Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user Defilus ! (Registered 2024-10-04) You are not logged in - nap
CSDb User Forums


Forums > CSDb Discussions > New games from The Scene
2009-05-12 02:57
The Shadow

Registered: Oct 2007
Posts: 304
New games from The Scene

There is so much incredible talent within The Scene. We can bring back much of the feel of how it once was by restoring the flow of games. There are enough people in The Scene to create a huge flow of awesome games. Protovision is already working on the path. That talent can be augmented with the emergence of more game development groups. People around would enjoy a fresh supply of new games. With modern techniques, new games will be as cool as those from Thalamus, Sega and Ocean. Most demo groups are capable of creating games.
 
... 24 posts hidden. Click here to view all posts....
 
2009-05-12 13:01
A Life in Hell
Account closed

Registered: May 2002
Posts: 204
Quote: Modern techniques will mostly give you nice previews (like Xbow's Mythos from Krestage 3 - More Weird Stuff). Good design is still the heart of games, even without modern techniques (prime example IMHO is Joe Gunn Gold Edition). This is an art of its own, try yourself :)

This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.

My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.

Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all.
2009-05-12 14:13
WVL

Registered: Mar 2002
Posts: 889
Quote: This was actually probably the single most depressing thing about doing game over(view), Always seemed like a waste of time and code to me. Joe Gunn is brilliant, though.

My honest opinion is that for the most part, sceners are never going to create actualy good games, since they're far more concerned with flashy effects than with actual gameplay.

Even pinball dreams, the game everyone spent months being busy creaming their pants over, seemed to stop getting updated once the cool routines were done. Of course, to be fair, this is csdb, and filled with people are are usually far more impressed with that than any actual gameplay anyhow, so perhaps that was the right path for it after all.


I still intend to finish it... prolly i need to get my act together a bit to do it and just finish one level at least.. most easy would be to finish the ignition level first (if i can get the gfx 100% ready)
2009-05-12 15:05
ready.

Registered: Feb 2003
Posts: 441
maybe we should start more game competitions. For example Game Over(view) Freestyle Jam brought such brilliant games (best of all for me Bomberman 64).

SID music competitions brought a lot of quality sids to the scene, maybe game compos would do the same.
2009-05-16 14:53
JSL

Registered: Aug 2003
Posts: 56
Actually I am mailing now with The Shadow/Avatar a while, and I find it a good idea for a coalition, to merge sceners together for making more games. Mace/GMI if you read this, you wanted to do this before with me, I believe on Sideborder Forum (which is dead now), so if you're interrested in it.. There should be more games in c64 scene, Protovision isn't dead but quite inactive atm, but work on Enforcer2 is progressing..
2009-05-16 16:26
LOGAN
Account closed

Registered: Aug 2003
Posts: 71
I am very (VERY) slowly making a conversion of MOTAS for c64, although maybe not all 20 levels I would be happy if I could make the first few levels. Technically I'm convinced it should be possible to convert the first few levels, but maybe some things have to be worked out to squeeze in the more complex levels. Being a very noobish assembler coder progress is very slow and I still have to implement some basic functionality like hot spots, loading/saving and some other stuff. An arcade like game would be much easier but maybe a 3 level adventure game is a nice start. However don't expect anything soon as it's a project for fun and being the only person coding on it also doesn't help. Of course some people help me with suggestions, code snippets and things like that but I already get a tear in my eye of happiness if I have a fading text on screen.

But yeah, I hope more people start doing games. I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it, rather see those people making some contribution of the games themselves.

Well I'm still thinking for the best way to implement hotspots :D
2009-05-17 05:10
Mix256
Account closed

Registered: Dec 2008
Posts: 26
Quoting LOGAN
...I already get a tear in my eye of happiness if I have a fading text on screen.

Same here.
And each time my main character stops at a blocking character on screen, I just stare at it and smile for minutes.

True pleasure! :)

And yes, I want more games from the scene as well.
2009-05-17 08:29
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
then do it properly: form a game development group
2009-05-17 08:34
Stainless Steel

Registered: Mar 2003
Posts: 966
Quote:
I just don't hope some others will take a fresh game and release a 'cracked' and trained version of it

Not doing so would be against the nature of DA SCENE
2009-05-17 09:51
Soren

Registered: Dec 2001
Posts: 547
I do like the idea of people making c64 games nowadays. However I'll only appreciate great games. no SEUCK, no Boulderdash clones, no Pacman remakes, etc... Aim for high quality. :-)
2009-05-17 10:52
NoRi

Registered: Oct 2004
Posts: 24
he he Interesting thread and reading.

@Jeff : Do you really think there's a David Crane at every corner of the 64's street ? ;)
-But It doesn't mean that I wouldn't appreciate to see more Joe Gunn or Fortress of Nazrod games coming up (even if I'm fucking not able of the half)-.
Previous - 1 | 2 | 3 | 4 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
Steffan/BOOM!
Brittle/Dentifrice^(?)
sLASH
Holy Moses/Role
Chesoner/House Designs
Gildan Jondal/Suicyc..
REBEL 1/HF
et1999cc/HF/MS
Fred/Channel 4
bisboch/HF
Freeze/Blazon
anonym/padua
The Human Co../Maste..
Guests online: 98
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 No Bounds  (9.6)
10 Unboxed  (9.5)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Morph  (9.5)
8 Dawnfall V1.1  (9.5)
9 Onscreen 5k  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Performers  (9.3)
4 Nostalgia  (9.3)
5 Censor Design  (9.3)
Top Graphicians
1 Mirage  (9.7)
2 Archmage  (9.7)
3 Facet  (9.6)
4 Carrion  (9.6)
5 Pal  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.075 sec.