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Forums > C64 Pixeling > New PC paintprogram for c64
2005-10-17 22:18
Mirage

Registered: Jan 2003
Posts: 113
New PC paintprogram for c64

Some of you might already know this, but i've been working on a paintprogram of my own for some time now.

It's based on Paint.Net (http://www.eecs.wsu.edu/paint.net/ (check it out, it's great (and free!))), so it has layer functionality, effects, all default tools, antialiasing, unlimited history and more fancy stuff you'll only find in that program and photoshop but my adaptation also has filters to convert to c64 formats (FLI, koala and single color bitmap but also the option to convert to sprites and more).
On top of that you can paint and draw in single and multicolour mode with all 16 c64 colours and a transparent colour.

Here's a screenshot of what it currently looks like and shows some of the features:

http://www.tehwinnar.com/timanthes001.jpg

It currently doesn't export anything, because i'm not quite sure how to implement that yet, so any suggestions are welcome :)

For the moment i'd like to get some feedback and in about a month (I have to put together a document first on how to use it) I'll be putting out a first alpha version which people can test (this requires windows 2000/server 2003/XP and the .Net framework 1.1)

Cheers,

Mirage/Focus
 
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2005-10-18 11:43
jailbird

Registered: Dec 2001
Posts: 1576
By the way. I have seen and tried a lot of those wunderprograms for pixelling on PC. Still, even so buggy as it is, I find Oswald's the most usable crossplatform pixel-editor. Once he finishes P1 and charm away the nastiest bugs, I think it will be the most/least a _pixel graphician_ will ever need for painting on PC.

Well, I really appreciate Mirage's effort, but according to the screenshot, this is another piece of retouch-o-mat for helping out those who know little about pixelling but wanna do radical magic.
2005-10-18 13:02
Tim

Registered: May 2003
Posts: 77
Imho both programs have their target audience. One for beginners and the other for the advanced. The more we have to choose from the better and from what I saw it looks complicated but so was amica paint when I started.

And ofcourse I am very glad to see something from Lars again :)
2005-10-19 10:10
Krill

Registered: Apr 2002
Posts: 2940
Amazing stuff.

Mirage: it would be great to have some plug-in/exporter api so that people can integrate their own format support in your program.. :D
2005-10-19 13:33
vigo
Account closed

Registered: Apr 2003
Posts: 13
i wish it was not a .net stuff :(
2005-10-19 18:57
drake
Account closed

Registered: Dec 2002
Posts: 207
so, finally people pixel on pc to get a commodore picture. why not? coding on pc, music on pc and graphics on pc.

long live the c64 scene!
2005-10-19 19:17
Scout

Registered: Dec 2002
Posts: 1570
Quote: so, finally people pixel on pc to get a commodore picture. why not? coding on pc, music on pc and graphics on pc.

long live the c64 scene!


I can read some sarcasm in your post.
Keep in mind that in the end it has to run on a real C64.

The PC is only used as a tool.

R.
---
-= Silicon Ltd. =-
http://forum.siliconlimited.com

Commodore 64 Scenemusic Podcast
http://8bitmayhem.blogspot.com/
2005-10-19 21:14
Tch
Account closed

Registered: Sep 2004
Posts: 512
LOL!

Well Drake,many people seem to have outgrown the charm of C64 pixelling.
To me,it seems like digging a grave using dynamite. ;)
There will hopefully always be a C64 program required to do the finishing touch.
2005-10-19 21:22
Mirage

Registered: Jan 2003
Posts: 113
Too make things even funnier, here's a little extra info on the paint program:

it supports pixeling with a wacom tablet

i know i would certainly prefer painting with a digital brush over clicking in 8 directions with a joystick any day :)

But fair enough, the moment i can plug my wacom tablet into a c64 i would certainly give that a try
2005-10-19 21:36
Mirage

Registered: Jan 2003
Posts: 113
krill: very good point... plugins/filters can be compiled as dynamic libraries (this is a feature of the original program) and should have access to public variables such as bitmaplayers/GDI+ surfaces/scanline buffers/charmem (8 instances) and colourmem :)

(Frantic, WVL: this should also answer your questions... I was thinking about exporting .fli or .kla but for that i need binary data so why not add functionality to export those binary chunks aswell :)
2005-10-19 21:39
Oxbow

Registered: Dec 2001
Posts: 50
tools can be fine, but i'll never trade my stick for a mouse!
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