Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
You are not logged in - nap
CSDb User Forums


Forums > C64 Composing > Musician(s) needed for Battlestar Galactica 64
2006-01-24 12:27
finchy

Registered: Nov 2003
Posts: 18
Musician(s) needed for Battlestar Galactica 64

Hi there,

there is a Battlestar Galcatica Project underway and we are in need of a musician/musicians. First and most importand: a conversion of the main title.
Yes, we know that there are two tunes of this, one by SoedeSoft (find it in HVSC) and one by The Fall Guys (find it in here). But the problem is: while the one of SoedeSoft sounds way to ... well ... funky with that drums in it, the one from The Fall Guys sounds like there is something missing ...

So, it is up to you (please) to make the best imaginable main theme ever. We can offer you no money, the game itself will be freeware. It's just for the fun and the fame, guys. Ain't that enough?


So long ...

finchy
 
... 29 posts hidden. Click here to view all posts....
 
2006-01-25 23:36
Nafcom

Registered: Apr 2002
Posts: 588
Quote: I'd rather see Dane do the music than Richard. Even though Richard's music is his best skill it doesn't match Dane. :)

why not 2 tunes in the game? ;)
2006-01-26 01:47
Krill

Registered: Apr 2002
Posts: 2981
Quote: I'd rather see Dane do the music than Richard. Even though Richard's music is his best skill it doesn't match Dane. :)

i'd rather see some hard code facts first.
2006-01-26 03:41
chatGPZ

Registered: Dec 2001
Posts: 11387
yeah indeed. forget about gfx. forget about music. make a half-playable mockup first.
2006-01-26 11:01
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: yeah indeed. forget about gfx. forget about music. make a half-playable mockup first.

Some of us with experience coding games [comedy smug grin] would say it's essential to get the code moving first so that the style of the graphics and music can be decided by it and not the other way around... In not so poncy terms, the gameplay should lead the pretties, not the pretties lead the gameplay.
2006-01-26 12:28
Stryyker

Registered: Dec 2001
Posts: 468
TMR fails modern game design 101 :)
2006-01-26 12:35
chatGPZ

Registered: Dec 2001
Posts: 11387
yes, first thing you create are screenshots and a website! *rolls eyes*
2006-01-26 14:08
Hein

Registered: Apr 2004
Posts: 954
Quote: Some of us with experience coding games [comedy smug grin] would say it's essential to get the code moving first so that the style of the graphics and music can be decided by it and not the other way around... In not so poncy terms, the gameplay should lead the pretties, not the pretties lead the gameplay.

I agree.. Titlescreen and sprites make a demo, not a game.
Read Robin Levy's comment on Deadlock if I remember correctly.. Every tiny detail could be gameplay..
2006-01-26 16:49
finchy

Registered: Nov 2003
Posts: 18
Without a coder on board, we'll hardly manage to make a half playable "pregame". Men, what's it to you? Graphicians want to see a coder on board, coders want to see some graphics first - or, even better, a half ready game ...

So far: we have a tune, we have a title screen (which has to be improved). We need more music, are pixeling more pictures, trying to do some sprites, and, freaking most important of all, we need a coder who says "uh, well ... if you give me a background and some sprites, I'll see what I can do" ... most things and possibilities must be discussed with the coder, it's pointless to do that here, ain't it?
2006-01-26 19:29
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: TMR fails modern game design 101 :)

Yeah, and bloody proud of that i am as well. =-)
2006-01-26 19:39
T.M.R
Account closed

Registered: Dec 2001
Posts: 749
Quote: Without a coder on board, we'll hardly manage to make a half playable "pregame". Men, what's it to you? Graphicians want to see a coder on board, coders want to see some graphics first - or, even better, a half ready game ...

So far: we have a tune, we have a title screen (which has to be improved). We need more music, are pixeling more pictures, trying to do some sprites, and, freaking most important of all, we need a coder who says "uh, well ... if you give me a background and some sprites, I'll see what I can do" ... most things and possibilities must be discussed with the coder, it's pointless to do that here, ain't it?


Which is why most "homebrew" projects tend to be led by the programmer, the person best suited to make decisions as to what can and can't be done from the design and, more often than not, what to add to the game on the fly.

Your best bet as a non programmer is going to be to put together a "pitch document" to try tempting someone else - in this case the pitch could be a website where you have a detailed synopsis of how you envisage the game and a list of what you can bring to the table during development are laid out clearly. It needs to be quite weighty too, a couple of pages of text aren't exciting. And nothing at all should be done before there's a coder at least looking over the specs because there's always a chance it simply won't work.

Me, i make it up as i go along but i do the code and most of my own graphics too so i can - you don't have that option right now...
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Repose
Asphodel
Sande/Hokuto Force
katon/Lepsi De
iceout/Avatar/HF
Guests online: 159
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Mojo  (9.6)
4 Coma Light 13  (9.6)
5 The Demo Coder  (9.6)
6 Edge of Disgrace  (9.6)
7 What Is The Matrix 2  (9.6)
8 Sprite Bukkake 2  (9.6)
9 Uncensored  (9.6)
10 Comaland 100%  (9.6)
Top onefile Demos
1 Layers  (9.7)
2 Cubic Dream  (9.6)
3 Party Elk 2  (9.6)
4 Copper Booze  (9.6)
5 Xmas 2023 Silent Night  (9.5)
6 Katzen-Video.mp4  (9.5)
7 Rainbow Connection  (9.5)
8 Morph  (9.5)
9 Dawnfall V1.1  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Performers  (9.3)
4 Fairlight  (9.3)
5 Triad  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Mutetus  (9.7)
3 Jeroen Tel  (9.7)
4 Linus  (9.6)
5 Jammer  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2025
Page generated in: 0.072 sec.