, 2014 at 23:59:59 (11:59:59 pm) CET.
Voting closes one week later at January 3rd, 2015 at 23:59:59 (11:59:59 pm) CET.
Voting platform is CSDb (with all disadvantages it may have), therefore entries have to be posted here.
Entries will be ranked by weighted average of CSDb votes. Entries with the same weighted average are ranked by their percentages of 10s, 9s, etc.
No prices to win, just the fame. May the best creation win.
 
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2014-10-29 17:02
HCL

Registered: Feb 2003
Posts: 728
Quote: HCL: I got your Point, but I think in this case the releases will be uploaded as "crackintros" or "intros" so it wont fuckup the onefiler-demos like the "demo of the year compo" did last year.

Ok, and since i don't care about crack intros etc, the problem is none? Next time there is another compo, and the same problem again.
2014-10-29 19:39
enthusi

Registered: May 2004
Posts: 677
people will vote low for their own entries to gain high "correction"-votes and then change their vote in the last possible moment.
The problem of "new an fancy releases" that get all the 10-votes is present for all categories IMHO. gfx, cracks and yes, full-scale demos, too.
2014-10-29 19:50
Bitbreaker

Registered: Oct 2002
Posts: 508
It seems, that nowadays votes is the only thing that drives people to bring up creativity and commitment. Sad.
2014-10-30 05:53
Mace

Registered: May 2002
Posts: 1799
When do we start counting those $4000 bytes, before or after relocation color ram to $d800?
2014-10-30 06:00
Mace

Registered: May 2002
Posts: 1799
Or rather, is this $4000 runtime or before decrunching? :-)
2014-10-30 06:29
Hammerfist

Registered: May 2011
Posts: 11
Mace, glad you asked. We were having the same discussion yesterday. Moar room 4 bitmap gfx pleeze! ;)
2014-10-30 10:58
Didi

Registered: Nov 2011
Posts: 488
$4000 at one block during runtime is a full VIC bank, should be enough for an intro. You may place it wherever you like eg. $6000-$a000 or even $3456-$7456.
2014-10-30 11:08
chatGPZ

Registered: Dec 2001
Posts: 11387
what bitbreaker said
2014-10-30 18:18
spider-j

Registered: Oct 2004
Posts: 498
I even think 16k are far too much to be a good challenge. I'd prefer 8k max. Especially if you really want to use the intro later in a release.
2014-10-30 18:22
chatGPZ

Registered: Dec 2001
Posts: 11387
indeed, 16k is HUGE for a crack intro.... also pal/ntsc fix should be a must, IMHO.
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